Quests: 3 · Act: Act I · Arrival
Unlocks: Your wand, Hogsmeade, the Restricted Section
1. Welcome to Hogsmeade
Your first trip out of the castle takes you to Hogsmeade with Professor Fig, where you visit Ollivanders and choose your wand. The choice is cosmetic — wand wood, core and length change how it looks, not how it casts.
Hogsmeade is the game's shop hub: brooms, potions, gear, and the vendors you will come back to throughout the campaign. It is worth a slow first lap.
2. Into the Restricted Section
Back at the castle, Fig sends you into the library's Restricted Section after hours. This is the game's first proper stealth section: prefects patrol the corridors, and being spotted restarts the attempt rather than failing the quest outright.
You are looking for a specific text, and the route in is not the front door. Follow the objective markers and use Revelio to pick out the way through.
Stealth here is forgiving compared with later encounters — take the time to learn how detection works now, because the same rules apply to several later quests.
3. Tomes and Tribulations
What you recover sets up the rest of Act I and introduces the question the whole campaign turns on: what ancient magic is, and why you can see it when nobody else can.
With this done the castle and the surrounding Highlands open up properly. This is a good moment to start clearing Merlin Trials, which raise your gear capacity and make everything that follows easier.
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