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Heat & the Pact of Punishment

After your first escape, the Pact of Punishment lets you add Heat — stacking difficulty conditions in exchange for richer rewards and higher resource caps. Heat is how Hades stays challenging forever, and clearing minimum-Heat thresholds with each weapon is a big slice of the Fated List.

How Heat works

🌡️ Heat rank
Each condition you enable adds Heat; total Heat gates better rewards and the Fated List's per-weapon goals.
💰 Higher caps
More Heat raises the cap on resources a run can pay out, so rewards refresh once you clear a new threshold.
🔁 Adjustable
Mix and match conditions freely before a run — tailor the pain to what your build can handle.

Gentle first conditions

  • Extreme Measures (rank 1) — one tougher boss; a lot of Heat for a small difficulty bump.
  • Convenience Fee — pricier shops; barely affects a healthy run.
  • Middle Management — an extra mini-boss in some biomes; free Heat if your damage is solid.
  • Approval Process / Tight Deadline — cheap early Heat, but watch the timer condition on slow builds.

Climbing Heat

  • Raise one weapon at a time so you can chase its Fated List thresholds efficiently.
  • Swap which conditions are on to suit the build — a healing build laughs at Lasting Consequences.
  • Jury Summons (more enemies) and Heightened Security punish weak clear speed — add them last.
  • Every Heat level cleared banks resources, so pushing higher pays for more Mirror and Contractor upgrades.

Key Pact conditions

  • Hard Labor / Lasting Consequences — enemies hit harder and healing is reduced; the core difficulty knobs.
  • Convenience Fee & Jury Summons — pricier shops and more enemies; cheap Heat if your clear speed is good.
  • Extreme Measures — upgrades the biome bosses with new movesets; a lot of Heat per level.
  • Tight Deadline / Middle Management — a room timer and extra mini-bosses; tune them to your build's pace.
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