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WALKTHROUGH: PART 4 OF 9

Gone Dark and Assassins

Missions 7 and 8: Mumbai, then North Korea

Assassins Needs Two Runs

The two trophies of Assassins cannot be earned together: Pacifist allows a single kill in the whole mission, and Revenge wants every enemy dead after a certain point. Plan one run for each, and replay the mission from the campaign menu for the second.

Gone Dark

Mumbai, India. Price and Valeria arrive to deliver the package to the Archer.

  • 1

    No trophy here

    None of the 18 trophies is tied to Gone Dark, and it has no notes or other collectibles. Any difficulty will do.

Reward

Finishing Gone Dark unlocks the Gone Dark emblem.

Assassins

North Korea. Attackers from inside the regime’s own ranks try to overthrow the new Supreme Leader. Most of the mission is a stealth route through a library, a kitchen and a garden, with a keypad door at the end of each.

  • 1

    With Ko and Shin

    The first half is spent with two bodyguards, Ko and Shin: follow them. Shin dies early in the mission, whatever you do, in a fight just past the senior council room; you are then separated from Ko, who reads out each door code to you over the rest of the mission. The one kill the Pacifist trophy allows is the one in that fight.

    Whose kill it is: PowerPyx says the kill happens automatically. GameRant says three enemies wait past the senior council room and you take down the one on the left yourself, while Shin deals with the other two.

  • 2

    The library: code 5523

    Use the bookshelves as cover and crouch, going prone when guards come close. The exit is the locked door upstairs at the back of the library: 5523. For Pacifist, one guide keeps to the left side and waits under the back-right stairs until the guards have come down them, then goes up.

  • 3

    The kitchen: code 7632

    Down the stairs to the kitchens. There are glass bottles here: throw one to pull the guards’ attention away from where you are going. To kill quietly instead, bottles and throwing knives both work. The door on the far side is locked with 7632. For Pacifist, one guide hides crouched among the cabinets while two guards search them, then throws a bottle against a wall to send them away, and in the next room throws one away from the exit before slipping out.

  • 4

    The garden and the bunker: code 9103

    Outside is a hedge garden with patrols (they carry torches, which makes them easy to spot) and a sniper in a raised nest over the water in the middle. Stay crouched along the hedges, then dive into the water and swim beneath the surface, under the sniper’s nest, so he cannot see you. Keep to the left after that, round to the back of a large statue: the bunker keypad is there, and the code is 9103. Go down the ladder and through the door at the bottom to finish.

Trophy: Pacifist

Complete Assassins by only killing one enemy. Any difficulty. Follow the route above without killing anyone else; it unlocks once you go through the door at the bottom of the bunker ladder. One guide notes that being spotted and reloading the checkpoint does not spoil the attempt.

Trophy: Revenge

Kill everyone after Shin dies in Assassins on Hardened or harder difficulty. Set Hardened or higher before the fight in step 1. From then on, clear each area completely, quietly or in the open, before moving to the next. One guide adds a last wave: at the bunker, do not take the ladder; turn around, go prone and wait for four more enemies. Killing them unlocks the trophy.

Reward: finishing Assassins unlocks the Oh-Ji Operator.

Chapter Completion

Halfway through the campaign. The next mission goes back to the war on the Korean peninsula.

✅ Before Moving On to Survivors...

Cross-checked

Cross-checked on 21 October 2026 against IGN’s code solutions and mission list, PowerPyx’s trophy guide, GameRant’s Pacifist guide, code solutions and trophy list, the trophy guides and lists of Insider Gaming and GAMES.GG, Polygon’s and Games Atlas’s mission lists, and the reward lists of Insider Gaming, GameRant, Games Atlas and Power Up Gaming. The three codes come from IGN, PowerPyx and GameRant. Some of it rests on fewer than three: the stealth route through each area is PowerPyx’s and GameRant’s, with IGN on the bottles, the throwing knives and the keypad behind the statue; the senior council room, the guards’ torches, the Pacifist hiding spots and the checkpoint note are GameRant’s alone; Ko reading out the codes is IGN’s; the separation from Ko and the last wave of four for Revenge are PowerPyx’s alone. That the two trophies need separate runs is PowerPyx’s and GAMES.GG’s. KeenGamer’s and Sportskeeda’s walkthroughs refused our requests, so they were not read. Not from a playthrough: nobody here has played it.

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