Final Fantasy Resonance Complete Guide
HD-2D, turn-based without an ATB bar, and a demo you can play right now.
The first HD-2D Final Fantasy: what the demo shows, how the turn timeline and stagger work, the Visions, the editions and what nobody has shown yet.
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Walkthrough
Chapter 1 and the Free Demo
The whole of chapter one, and of the free demo: the Earth Shrine, Grandshelt under attack, the Kolobos Ruins and Siren, with every boss's weakness and the four side quests
Chapter 2Chapter 2: Eternal Blue
Chapter two on Dirnado: Lid and Mechabo, Mt. Thunderclap, the timed escape from Mobliz Shipyard and Aether at the Wind Shrine
Chapter 3Chapter 3: Wardens of the Aquapolis
Chapter three in Olderion: Nichol, Old Town, Leviathan at Lake Dorr, the Water Shrine puzzles and Alluvion
Chapter 4Chapter 4: Banner Oath
Chapter four in Zoldaad's desert and its imperial capital: the train, the rebel hideout, the Weapons Factory puzzle and the castle, with every boss's weakness, three Visions and Titan
Chapter 5Chapter 5: Scars of Time
Chapter five begins with the airship: what it opens across the world, the radar hunt for hidden Mysidia, Sakura, the Nameless Ruins, the Arcane Library and Fina's Psyche, with the bosses' weaknesses, nine Visions, Ifrit and Shiva
Chapter 6Chapter 6: Tranquility
Chapter six crosses Gronoa, the Shuttered Land: the Research Center Ruins and the White Jade Stone, Holy and the miasma, Lux, Elfdrit and the boss run of Sanctissimus Shrine, with the bosses' weaknesses, Odin and the side quests
Chapter 7Chapter 7: Reckoning
Chapter seven sweeps the Kingdom of Pharm: Aether in the tornado, the Town of Sian, Mt. Reizan, the Forest Path and the Wandering Lands, with five bosses' weaknesses, Bahamut, and the Visions Charlotte and Ayaka
Chapter 8Chapter 8: Beyond Hope
The last chapter: the world open for one more lap, the hardest optional fights, then the Crystal Tower, its invisible bridges, Behemoth, the point of no return and the final bosses, with what opens after the credits
Collectibles & Trackers
Trophies & Achievements
Forty trophies: one platinum, 4 gold, 7 silver and 28 bronze. None needs a difficulty. Whether any can be lost is disputed: see Conscience Renewed. Eight come from the story, the rest from the Colosseum, cave masters, Visions, Espers, the Twelve Legendary Arms, Aileen's weapons and Ultima Weapon.
26 · TrackerVisions
The 26 Visions by chapter: 2 from the story, 16 from the Sanctums, Sephiroth in battle and 7 from sub quests.
9 · TrackerEspers
The nine Espers in order, from Siren in Chapter 1 to Bahamut in Chapter 7, and what each one asks.
15 · TrackerCave Masters
The 15 cave masters from level 15 to 60, by region. None is missable.
12 · TrackerTwelve Legendary Arms
The twelve ancient pieces: where each one is, and the weapon its trial in the Chamber of Arms gives.
Guides & Reference
What We Know
The HD-2D Brave Exvius adaptation at launch: what Square Enix has stated, what the previews, the demo and the launch reviews showed, and what is still unanswered.
GuideStory & Setting
The world, the leads, the antagonist and the Brave Exvius connection: the premise and the opening, with later reveals behind spoiler marks and the ending left out.
GuideGameplay
The turn-based system as Square Enix describes it and the launch guides confirm it: the timeline, the stagger gauge, Visions as equipment, Espers, Limit Bursts, and the content outside the story.
GuideEditions
Four ways to buy it, what each one adds, where the pre-order and early purchase items land in game, and the subscription services it is not on.
GuidePlatforms
Square Enix's published PC requirements, the download size on every platform, and what launch performance tests found on each console and handheld (none of it measured by Square Enix).
GuideFAQ
Is it mainline? Is there gacha? Do you need to know Brave Exvius? Does the demo save carry over? Answered from the sources, or marked unanswered.
GuideRelease Timeline
Every dated beat from the announcement to launch, the demo, and what Square Enix has said about life after launch: not much, deliberately.
About this guide
Final Fantasy Resonance came out on 22 October 2026 on PlayStation 5, Xbox Series X|S, Nintendo Switch, Switch 2 and PC. It is not a numbered Final Fantasy: Square Enix and LANCARSE are adapting Lapis, the first story arc of the mobile game Brave Exvius, and it is the first Final Fantasy built in the HD-2D style. Combat is turn-based and explicitly not ATB: a visible turn timeline, stagger gauges fed by elemental weaknesses, Espers, Limit Bursts and 26 Visions worn as equipment. The free demo, out since 3 September, carries its save over. The guide now has the 40 trophies with a checklist and a walkthrough of the eight chapters. Every fact on it has a source, and where the sources disagree the page says so. Nobody here has played the full game.