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HONOUR BESTIARY

Weaknesses, Resistances, and Legendary Actions

In Tactician and Honour Mode, bosses possess Legendary Actions that can instantly wipe your party if you trigger them blindly. Use this database to prepare your elixirs and spells before crossing the threshold.

1. The Chosen of the Absolute

Ketheric Thorm / Apostle of Myrkul

Location: Mind Flayer Colony (Act 2)

Weakness: Radiant (its involucres) Immune: Poison · Resists: Necrotic, Cold (bg3.wiki)

Honour Strategy: The Apostle prevents any healing nearby with its Bonechill aura. Focus all your burst damage immediately on the Apostle. Cast Wall of Fire or Spirit Guardians on its static platform. Keep one character clearing the Necromite summons so they can't heal the boss.

Orin the Red

Location: Temple of Bhaal (Act 3)

Tool: Magic Missile Mechanic: Unstoppable Stacks

Honour Strategy: Orin has Unstoppable stacks (reduces all incoming hits to 1 damage). You MUST cast a multi-hit spell like upcast Magic Missile (each missile removes one stack; she starts with 7 on Balanced and 12 on Tactician, per bg3.wiki) to strip her shield before your heavy hitters (like a Paladin or Monk) attack her. Slaying her Bhaalist cultists stops them from restoring her shield.

Lord Enver Gortash

Location: Wyrm's Rock Fortress (Act 3)

Tool: Throw / Telekinesis Resistance: Thunder

Honour Strategy: Gortash throws Reflectoguards at himself for Shell of Resistance (immunity or resistance to most damage types) and supports his Steel Watchers with grenades from afar. Destroy the Micromodron Force Curtains to lower his resistances (bg3.wiki).

2. Legendary Bosses

Boss Name Lethal Mechanic / Weakness Recommended Strategy
Raphael (The Devil)
House of Hope
🛑 DO NOT use Radiant Damage Raphael has "Punish Divinity", which stuns whoever hits him with Radiant damage (bg3.wiki). Destroy the 4 Soul Pillars in the corners of the room to remove the buffs each one gives him (it also lets him take his Ascended Fiend form, per bg3.wiki), then use Hold Monster or Otto's Irresistible Dance to lock him down.
Ansur (The Dragon)
The Wyrmway
⚡ Lightning Immunity Ansur will fly up and charge a massive lightning nova that hits the entire room. You must cast the Level 6 spell Globe of Invulnerability and have your entire party stand inside it to survive the blast.
Cazador Szarr
Cazador's Dungeon
☀️ Sunlight (Daylight Spell) Cast the Level 3 spell Daylight on a weapon or the center of the room. As a vampire, Cazador takes constant 20 Radiant damage per turn and loses his regeneration and is forced out of his mist form (bg3.wiki).

3. Early Game Threats (Act 1)

Grym (Adamantine Forge)

Immune to ALL damage unless he steps in the lava and gets the Superheated debuff.

  • Fatal: Bludgeoning Weapons.
  • Strategy: Give your fighters hammers or maces. Keep the lava flowing. Alternatively, kite him to the center anvil and pull the lever to crush him.

Auntie Ethel (The Hag)

Spawns illusions of herself that fire ray of sickness.

  • Fatal: Magic Missile.
  • Strategy: The illusions vanish if they take ANY damage. Use a single cast of Magic Missile and target each illusion with one dart to clear the room instantly.

4. The Thorm Family (Act 2)

Malus Thorm

The twisted surgeon of the House of Healing.

  • Mechanic: Nurses buff him with different weapons.
  • Strategy: You can skip this fight entirely by passing Persuasion/Deception checks to make the nurses operate on him, or make him operate on himself.

Gerringothe Thorm

The Toll Collector.

  • Mechanic: Her damage scales with the amount of gold in YOUR inventory.
  • Strategy: Send your gold to camp before the fight. Destroy the floating skulls (Visages) around the tollhouse to permanently remove her armor pieces.
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