Rescue Russell Adler from a CIA black site — a semi-open city with multiple approaches.
Setting: Capitol Station, Washington D.C. · 2 February 1991
This mission has two challenges, and one of them cannot be finished in a single run: Retina Ready asks you to get the Senator’s retinal scan by all three routes, which means three playthroughs. If you care about it, decide now which route you are taking first rather than finding out afterwards.
The route, objective by objective
1. Get briefed by Sev
You go in through the front door: a political fundraiser at Capitol Station, with a CIA black site underneath it and Adler inside. Find Sev at her table for the briefing and the mission opens up from there.
2. Secure an audience with the Senator
What you actually need is a photograph of the Senator’s eyes — the retinal scan is the key to the door downstairs. There are three separate ways to get it, and the mission lets you pick. They are laid out below.
3. Rescue Adler and escape the black site
With the scan in hand you head for the mechanical room on the rooftops, meet the team and rappel down to the black site entrance. Inside it is a mix of sneaking and fighting: at one point you drive an RC car through the vents to reach a power box and blow it. After that the way out is loud — heavily armoured enemies between you and the motorcycles you leave on with Adler and Marshall.
The three ways to get the scan
Any one of them finishes the mission. All three are what Retina Ready wants.
Covert Affair — the aide
Pickpocket the blackmail tape from the accomplice, use it on the aide, and you get your photograph of the Senator. The shortest of the three.
Highest Bidder — the auction
Hack the auction computer — the code is always MCKENNA, fixed every playthrough — then take the diskette out of the antique clock and hand it to Armato. The clock itself has its own keypad code, and that one is randomised per playthrough, so do not expect to reuse a number you saw online. He gets you to the Senator at the Constitution Pub, where you take the photo.
Mystery Man — the coat check
Search McKenna’s coat at the coat check for a note, use it to work out who Grisham is, lift his pager, and meet McKenna at the diner. This one ends in a fight before you get the photograph, so it is the least quiet of the three.
The two challenges
- Retina Ready — get the scan all three ways. Needs three runs; it rewards a finishing move.
- Phantom Presence — sneak through the black site intel centre without being detected. The useful part: the stealth requirement is bounded to that intel centre section, not the whole mission, and you are allowed to take people out on the way — you just cannot be seen doing it. It rewards its own Phantom Presence calling card.
What finishing it gives you
- Breaking News — for completing the mission on any difficulty.
- Hook, Line, and Sinker finishing move — from the Retina Ready challenge.
Still to verify
Track it as you play
Everything below syncs to your Game Memory, so you can tick items off on one device and pick up on another.
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Zombies Easter Eggs
6 entries to tick off as you go.
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Wonder Weapons
6 entries to tick off as you go.