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WALKTHROUGH · Mission 7 OF 11

High Rollers

Mission 7 of 11

A full disguise-and-heist mission inside a glitzy casino.
Setting: Casino Luttazzi, Avalon · 11 February 1991

Decide about the challenge before the vault

The mission challenge, Double Down, asks you to defend the vault using only pistols. That section comes late and you will have picked up better weapons by then, so it is a decision you make before it starts — not something you can fix once the shooting begins.

How this one works

This is the heist, and the thing that makes it different from every other mission in the campaign is that you play four people. Control passes around the team in order — Marshall, then Case, then Felix, then Sev, then back to Case — and each hand-off is a different job in the same plan. If you lose track of the objective, it is usually because the plan moved on to someone else.

The plan, in order

1. Marshall at the table

Pick up the playing cards from Sev on the main floor and sit down at the high stakes game. This is not a hand you can lose: Woods feeds you the other players’ cards over comms and Sev distracts the table, and you simply pick which winning hand to play — full house or four of a kind, either one gets you the High Roller access. From there, lift the keycard off the pit boss in the lounge.

2. Case in the sewers, and getting caught on purpose

Three junction boxes below the casino kill the cameras, reached in sequence through the canals — climb out of the water for the first, then a ladder and a gangway lead on to the second, and the third sits across the last stretch of the canal. Then you walk in and let them take you — being caught is the plan, not a failure state.

3. Felix in the server room

Reset the server, then reprogram the keycard at the computer. The puzzle wants the words “Copy” and “Card”. Hand the card back to Sev at the bar.

4. Into the vault

Unlock the lift in the high security area, take what you need from the armoury, and blow the vault with C4. Then hold while Felix works — the pistols-only stretch for Double Down runs from the moment the C4 detonates to the moment you push a crate at the guards to close out the fight and switch back to Case, so swap to pistols before you set the charge, not after the shooting starts.

5. Lockbox B24 and out

Pick the handcuffs, open lockbox B24 — the whole heist exists for what is inside it — and fight your way out past the armoured guards.

The optional safe

There is a safe to the right of the lift, and its code comes from a radio puzzle: turn the amplitude and frequency knobs until the lights go green, and the radio gives you the number. Easy to walk straight past.

What finishing it gives you

  • Jackpot — the achievement, for completing the mission.
  • Heist operator skin for Marshall — for completing the mission.
  • Double Down — the challenge: defend the vault with pistols only.

Still to verify

Cross-checked on 5 September 2026 against two walkthroughs (Gamerant and a synthesis drawn from Deltia’s Gaming and Gamewith100) — which agree the poker hand is a scripted choice rather than a game you can lose, that the server-room cipher words are fixed as “Copy” and “Card” every playthrough (unlike the optional safe’s code, which is randomised per playthrough), and on the junction-box route and the pistols-only stretch added above. What is still unverified is the only thing reading cannot settle — nobody here has played it.

Track it as you play

Everything below syncs to your Game Memory, so you can tick items off on one device and pick up on another.

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