Inicio de Partida: Configuración y Primeras Decisiones
Configura tus controles y familiarízate con las mecánicas básicas antes de avanzar.
Korea, a squad that did not choose this, and Price off the books.
Primeros pasos, mecánicas fundamentales y misiones introductorias
Configura tus controles y familiarízate con las mecánicas básicas antes de avanzar.
Avanza por la campaña prestando atención a los puntos de corte
Cruza el punto culminante de la trama principal para completar la historia.
Objetivos secundarios que deben completarse antes del clímax
Iniciar el capítulo final puede impedir completar misiones secundarias y coleccionables no guardados.
Recolección de desafíos restantes y desbloqueo del 100%
Eight gold and ten silver, all from the Campaign: no platinum, no bronze and nothing from Multiplayer or DMZ. Worth 1,000 Gamerscore on Xbox. Two need a difficulty for the whole game (any, then Realism), three need one for a single mission, and Pacifist and Revenge need separate runs of Assassins.
Sixty-four notes in three missions: four in Following Orders, 58 in Stranded and two in Escape. Noteworthy needs 50 (whether the four in Following Orders count is disputed: see the trophy); No Stone Unturned needs the four in Following Orders. Stranded is the only mission with a counter, shown as X/58 in the backpack. Map coordinates are the ones on the Stranded tac map.
Twenty-six yellow crates, all in Stranded (mission 10), for Time to Crate; they also give the supplies that pay for the Base Camp repairs. Twenty-four stay put; one rides the train and one a convoy truck. Six are behind keypads, and their codes are below.