Inicio de Partida: Configuración y Primeras Decisiones
Configura tus controles y familiarízate con las mecánicas básicas antes de avanzar.
Java and Bedrock: the route to the Ender Dragon, every advancement and achievement, and the collectibles
Primeros pasos, mecánicas fundamentales y misiones introductorias
Configura tus controles y familiarízate con las mecánicas básicas antes de avanzar.
Avanza por la campaña prestando atención a los puntos de corte
Cruza el punto culminante de la trama principal para completar la historia.
Objetivos secundarios que deben completarse antes del clímax
Iniciar el capítulo final puede impedir completar misiones secundarias y coleccionables no guardados.
Recolección de desafíos restantes y desbloqueo del 100%
Every advancement in Java Edition 26.3, tab by tab: 16 in Minecraft, 23 in Nether, 9 in The End, 47 in Adventure and 31 in Husbandry. 25 are challenges and 10 are goals; nine stay hidden until you earn them.
The 133 achievements of Bedrock Edition, the same on Xbox and PlayStation, grouped by theme, 2,980 Gamerscore in all, plus the two trophies only PlayStation has.
Java Edition 26.3 has 56 Overworld biomes, and its Adventuring Time advancement needs every one of them; the Nether and the End do not count. Bedrock has the same 56, but its Adventuring Time achievement only asks for any 17 biomes. The End is split into five biomes in Java and is a single biome in Bedrock. The Void, reachable only through a world preset, is left out. The Ice Caves announced for the next drop are not in the stable game yet.
Twenty-two discs, the same in Java 26.3 and Bedrock 26.50. Twelve of them, all by C418, come from a creeper killed by a skeleton's arrow, and 13 and cat also turn up in chests. The other ten each have one way in: bastions for Pigstep, trail ruins for Relic, trial chambers for Precipice and both versions of Creator, ancient city fragments for 5, ghasts for Tears, chicken jockeys for Lava Chicken and sulfur-cave mineshafts for Bounce.
Eighteen armor trim templates, the same in Java 26.3 and Bedrock 26.50, plus the Netherite Upgrade template, which is not a trim and is left out. Each one is used up when you apply it, so duplicate it first: seven diamonds, the template and its block make two. Four come from brushing at trail ruins, two from trial chamber vaults, Tide from elder guardians and the rest from structure chests across all three dimensions.
Twenty-three sherds, the same in Java 26.3 and Bedrock 26.50. Twenty come from brushing suspicious sand or gravel at five kinds of structure: desert pyramids, desert wells, warm and cold ocean ruins and trail ruins. The last three, Flow, Guster and Scrape, are never brushed: they sit on decorated pots that generate in trial chambers. Four sherds, or sherds and bricks, craft a decorated pot.
Ten banner pattern items, the same in Java 26.3 and Bedrock 26.50. Six are crafted from paper and one other item; Globe is bought from a master cartographer; Snout comes from bastion chests and Flow and Guster from trial chamber vaults. Each one goes in the loom's pattern slot and is not consumed, so one copy is enough.
Tick off the new biome, structure, blocks and map from Wilderness Bound (Java 26.3, Bedrock 26.50) as you find them. The drop adds no new mobs. The poplar wood set beyond the log (planks, stairs, doors and the rest) is crafted, so only the log is listed.