A living tier list and three copy-paste loadouts. Balancing patches shift the meta — we update this page as they land.
Weapon Tier List
Copy-Paste Loadouts
Multiplayer
- MuzzleCompensator
- BarrelGain-Twist Barrel
- OpticReflex
- UnderbarrelVert. Foregrip
- MagExtended Mag I
All-round pick: low recoil, strong at every range.
Campaign
- MuzzleSuppressor
- LaserTac Laser
- StockLight Stock
- UnderbarrelVert. Foregrip
- MagExtended Mag I
Quiet and quick — ideal for the stealth missions.
Zombies
- MuzzleMuzzle Brake
- BarrelReinforced Barrel
- OpticKepler Microflex
- Ammo ModDead Wire
- MagExtended Mag II
Huge mag for training hordes. Pack-a-Punch, then add Salvage.
Gunsmith & Attachments
Every weapon supports up to five attachments by default — Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser and Fire Mod slots, depending on the gun. Unlock the Gunfighter Wildcard at Player Level 33 to push that to eight attachments on a single build, so you can stack recoil control, handling and range without giving up an optic.
Perks & Wildcards
Create-a-Class unlocks at Player Level 4 and starts you with three Perk slots. Wildcards bend that: Perk Greed adds a fourth Perk, and Overkill swaps your Secondary for a second Primary — handy for pairing a long-range rifle with a close-quarters SMG on the bigger Core maps.
Picking Attachments by Playstyle
- Recoil control: a compensator or muzzle brake plus a stability-focused stock turns a hard-kicking AR into a laser.
- Mobility: a light barrel and stock trade range for faster aim-down-sights and strafe speed — ideal on the small Strike maps.
- Stealth: a suppressor hides your position off the minimap at the cost of some damage range; pair it with a laser for faster hipfire accuracy.
- Ammo capacity: an extended magazine keeps you in a gunfight longer against multiple enemies, at the cost of slower reloads and ADS speed.
Cross-checked
Cross-checked on 5 September 2026 against GameRant's level-unlock guide and OneEsports' wildcard breakdown — which agree that every weapon carries 5 attachment points by default (drawn from a pool of 9 possible attachment types), that the Gunfighter Wildcard unlocks at Player Level 33 and adds 3 more points for 8 total, and that Perk Greed ("equip an extra Perk") and Overkill ("equip any non-melee weapon in your Primary and Secondary slots") match the wording above. All three numbers are exactly the kind of thing a balance patch can move without notice. What is still unverified is the only thing reading cannot settle — nobody here has played it.