Press-turn combat rewards hitting weaknesses. Cover every element and you'll always find an extra turn.
Damage types
🔥 Elemental
Fire, Ice, Electric and Wind — the Mage/Summoner staples for weakness hits.
⚔️ Physical
Slash, Strike and Pierce — Warriors, Brawlers and Gunners cover these.
✨ Light & Dark
Almighty and light/dark magic for instant-kill chances and coverage.
How to use it
- Scan a new enemy to reveal weaknesses, then assign Archetypes to cover them.
- A full team of weakness hits can nearly double your actions that turn.
- Watch your own weaknesses — enemies get extra turns off you the same way.
💬 Community Strategies & Discussion
Did you find a hidden chest? Struggling with a boss? Share your tips and questions with other mercenaries below!