Silent Hill: Townfall
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Silent Hill: Townfall

Something in the water is not at rest.

🎮 PS5 · PC ⏱️ Story: ~35h 🏆 Platinum: ~65h 🔄 Playthroughs: 1 min. ⚡ Medium (5/10) 📖 GuideVault Guide ↗ 🎯 MissableDB Radar ↗
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Phase 1: Preparation & Prologue

First steps, core mechanics and introductory quests

~15 min

Game Start: Settings and First Decisions

Configure controls and familiarize yourself with basic mechanics before proceeding.

Verify chosen difficulty if pursuing trophies tied to highest difficulty setting.
📍 Starting Area

Phase 2: Main Story & Crucial Decisions

Advance through the main campaign while watching for cutoff points

⚔️ BOSS ~40 min

Final Mission and Story Climax

Cross the climactic point of the main storyline to complete the game.

Ensure you resolved all missables before triggering the final sequence.
📍 Final Location

Phase 3: Side Quests & Critical Content

Side objectives that must be cleared prior to the story climax

⚠️ MISSABLE ~25 min

For St. Amelia

Reach the “Justice” ending. Significantly more Discoveries than Kills (PowerPyx); GameRant: at least 20 more, under 60 kills.

Deadline: Gold · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Here To Stay

Reach the “Forever” ending. Slightly more Discoveries than Kills (PowerPyx); GameRant: about 5 more, under 60 kills.

Deadline: Gold · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Just Making Things Worse

Reach the “Abandoned” ending. More Kills than Discoveries. Kill everything on the all-collectibles run and this is the one you get.

Deadline: Gold · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Let's Talk This Out

Reached the “Dog” ending. New Game+ only: three coins into three dog banks.

Deadline: Silver · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Sci-fi-lent Hill

Reached the “Sci-fi” ending. New Game+ only: three books, the hotel button door for the Strange Access Card, then the keypad at the end of Chapter 15.

Deadline: Silver · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Fleeting Visit

Finish the game in under 4 hours. The hardest of the set, and lenient: under 2 hours on objectives only, under 3 collecting every document. The timer only stops in the pause menu; turn on Game Options, then Show Time Played.

Deadline: Silver · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Cold Calling

Call all the phone numbers found in St. Amelia. 13 numbers; wait through each call and the hang-up for it to register.

Deadline: Silver · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Observation

Collect 50% of all documents. Progress carries between playthroughs.

Deadline: Silver · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Thorough Inspection

Collect all of the documents. All 85 Clues and Documents; tracked across playthroughs, but with no in-game list of what you already have.

Deadline: Gold · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Blur Your Eyes

Collect all of the strange postcards. 15, Simon only. Already in your inventory on a new playthrough.

Deadline: Silver · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Sweeping Signals

Tune into all signals on the CRTV. The 18 video channels, not the enemy-tracking ones; carries between playthroughs.

Deadline: Silver · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Future Hardware

Obtain the Pistol-3000. NG+ after the Sci-fi ending: the Axe's storage area for Simon, the Boardroom table for Richard.

Deadline: Bronze · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Here's Simon!

Obtain the Axe. NG+ after any ending: the storage area past the For Sale houses as Simon, or beside the shed before Mr. Stewart's house as Zoe.

Deadline: Bronze · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Creative Process

Kill at least one enemy with Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle and Brick in a single playthrough. Excludes the NG+ weapons. Shotgun kills come as Richard; bottle and brick kills on the Clara Woods corpse enemies.

Deadline: Bronze · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Reject The Help

After meeting Richard, do not use a phone to save the game. Never call 100 again after the one prompted save; autosaves still happen and cover the objectives, not exploration.

Deadline: Gold · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Resourceful

Unlock all resource containers. All 7, each with its own Lockbox Key.

Deadline: Bronze · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone
⚠️ MISSABLE ~25 min

Save It For The Patients

During the missions “Rounds” and “The Patient”, don't use any healing items. Chapters 5 and 7 as Zoe. Far easier in NG+ with the Axe.

Deadline: Silver · missable
Recommended Action: Recoger o completar antes de avanzar en el acto/capítulo.
Consequences: El contenido queda inaccesible para el resto de la partida.
📍 Cutoff Zone

Phase 4: Collectibles & Trophy Cleanup

Gathering remaining collectibles and securing 100% completion

~45 min

Complete Tracker: Endings (5 items)

Justice, Forever and Abandoned on a first run, decided by Discoveries against Kills; Dog and Sci-fi only in New Game+. Requirements only — no ending is described here.

Check GuideVault detailed walkthrough for the exact coordinates of each item.
📍 World Map
~45 min

Complete Tracker: Trophies (37 items)

1 platinum, 5 gold, 9 silver, 22 bronze; 17 are missable because there is no chapter select. Cumulative ones count across playthroughs.

Check GuideVault detailed walkthrough for the exact coordinates of each item.
📍 World Map
~45 min

Complete Tracker: Clues & Documents (85 items)

Every text pickup in order, by part and chapter. These are the Discoveries that decide the three main endings; Clues also carry puzzle answers. Observation at half, Thorough Inspection at all 85. Some by-type lists hold 84; the 85th — the Inquiry Preparation Notice in the CEG HQ lobby — appears only in the Part 4 walkthrough.

Check GuideVault detailed walkthrough for the exact coordinates of each item.
📍 World Map
~45 min

Complete Tracker: Phone Numbers (13 items)

Call each one where, and as whom, listed below — most only connect in their own chapter — and wait through the whole call and the hang-up before it counts. Cold Calling (silver).

Check GuideVault detailed walkthrough for the exact coordinates of each item.
📍 World Map
~45 min

Complete Tracker: Strange Postcards (15 items)

Simon only. They stay in your Document inventory on a new playthrough and do not reappear in the world, unlike every other collectible. They hint at the Sci-fi ending without being required for it. Blur Your Eyes (silver).

Check GuideVault detailed walkthrough for the exact coordinates of each item.
📍 World Map
~45 min

Complete Tracker: CRTV Signals (18 items)

The channels that play video, not the ones that track enemies; none is needed for the story and progress carries between playthroughs. Sweeping Signals (silver).

Check GuideVault detailed walkthrough for the exact coordinates of each item.
📍 World Map
~45 min

Complete Tracker: Resource Containers (7 items)

Seven lockboxes of consumables and ammunition, seven Lockbox Keys, each key in the same area as its box; Simon only. Resourceful (bronze).

Check GuideVault detailed walkthrough for the exact coordinates of each item.
📍 World Map
~45 min

Complete Tracker: Enemies (5 items)

The stat screens call all of them Others. The walkthroughs and the trophy list name the Widows, the Weight and the corpse enemies; the reviews describe the rest.

Check GuideVault detailed walkthrough for the exact coordinates of each item.
📍 World Map
~45 min

Complete Tracker: Weapons & Tools (19 items)

The CRTV and Zoe's pager, the seven weapons the trophy list names, the two New Game+ weapons, and the small things — IV bag, gauze, lockbox keys, the phone — that keep you alive.

Check GuideVault detailed walkthrough for the exact coordinates of each item.
📍 World Map