Tactical Systems, Cover Mechanics and Destruction Engine
Scale
Base building returns alongside strategic resource requisition and power nodes.
Cover System
Directional dynamic cover with full physical destruction and trench cratering.
Customization
Full Army Painter tool with Citadel colour presets and chapter badge importer.
Multiplayer
1v1, 2v2, 3v3 and 4v4 ranked matchmaking across 30 dedicated launch arenas.
Tactical Innovations
🏗️ Base Building & Strategic Requisition
Listening posts and resource generators return as vital control points. Players build forward bases, defensive turret batteries, and tech shrines to reinforce armies on the front line rather than retreating to a single headquarters.
💥 Destructible Cover & Physics
Heavy artillery shells, Dreadnought charges, and Necron gauss fire permanently reshape terrain. Heavy stone ruins can be reduced to rubble, creating dynamic light-cover craters that infantry can occupy.
🎨 Citadel Army Painter
Players can customize every unit in their army with authentic Citadel paint shades (Khorne Red, Macragge Blue, Nuln Oil wash effects), customizable chapter insignias, and unlockable veteran heraldry earned through campaign feats.
From €3 a month: new guides a week early and your name in the credits below and in the Hall of Fame. From €5: your own card style, a vote that counts ×2 on the next guide, saved builds and 5 Game Memory slots. With Legend: 25 slots, a ×5 vote, focus mode and export.