Gears of War: E-Day
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Gears of War: E-Day

Emergence Day, fourteen years before the first game.

🎮 Xbox Series X|S · PC ⏱️ Story: ~35h 🏆 Platinum: ~65h 🔄 Playthroughs: 1 min. ⚡ Medium (5/10) 📖 GuideVault Guide ↗ 🎯 MissableDB Radar ↗
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Phase 1: Preparation & Prologue

First steps, core mechanics and introductory quests

~15 min

Game Start: Settings and First Decisions

Configure controls and familiarize yourself with basic mechanics before proceeding.

Verify chosen difficulty if pursuing trophies tied to highest difficulty setting.
📍 Starting Area

Phase 2: Main Story & Crucial Decisions

Advance through the main campaign while watching for cutoff points

⚔️ BOSS ~40 min

Final Mission and Story Climax

Cross the climactic point of the main storyline to complete the game.

Ensure you resolved all missables before triggering the final sequence.
📍 Final Location

Phase 3: Side Quests & Critical Content

Side objectives that must be cleared prior to the story climax

⚠️ MISSABLE ~25 min

🚪 Points of no return

Chapters close behind you. In Act 2, Chapter 2, Hold the Line, the gate to Charlie Squad and the hotel at the end of the chapter are two: pick up what is around before going through.

Deadline: Límite de capítulo
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

📋 Secondary objectives you never accepted

Each one has to be accepted when it is offered. Some you are pointed to; others you only find by following a firefight or a conversation, and some are tied to a moment in the chapter.

Deadline: Límite de capítulo
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

🔒 Items behind a main objective

Some collectibles and Hard Cases only become reachable after a main objective. If one is on the map but out of reach, it is not missed yet: come back later in the chapter.

Deadline: Límite de capítulo
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

🏁 The last collectible

One collectible is only handed over when the campaign ends, so the count is not complete until you have finished Act 5.

Deadline: Límite de capítulo
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Side Piece

Replay the chapter of the Hard Case.

Deadline: Replay the chapter of the secondary objective you missed.
Relax. I'm the Map.
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Memories From E-Day

They need all of the above as well as Insane; see the Achievement Roadmap for how the difficulty part reads.

Deadline: Replay the chapter of the collectible; the War Journal says which.
For Whom The Bell Tolls, Dead Serious
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone

Phase 4: Collectibles & Trophy Cleanup

Gathering remaining collectibles and securing 100% completion

~45 min

Complete Tracker: Achievements (55 items)

Xbox Wire's official list has 54 worth 1,000G; Steam adds The Lucky Ones Died on E-Day at 0G for earning the rest: 55 here, though the guides count 53 to 55, as What We Know explains. Thirteen come with the story, five more need the campaign cleared — one in co-op, three on Insane — and most of the rest are Horde Siege and Versus grinds. The order is on the Achievement Roadmap.

Check GuideVault detailed walkthrough for the exact coordinates of each item.
📍 World Map
~45 min

Complete Tracker: Collectibles (140 items)

The campaign's collectibles, act by act. A COG Omen sting plays when one is close, the War Journal shows which are still missing, and chapter select takes you back for any you passed. All of them: Memories From E-Day.

Check GuideVault detailed walkthrough for the exact coordinates of each item.
📍 World Map
~45 min

Complete Tracker: Hard Cases (125 items)

Yellow cases holding weapon mods and mod slots, which you fit at Supply Caches. A pop-up says when one is near, and some only open after a main objective. All of them: Relax. I'm the Map.

Check GuideVault detailed walkthrough for the exact coordinates of each item.
📍 World Map
~45 min

Complete Tracker: Secondary Objectives (17 items)

Optional jobs for the soldiers and civilians of Kalona, from Act 2, Chapter 2 on. You accept each one when it is offered, and they pay in weapon mods. All of them: Side Piece.

Check GuideVault detailed walkthrough for the exact coordinates of each item.
📍 World Map