Quests: 3 · Act: Act III · The Final Repository
Unlocks: Endgame, post-game free roam
1. The Final Repository
The campaign's climax: the confrontation with Ranrok and the repository itself. The fight is the longest in the game and comes in phases, so treat your potions and your Ancient Magic meter as resources to be spent across the whole encounter rather than saved.
2. The Choice
The Repository asks you to decide what happens to the magic held inside it. It is the game's one significant story choice, and it is presented plainly rather than hidden behind a skill check.
Neither option gates content or changes your abilities afterwards — the difference is what your character believes.
3. The House Cup and After
The House Cup closes the campaign. The world stays open afterwards, and everything you left undone is still there: collectibles, companion quests and the remaining challenges.
If you are going for completion, the main story tracker and the collectible trackers will show you exactly what is left.
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