Marvel's Wolverine
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Marvel's Wolverine

Thirty missions, a hundred and two things to find, and nothing you can miss.

🎮 PS5 ⏱️ 主线通关: ~35h 🏆 白金/全成就: ~65h 🔄 最少周目: 1 周目 ⚡ 中等 (5/10) 📖 在 GuideVault 查看原版图文指南 ↗ 🎯 在 MissableDB 查看防错过雷达 ↗
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第 1 阶段:准备与序章

初入游戏、基础机制与新手教学任务

~15 min

开局准备:基础设置与最初决策

调整按键操作并熟悉基础战斗与探索机制后再行深入。

如需解锁最高难度专属成就,请在开局前确认难度设置。
📍 初始区域

第 2 阶段:主线推进与关键分歧抉择

推进主线战役并密切留意各阶段的截止节点

⚔️ Boss 战 ~40 min

最终任务与结局高潮

跨越主线剧情最终转折点并通关本周目。

在触发最终流程演出前,请务必确认所有易错过目标均已达成。
📍 最终区域

第 3 阶段:支线任务与不可逆内容

必须在高潮剧情触发前全部清理的支线目标

⚠️ 易错过 ~25 min

Aviso antes de Telambang

Iniciar el capítulo final puede impedir completar misiones secundarias y coleccionables no guardados.

截止节点:Antes de entrar a Telambang
建议操作:Completar todas las tareas secundarias y crear un guardado manual de seguridad.
后果:El mundo de juego avanza hacia los créditos y bloquea el regreso a zonas anteriores.
📍 截断区域

第 4 阶段:全收集品与余下奖杯清点

完成所有地图要素与最后挑战,达成 100% 完美白金

~45 min

完成追踪器:Material Crates(68 个项目)

Sixty-eight, in the by-type list's order and numbering. Crates pay Materials — 50 each — and Materials craft suits, which is what raises Logan's total health; twenty suits crafted is the Adamantium Armory gold. Nothing here is missable: Mission Select opens after the second Nightmare Door and everything can still be collected after the credits, so a crate walked past is a crate collected later. Every count we read agrees at 68. The Crate Finder Adaptation marks them through walls. One caution on the numbers: these follow a by-type list, which runs 1 to 68 across the whole game. Per-mission guide pages number collectibles locally instead — the Strays crate is "Material Crate #2" there and #11 of 68 here — so a number seen on a mission page will not line up with this list.

请参考 GuideVault 详尽攻略获取全部具体点位与路线图。
📍 大地图
~45 min

完成追踪器:Whisky Bottles(20 个项目)

Twenty, each with the name the game gives it, in the by-type list's order and numbering. Bottles raise the Adaptation Level, which is how many passive Adaptations Logan can have equipped at once; Adaptation Level 10 is the Secondary Mutations gold, and Nightmare Doors feed the same track. Two missions hold two bottles — In the Shadows and Way Down Low — and every other mission on the list holds one. Nothing is missable: Mission Select opens after the second Nightmare Door and cleanup works after the credits. The Whisky Finder Adaptation marks them through walls. Every count we read agrees at 20. As with the crates, the numbering here is the by-type list's 1-to-20 sequence; per-mission guide pages restart the count within each mission, so the Strays bottle is "Whisky Bottle #1" there and #4 of 20 here.

请参考 GuideVault 详尽攻略获取全部具体点位与路线图。
📍 大地图
~45 min

完成追踪器:Nightmare Doors(14 个项目)

Fourteen doors, one per mission, each opening a Nightmare Trial — they are all in plain sight, marked by big purple roots running along the ground toward them. Finding all fourteen is Pathways of the Mind. This list holds fourteen, and here is the arithmetic, because one guide's own pages can read two ways. Its per-mission collectible table has 31 rows — the 30 missions plus a post-story row, "Best There Is Trial" at the Nightmare Cabin, carrying a 1 in the Nightmare Doors column — so that column sums to 15. Its stated total is 14 all the same, its door guide says "14 Nightmare Door Locations and 15 Nightmare Trials", the Pathways of the Mind trophy asks for 14, and the 102-collectible total only works at 14. So the fifteenth is a trial and not a door: a figurine on the cabin shelf after the credits, not something found in a mission. We track the fourteen, which is what an in-game counter showing 14 is counting; the Nightmare Trials page covers the fifteenth. Trials pay Adaptation XP toward Adaptation Level 10, are rated bronze, silver, gold and Adamantium, and can all be replayed from the Cabin once the story is done. Nothing is missable, and Mission Select itself unlocks when you reach the second door.

请参考 GuideVault 详尽攻略获取全部具体点位与路线图。
📍 大地图
~45 min

完成追踪器:Suits(27 个项目)

Twenty-seven suits, in the order the game makes them available: the base game's full set of 27 — 32 with the Digital Deluxe Edition. Those five (Age of Apocalypse, Incredible, New Leather, Savage and Night Hunt) arrive at the start of The One That Got Away and are not listed here, because they do not count toward Adamantium Armory, the gold for crafting twenty. The Suits menu shows how many you have crafted, in its lower-right corner. Crafting is paid in Materials, 50 to a Material Crate; sixteen suits have a price, from 75 to 300, and the other eleven come with the story, the pre-order, a full set of bottles or a trial rank. Suits are cosmetic, but crafting them raises Logan's maximum health — up to double the base amount — and the game holds more than enough Materials to craft every suit. Where the sources disagree — when Tank Top, Leather Jacket, Feral and Death unlock, and which claws come with Old Man Logan — the card gives each version with its source.

请参考 GuideVault 详尽攻略获取全部具体点位与路线图。
📍 大地图
~45 min

完成追踪器:Trophies(42 个项目)

One platinum, four gold, nine silver and twenty-eight bronze. There are zero missable trophies and one playthrough: Mission Select unlocks as soon as you reach the second Nightmare Door, everything carries over, and nothing is lost by walking past it. The estimates are 2/10 difficulty and 15–20 hours. There is no difficulty trophy — any Challenge Level earns the full set — and New Game+ exists but is not needed for any of them. The stated breakdown and the list agree at 42.

请参考 GuideVault 详尽攻略获取全部具体点位与路线图。
📍 大地图