Spielstart: Einstellungen und erste Entscheidungen
Passe Steuerung an und mache dich mit den Grundlagen vertraut.
Korea, a squad that did not choose this, and Price off the books.
Erste Schritte, Kernmechaniken und einführende Quests
Passe Steuerung an und mache dich mit den Grundlagen vertraut.
Schreite in der Kampagne voran und beachte die Abschneidepunkte
Überschreite den Höhepunkt der Haupthandlung, um die Geschichte abzuschließen.
Nebenziele, die vor dem Höhepunkt abgeschlossen werden müssen
Iniciar el capítulo final puede impedir completar misiones secundarias y coleccionables no guardados.
Einsammeln verbleibender Herausforderungen und 100%-Freischaltung
Eight gold and ten silver, all from the Campaign: no platinum, no bronze and nothing from Multiplayer or DMZ. Worth 1,000 Gamerscore on Xbox. Two need a difficulty for the whole game (any, then Realism), three need one for a single mission, and Pacifist and Revenge need separate runs of Assassins.
Sixty-four notes in three missions: four in Following Orders, 58 in Stranded and two in Escape. Noteworthy needs 50 (whether the four in Following Orders count is disputed: see the trophy); No Stone Unturned needs the four in Following Orders. Stranded is the only mission with a counter, shown as X/58 in the backpack. Map coordinates are the ones on the Stranded tac map.
Twenty-six yellow crates, all in Stranded (mission 10), for Time to Crate; they also give the supplies that pay for the Base Camp repairs. Twenty-four stay put; one rides the train and one a convoy truck. Six are behind keypads, and their codes are below.