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WALKTHROUGH: PROLOGUE

Prologue: Dead of Night

The Greymane camp, the Abyss and the road to Hernand

Prologue Overview

Where: the Greymane camp in Hernand, then the Abyss (Game8 calls the area the Corridor of the Void) and the river at Three Saints' Falls, ending in the City of Hernand.
Main quests: Ambush, then Unknown Space. Game8 and PowerPyx split each into two parts — Unfamiliar Lands and In Ashes, Realm of Uncertainty and New Journey — which are the steps below.
Watch for: the Myurdin fight cannot be won in any way that matters: Game8 and PowerPyx both say the story continues the same whether you beat him or not, and there is no reward for trying. VULKK points out two Sealed Abyss Artifacts on the path to the Hernand tavern; keep the Lantern up on the way.

1. Ambush

The game opens with the Greymanes at their lowest. VULKK's summary: their leader has been killed, and the Black Bears arrive at the camp to finish off whoever is left. The quest is the raid itself, played as Kliff, and it teaches the combat basics while it happens.

  • 1

    Unfamiliar Lands: head to the cabin and speak with your allies

    Walk to the cabin with the Greymanes around you and talk to them inside before going back out (Game8). No fighting yet.

  • 2

    In Ashes: annihilate the Black Bears

    Outside, the camp is under attack. PowerPyx counts five enemies in the first group and uses the fight to lay out the controls: light attacks on R1 / RB, heavy attacks on R2 / RT, block on L1 / LB. VULKK adds the rule the whole game runs on: a block timed to the hit is a parry, and it leaves the enemy open for a moment.

  • 3

    Help Naira, Oongka and Yann

    Three comrades are marked on the minimap: PowerPyx places Naira to the north (with eight enemies on her), Oongka to the east and Yann to the west, with a few enemies each. Reaching each one plays a cutscene, and Game8 notes that every one of those cutscenes ends in a quick-time event that starts the next fight.

  • 4

    Myurdin

    The Black Bear leader arrives with his men and the prologue's only boss fight begins. It is scripted: Game8 says winning gives nothing extra and the story moves on the same way, PowerPyx that you get the same cutscene whether you beat him or not. VULKK describes what that cutscene is: Myurdin cuts Kliff's throat and throws him into the river. No reward for the quest.

2. Unknown Space

Kliff survives and wakes in the Abyss. The first half is a movement tutorial in the dark; the second, once he is back in Pywel, is the walk to Hernand with the man who pulled him out of the river.

  • 1

    Realm of Uncertainty: move forward

    Follow the only path. Game8 says this stretch teaches running, jumping, wall-climbing and crouching.

  • 2

    Use Blinding Flash on the Light Device

    A locked door with a light above it. Hold L1 and R1 (LB and RB) to raise the skill, aim at the device, then press L1 / LB again while still holding R1 / RB to concentrate the beam, and keep holding until it activates (Game8's steps). This is the same skill later chapters use to burn wagons and light beacons.

  • 3

    Find the exit

    Equip the Lantern from the radial menu to see in the tunnel (Game8) and keep going up until you are out of the Abyss and back in Hernand.

  • 4

    New Journey: follow Sebastian

    PowerPyx puts the quest at Three Saints' Falls: Sebastian is standing behind the fishermen by the river, and you follow him by holding X / A to match his pace. VULKK names him as the man who rescued Kliff.

  • 5

    Defeat the soldiers harassing Sebastian

    After a cutscene near his house, two guards attack (PowerPyx; Game8 calls them hostile soldiers). PowerPyx's advice is to open the fight blocking on L1 / LB, because they swing immediately.

  • 6

    Ride to Hernand

    Keep following Sebastian to the horses, mount with Square / X and ride after him up the hills; PowerPyx ends the ride at House Celeste with a cutscene, and Game8 says that cutscene begins Chapter 1. Reward, on both: a Standard Inventory Expansion Tool, ten Oats and five Blackberries. VULKK adds that the road to the Hernand tavern has two Sealed Abyss Artifacts to pick up with the Lantern held high.

3. Prologue Completion

✅ Before Leaving the Prologue...

Cross-checked

Cross-checked on 21 September 2026 against Game8's Prologue page and its Ambush and Unknown Space quest pages, PowerPyx's four prologue pages (Unfamiliar Lands, In Ashes, Realm of Uncertainty, New Journey) and VULKK's main-story guide, which agree on the two quests and their four parts, the three comrades to help, the scripted Myurdin fight, the Blinding Flash tutorial, Sebastian and the ride to Hernand, and the reward. Differences: Game8 lists the comrades as Oongka and Yann where PowerPyx also names Naira, and PowerPyx alone gives enemy counts (five, then eight around Naira) and the location Three Saints' Falls; Game8 calls the Abyss area the Corridor of the Void; VULKK alone describes how the Myurdin fight ends and mentions the two Sealed Abyss Artifacts on the way to the tavern, and it writes the enemy faction as one word, Blackbears. This page replaces an earlier version written without sources, which had a controls cheat sheet, a scripted defeat with invented details and a lodging and inventory step that no source describes. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.

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