Silent Hill: Townfall Complete Guide
Something in the water is not at rest.
St. Amelia, Scotland, 1996, in first person: the six-part walkthrough with every puzzle, the five endings, 138 collectibles and 37 trophies tracked, and the CRTV explained — all from the sources, not from memory.
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Walkthrough
Part 1: Arrival
Cold Open, Escape, A Connection, Searching for Zoe
Part 2: Zoe
Zoe: Rounds, Journey to Medical
Part 3: The Patient
Chapter 7 – Zoe: The Patient, Chapter 8 – Many Into One
Part 4: Clara Woods
Chapter 9 – Begin Again, Chapter 10 – Missing Parts, Chapter 11 – Inside CEG HQ
Part 5: Richard
Richard: Getting Inside, Richard: Another Attempt
Part 6: Simon
Fix This, Trying Again, Eraser, Returning
New Game+
What carries over, the Axe and the Pistol-3000, the coins and the books, the saves that farm the endings, the fast run
Collectibles & Trackers
Endings
Justice, Forever and Abandoned on a first run, decided by Discoveries against Kills; Dog and Sci-fi only in New Game+. Requirements only — no ending is described here.
37 · TrackerTrophies
1 platinum, 5 gold, 9 silver, 22 bronze; 17 are missable because there is no chapter select. Cumulative ones count across playthroughs.
85 · TrackerClues & Documents
Every text pickup in order, by part and chapter. These are the Discoveries that decide the three main endings; Clues also carry puzzle answers. Observation at half, Thorough Inspection at all 85. Some by-type lists hold 84; the 85th — the Inquiry Preparation Notice in the CEG HQ lobby — appears only in the Part 4 walkthrough.
13 · TrackerPhone Numbers
Call each one where, and as whom, listed below — most only connect in their own chapter — and wait through the whole call and the hang-up before it counts. Cold Calling (silver).
15 · TrackerStrange Postcards
Simon only. They stay in your Document inventory on a new playthrough and do not reappear in the world, unlike every other collectible. They hint at the Sci-fi ending without being required for it. Blur Your Eyes (silver).
18 · TrackerCRTV Signals
The channels that play video, not the ones that track enemies; none is needed for the story and progress carries between playthroughs. Sweeping Signals (silver).
7 · TrackerResource Containers
Seven lockboxes of consumables and ammunition, seven Lockbox Keys, each key in the same area as its box; Simon only. Resourceful (bronze).
5 · TrackerEnemies
The stat screens call all of them Others. The walkthroughs and the trophy list name the Widows, the Weight and the corpse enemies; the reviews describe the rest.
19 · TrackerWeapons & Tools
The CRTV and Zoe's pager, the seven weapons the trophy list names, the two New Game+ weapons, and the small things — IV bag, gauze, lockbox keys, the phone — that keep you alive.
138 · TrackerAll Collectibles
Every collectible in one list, chapter by chapter. Marks are shared with each tracker.
Guides & Reference
What We Know
The game as it shipped: structure, length, difficulty, saves, collectibles and trophies — and where a dozen reviews agree, and where they do not.
GuideGetting Started
Settings to decide before you start, the opening four chapters step by step, and the one number the game is counting from your first document.
GuidePuzzle Solutions
All 34 numbered puzzles and the coded doors between them, by part — codes stated plainly, and where each one comes from.
GuideThe CRTV
What the pocket television shows, the two kinds of channel, how a signal is stored, and the 18 that count for Sweeping Signals.
GuideStealth & Combat
The three answers to a creature, every weapon in the sources' words, what the reviews say works and what does not, and the nine combat and stealth trophies.
GuideHow Endings Work
The rule the game uses, both sources' numbers, what counts and what does not, the New Game+ setups, and the route to all five in two runs. No ending is described.
GuideTrophy Roadmap
A four-step route to Doing The Right Thing, the seventeen trophies you can miss, the ones that count across playthroughs, and the story trophies by chapter. Every trophy, with its grade and requirement, is on the Trophies tracker.
GuideEditions & PC Specs
Two editions and their two release days, the pre-order bonuses, the PC requirements Konami lists, and how it runs on PS5, PC and Steam Deck.
GuideFAQ
Length, difficulty, chapter select, missables, New Game+, Steam Deck, Xbox — answered from the sources, after launch.
GuideStory & Setting
Simon, Zoe, Richard, the island, the year, the studio — and, marked as spoilers, what the reviews say lies beyond the premise.
GuideMissables
Everything you can permanently lose — check before you progress.
About this guide
Silent Hill: Townfall is out — the Deluxe edition on 22 September 2026, the standard on 24 September, on PlayStation 5 and PC, from Screen Burn with Konami and Annapurna. This guide covers the whole game: a walkthrough of its six parts and seventeen sub-chapters with every puzzle solution, trackers for the five endings, the 37 trophies and the 138 collectibles (85 clues and documents, 13 phone numbers, 15 strange postcards, 18 CRTV signals, 7 resource containers), and reference pages on the CRTV, stealth and combat, the endings mechanic, the editions and the PC specs. Everything on it comes from published walkthroughs, the launch reviews and Konami's own material, and every page says so. Nobody here has played it; where the sources stop, the pages stop.