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SYSTEMS

Focus, Stances & Perfect Dodge

Under the spells and the spectacle, Wukong runs on four resources: stamina, Focus, Mana and the gourd. Almost every difficulty spike in the game is really a resource problem — you ran out of one of them at the wrong moment. Understanding how they refill is what turns the bosses from walls into fights.

The core systems

🔵 Focus
Build Focus points with light attacks (and perfect dodges), then spend them on a charged Heavy for a massive Staff Smash.
🌀 Staff stances
Smash (overhead burst), Pillar (vault up for invulnerability, then slam) and Thrust (extra reach) — swap to fit the fight.
💨 Perfect dodge
A last-moment evade (boosted by the Mind's Eye tree) leaves an afterimage and opens the biggest counter windows.

Putting it together

  • Bank Focus during safe windows so a whiffed boss attack becomes an instant charged Heavy.
  • Pillar stance's vault has invulnerability frames — use it to dodge sweeps and punish.
  • Perfect-dodge the big telegraphed wind-ups rather than rolling early out of fear.
  • Vary stances mid-fight: Thrust to poke from range, Smash to burst a staggered boss.

Mind's Eye & dodging

  • The Mind's Eye skill tree widens your perfect-dodge window — invest early.
  • A perfect dodge leaves an afterimage and can refund Focus, feeding your next Heavy.
  • Dodge into attacks, not away; the counter window is on the far side of the swing.
  • Combine perfect dodges with Immobilize to control a boss almost completely.

The four resources

🟩 Stamina
Spent on dodges and attacks. It regenerates fast, but dodging with an empty bar is how most early deaths happen. Leave a dodge in the tank.
🟡 Focus
Built by landing light attacks and by perfect dodges. Spent on charged Heavy attacks. This is your damage economy.
🔵 Mana
Spent on spells. It refills slowly on its own and faster when you land hits, which is why aggression and spellcasting feed each other.
🍶 Gourd
Your healing flask. Charges refill at shrines; the gourd itself and the medicine inside can both be upgraded.

The loop the game wants from you

  1. Poke to build

    Open with light attacks you can cancel out of. They build Focus and chip Mana back up without committing you to a long animation.

  2. Control

    Spend a spell to create a window — a freeze, a stone stance, a clone drawing attention. This is what separates a spell from a panic button.

  3. Convert

    Cash the Focus into a charged Heavy inside the window you just made. This is where the bulk of your damage comes from.

  4. Reset

    Back out, let stamina and Mana recover, and read the next pattern. Trying to extend the window is the most common way to lose a won fight.

The three staff stances

🔨 Smash
The all-rounder and the one to learn first. Charged heavies hit hard and the timing is forgiving.
🏛️ Pillar
Vaults you onto the staff, lifting you clear of ground-level attacks. Situational, but it beats certain sweeps outright.
🗡️ Thrust
Keeps you at range and rewards precise spacing. Strong against bosses whose damage is all in close.

Habits that fix most deaths

  • Perfect dodges build Focus. If you are dodging anyway, dodge *late and into* the attack.
  • Never start a charged Heavy on reaction — start it during a recovery you already know.
  • Mana regenerates faster while you are landing hits, so passive play starves your spells.
  • Respec is cheap. A build tuned for the boss in front of you beats a general one.

Still to verify

Still to confirm in-game: the exact regeneration figures for each resource, the final names of the skill trees, and which upgrades affect Focus.
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