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META

Best Loadouts

A living tier list and three copy-paste loadouts. Balancing patches shift the meta — we update this page as they land.

Weapon Tier List

S
XM4 (AR)Jackal PDW (SMG)PU-21 (LMG)
A
AK-74 (AR)C9 (SMG)KSV (SMG)AMES 85 (AR)
B
GPR 91 (AR)Tanto .22 (SMG)SWAT 5.56 (Marksman)
C
Marine SP (Shotgun)Grekhova (Pistol)

Copy-Paste Loadouts

Multiplayer

XM4 (Assault Rifle)
  • MuzzleCompensator
  • BarrelGain-Twist Barrel
  • OpticReflex
  • UnderbarrelVert. Foregrip
  • MagExtended Mag I

All-round pick: low recoil, strong at every range.

Campaign

C9 (SMG)
  • MuzzleSuppressor
  • LaserTac Laser
  • StockLight Stock
  • UnderbarrelVert. Foregrip
  • MagExtended Mag I

Quiet and quick — ideal for the stealth missions.

Zombies

PU-21 (LMG)
  • MuzzleMuzzle Brake
  • BarrelReinforced Barrel
  • OpticKepler Microflex
  • Ammo ModDead Wire
  • MagExtended Mag II

Huge mag for training hordes. Pack-a-Punch, then add Salvage.

Gunsmith & Attachments

Every weapon supports up to five attachments by default — Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser and Fire Mod slots, depending on the gun. Unlock the Gunfighter Wildcard at Player Level 33 to push that to eight attachments on a single build, so you can stack recoil control, handling and range without giving up an optic.

Perks & Wildcards

Create-a-Class unlocks at Player Level 4 and starts you with three Perk slots. Wildcards bend that: Perk Greed adds a fourth Perk, and Overkill swaps your Secondary for a second Primary — handy for pairing a long-range rifle with a close-quarters SMG on the bigger Core maps.

Picking Attachments by Playstyle

  • Recoil control: a compensator or muzzle brake plus a stability-focused stock turns a hard-kicking AR into a laser.
  • Mobility: a light barrel and stock trade range for faster aim-down-sights and strafe speed — ideal on the small Strike maps.
  • Stealth: a suppressor hides your position off the minimap at the cost of some damage range; pair it with a laser for faster hipfire accuracy.
  • Ammo capacity: an extended magazine keeps you in a gunfight longer against multiple enemies, at the cost of slower reloads and ADS speed.

Cross-checked

Cross-checked on 5 September 2026 against GameRant's level-unlock guide and OneEsports' wildcard breakdown — which agree that every weapon carries 5 attachment points by default (drawn from a pool of 9 possible attachment types), that the Gunfighter Wildcard unlocks at Player Level 33 and adds 3 more points for 8 total, and that Perk Greed ("equip an extra Perk") and Overkill ("equip any non-melee weapon in your Primary and Secondary slots") match the wording above. All three numbers are exactly the kind of thing a balance patch can move without notice. What is still unverified is the only thing reading cannot settle — nobody here has played it.

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