Inicio de Partida: Configuración y Primeras Decisiones
Configura tus controles y familiarízate con las mecánicas básicas antes de avanzar.
Capcom's 2024 open-world RPG and its Dark Arisen expansion (9 October 2026): Vermund, Battahl, Norgan and the twelve Lost Rites
Primeros pasos, mecánicas fundamentales y misiones introductorias
Configura tus controles y familiarízate con las mecánicas básicas antes de avanzar.
Avanza por la campaña prestando atención a los puntos de corte
Cruza el punto culminante de la trama principal para completar la historia.
Objetivos secundarios que deben completarse antes del clímax
Time-limited: left too long, it resolves without you.
Time-limited: left too long, it resolves without you.
Time-limited: left too long, it resolves without you.
Time-limited: left too long, it resolves without you.
Time-limited: left too long, it resolves without you.
Time-limited: left too long, it resolves without you.
Time-limited: left too long, it resolves without you.
Recolección de desafíos restantes y desbloqueo del 100%
Fifty-five for the base game on PlayStation and Xbox — one platinum, two gold, six silver and forty-six bronze on PlayStation — and six more for Dark Arisen: one gold, two silver and three bronze. Steam counts 60, because it has no completion achievement to match The True Arisen. The platinum does not need the expansion. Most of the list can be cleaned up from Main Quest 14, A New Godsway: after that the story is on its ending path. Three trophies carry the note that they cannot be earned in Casual Mode on PlayStation (The True Arisen, Closure) or Steam (Closure).
The sixteen story quests, from Gaoled Awakening to Legacy, in order. Every list we read agrees on these sixteen and their order. Two quests sit on the border: The Nameless Village, which some lists count as story and others as a side quest, is on the side-quest list here; and the quests of the Unmoored World, which follow Legacy on the true-ending path, have their own list. Main Quest 14, A New Godsway, is the last safe point to finish side content.
55 side quests of the base game, alphabetically, each with the place it starts. Every one is on at least three of the four quest lists we read. Seven are time-limited — leave them too long and they resolve without you — and an eighth is flagged by one list only. Two quests that two lists carry are not here because no third list we read has them as side quests. One-Eyed Interloper, the Cyclops fight on the road north with Gregor's soldiers, is covered step by step in the Road to Vernworth chapter; one of the four lists we read files it as a main quest. Ware the Corrupted Beasts waits for a third source. Quests added by Dark Arisen are not on this list yet.
The nine quests of the true-ending path, after you turn the Godsbane on yourself during Legacy. The lists file them differently — side quests, post-game quests, part of the walkthrough, or four of them as main quests — but they agree on the nine names. The order here is the one in which they open: Dreams Apart first, then the quests that follow the trials.
Ten vocations: four to start with, two advanced ones from one side quest, and four that only the Arisen can take — your pawns use the first six. Dark Arisen adds no new vocation; it adds new skills to the existing ones. Tick each one off as you unlock it.