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TROPHIES & ACHIEVEMENTS

Trophy & Achievement Guide

The 34 achievements, the four you can miss, the challenges behind them and a tracker — from published sources

What this page is

A trophy reference: the grades, the challenge counts and the reasons five trophies can be missed. The tracker at the bottom has one card per achievement and is wired to the same progress system as the rest of the Crimson Desert guide.

1. The List at a Glance

There are 34 achievements; the PlayStation list has 35 because it includes the Platinum, Pywel Legend, which unlocks once every other trophy is earned and needs no DLC; on Xbox and PC there is no equivalent, so the tracker below has 34 cards. The rest break down into 4 Gold, 10 Silver and 20 Bronze.

The shape of the list matters more than any single entry. Only four trophies come from the story (section 4) and one from moving the camp; the other 29 are "complete all X challenges": 27 of them one per category of the in-game Challenges journal, and two Gold trophies for finishing every exploration category and every mastery category. That is why the roadmap has two steps rather than a trophy-by-trophy route: unlock the challenges first, then let them accumulate while you play (section 2).

The numbers

QuestionAnswer
Difficulty6/10 on the Easy difficulty added in patch 1.04; 7/10 on Normal. Difficulty does not affect trophies.
Time to Platinum200–300+ hours: a long story, time-consuming challenges, a large map and a lot of side content.
PlaythroughsOne. Free roam continues after the story, but quests cannot be replayed in that save. Since patch 2.00.00, once every main quest is complete you can start a new game that carries over Abyss Links and other in-game currency.
Online / glitchedNone of either.
MissableFour, all because of missable challenge requirements: Battlefield Conqueror, Grand Collector of Arms, Unvanquished Strategist and Brilliant Tactician (section 3). Shadowlord was a fifth until patch 1.16.00 (1 August 2026) fixed the challenge behind it.
HardestExpert Storyteller (the whole story, with its boss fights) and Expert Explorer (every exploration challenge, so every puzzle).
SavesManual saves are supported: nine manual slots and three autosave slots.

2. The Challenges Behind Them

This is the mechanism the trophies hang on. Challenges are unlocked by picking up Sealed Abyss Artifacts in the open world — 141 of them, spread over Hernand, Demeniss, Pailune, Delesyia and the Crimson Desert — and each one also pays a skill point. The catch is that a challenge only counts what you do after its artifact is collected: nothing is credited retroactively, apart from some cumulative totals. The artifacts show up as blue glints along roads when you use the sword's Guiding Light.

Hence the roadmap. Step 1: unfog the map by ringing the eight hidden bells (the FAQ has the verified answer), activate the fast-travel points, refine your gear to level 5 or 6 and collect every Sealed Abyss Artifact — budget 25 hours or more for this alone. Step 2: play the story and work the challenges as you go. Two of the Life challenges are singled out as the long ones: Life 4, Tiny Citizens of Grasslands (one of every insect and arthropod), and Life 12, Cave Exploration Log (100 caves).

Every category, its count and its trophy

The names in brackets are the in-game journal titles for each exploration category, and the group names (Goyen's Advice, White Crow's Gaze, Master Du's Dare, Alustin's Trials) are the journal tabs they are listed under. The Legendary Animals category has no trophy of its own and only counts towards Expert Explorer.

GroupCategoryChallengesTrophy
ExplorationThe Abyss (Restoration)40Conqueror of the Abysses (Gold)
Secret Places (Wandering Footsteps)60Pilgrim of Wonders (Silver)
Ancient Ruins (The Thread in the Forest)37Puzzle Solver (Silver)
Mazes (Winding Paths)4Maze Pathfinder (Bronze)
Sanctums (The Forgotten Sun)16Lightbringer (Silver)
Spires (Land Meets Sky)8Conqueror of Spires (Bronze)
Constellations (Maps of the Night)13Navigator of the Stars (Bronze)
Legendary Animals (Hazy Tales)22—
New Power (Primal Frenzy)7Beast Slayer (Bronze)
All nine207 (sum)Expert Explorer (Gold)
Mastery — Goyen's AdviceSword6Master of Swords (Bronze)
Shield6Master of Shields (Bronze)
Bow6Master of Bows (Bronze)
Spear5Master of Spears (Bronze)
Two-Handed Weapon6Master of Two-Handed Weapons (Bronze)
Cannon5Master of Artillery (Bronze)
Rapier and Shield5Master of Rapiers (Bronze)
Gun5Master of Firearms (Bronze)
Special Weapons10Grand Collector of Arms (Silver)
Horse10Tamer of Legends (Silver)
All ten64 (sum)Unvanquished Strategist (Gold)
CombatTraining10Relentless Warrior (Bronze)
Battle10Battlefield Conqueror (Bronze)
Operation10Brilliant Tactician (Bronze)
Life — White Crow's GazeHunting11Ultimate Hunter (Silver)
Life12Natural Collector (Silver)
Trade5The Golden Merchant (Bronze)
Master Du's DareAbove the Law10Shadowlord (Bronze)
Alustin's TrialsChallenges and Changes (Greymane's Vow in older patches)9Lord of Honor (Bronze)
MinigamesShooting 2, Test of Strength 4, Duel 5, Racing 1, Mind Games 315True Gamer (Silver)

Two of these categories have their own pages on this site: the 40 Abyss puzzles on the Abyss Puzzles page and the 60 Secret Places on the Secret Places page, each with its own tracker. The Abyss set also gates the hidden ending — see the Epilogue.

3. The Four Missable Trophies

One general rule covers them all: do the challenges as early as possible, do not liberate enemy camps until you are done with the challenges, so you do not run out of places to do them, and never sell, discard or break the ten Special Weapons.

Patch 1.16.00 (1 August 2026) fixed this: Pearl Abyss's patch notes say Back Alley Cleanup now completes even if every outlaw was already turned in, so Shadowlord is no longer missable. How it worked before the fix: the fourth Above the Law challenge asks you to hand three criminals over to the constabulary. It is not credited retroactively — only bounties turned in after the challenge is picked up count — so if you finish every bounty before unlocking it there is nothing left to turn in. Collect the challenge before you start clearing bounty notices.

Operation 7 requires defeating ten One-Eyed Jackals while wearing the Black Bear's Leather Helm. Liberate every location and the Jackals are gone; a later Pailune faction quest, The Jackals' Scheme, spawns more of them, and once all the faction quests are finished too they stop appearing; patch 1.05's Re-Blockade respawns enemies at camps, so you might find Jackals again, but get it done as soon as possible. Do it while there are still Jackals to fight — the story's own dealings with them are in Chapter 7.

Battle 6 is five enemies taken down at once with one cannon shot. Cannons exist in only a handful of places in the whole game, which makes it one of the most easily missed challenges; the recommended moment is Chapter 8, during the main quest Rebel Suppression.

Each of the ten Special Equipment challenges needs a specific item: Flamespitter, Propeller Spear, Knuckledrill, Lightning Spear, Bismuth Spear, Lightning Bolt Plate Armor, Gale Shield, Marni Laser Helm, Shotgun Shield and the Vessel of Dark Pursuit. Some can be obtained again through Expeditions; others cannot. The Marni Laser Helm and the Vessel of Dark Pursuit can currently be obtained only once per playthrough, and a helm turned into its Kuku version no longer counts, with no known way to get another.

This is the Gold for all ten mastery subcategories, and the Special Weapons are one of them. Whatever makes Grand Collector of Arms missable makes this one missable too; there is no separate condition.

4. Story and Camp Trophies

Four trophies are handed out by the main quests and cannot be missed, per both sources. A fifth, Proud Returnee, is tied to the camp but is not automatic.

  • 1

    Novice Adventurer (Bronze) — end of Chapter 1

    Complete Chapter 1 of the main quests. Our Chapter 1 page covers the Trials of Kindness and the first Abyss Rift that lead there.

  • 2

    Master Camper (Bronze) — activating the camp at Howling Hill

    Complete the activation of the camp at Howling Hill. It comes in Chapter 3, which is where our Chapter 3 page has the Greymanes founding it; the Companions page describes what the camp grows into.

  • 3

    Protector of Pailune (Silver) — end of Chapter 7

    Complete Chapter 7 of the main quests. The in-game text credits you with freeing Pailune from the Black Bears and the Jackals — the same Jackals the Brilliant Tactician challenge needs alive (section 3). Walkthrough: Chapter 7.

  • 4

    Expert Storyteller (Gold) — every main quest

    Complete all main quests — the prologue, the twelve chapters and the epilogue. It ranks among the two hardest trophies because of the boss fights along the way. The Bestiary has the strategies the sources give for each of them, and the walkthrough runs from the Prologue to the Epilogue.

  • 5

    Proud Returnee (Silver) — moving the camp to Pailune

    Complete the camp relocation to Pailune. Prerequisites: finish Chapter 7, complete the Reconstructing Pailune questline (six expeditions), finish the main story and the faction quests, then gather what the relocation costs. The resource total is the reason this is a late trophy: 24.9K Armor, 23.5K Stone, 30K Wood, 47.3K Food and 517K Money. Our Companions page has the list of the Greymane questlines, Reconstructing Pailune among them.

5. Trophy Tracker

One card per achievement — the twenty Bronze, then the ten Silver, then the four Gold. The Platinum, Pywel Legend, has no card because it is awarded for the other 34. Ticks are saved in this browser and, if you are signed in, in your account with the rest of the Crimson Desert guide.

Cross-checked

Rewritten on 21 September 2026 from the guides of Game8, PowerPyx and VULKK and Pearl Abyss's patch notes. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.

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