Game Start: Settings and First Decisions
Configure controls and familiarize yourself with basic mechanics before proceeding.
Korea, a squad that did not choose this, and Price off the books.
First steps, core mechanics and introductory quests
Configure controls and familiarize yourself with basic mechanics before proceeding.
Advance through the main campaign while watching for cutoff points
Cross the climactic point of the main storyline to complete the game.
Side objectives that must be cleared prior to the story climax
Iniciar el capítulo final puede impedir completar misiones secundarias y coleccionables no guardados.
Gathering remaining collectibles and securing 100% completion
Eight gold and ten silver, all from the Campaign: no platinum, no bronze and nothing from Multiplayer or DMZ. Worth 1,000 Gamerscore on Xbox. Two need a difficulty for the whole game (any, then Realism), three need one for a single mission, and Pacifist and Revenge need separate runs of Assassins.
Sixty-four notes in three missions: four in Following Orders, 58 in Stranded and two in Escape. Noteworthy needs 50 (whether the four in Following Orders count is disputed: see the trophy); No Stone Unturned needs the four in Following Orders. Stranded is the only mission with a counter, shown as X/58 in the backpack. Map coordinates are the ones on the Stranded tac map.
Twenty-six yellow crates, all in Stranded (mission 10), for Time to Crate; they also give the supplies that pay for the Base Camp repairs. Twenty-four stay put; one rides the train and one a convoy truck. Six are behind keypads, and their codes are below.