Control Resonant Complete Guide
Dylan Faden, a warped Manhattan, and a weapon that changes shape.
The sequel to Control: Dylan Faden in a warped Manhattan. The story in six parts, the six Resonants, every side quest, 67 collectibles and 50 trophies tracked — all from the sources, not from memory.
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Walkthrough
Part 1: Orientation
Orientation, Welcome to Manhattan and Evacuation Procedures: out of the Oldest House, the Artist, the Central Checkpoint and Arish in the Evac Building.
Part 2: Plan of Attack
Arish's Briefing and Plan of Attack: the Incursion Fault and Shift, the four stations of Power Lines, and Into the Sinkhole.
Part 3: Enemy of My Enemy
The Subway Fault and Reach, Enemy of My Enemy and the CFD, and the Underpass Fault that closes the Jesse Sightings.
Part 4: Recursions
Recursions and Iterations, The House in Distress
Part 5: The Hedron Links
The Hedron Link, Sever the Hedron Links, Rebuild
Part 6: The End
Fight to the Core, The End, The Beginning
The Resonants
The five Resonants: where, how to beat them, which ability each gives
Side Quests
All 16 side stories: where they start, the steps, the rewards
Collectibles & Trackers
Resonant Bosses
Five Resonants have their own questline — Central, the West Incursion Zone, the Park, the Underpass and the Unknown — and the sixth, the Artist, is the first boss of the story. Every zone but the Evacuation Zone has one. Each gives a choice of ability, which you can swap later at the Mural in the Gap, and a bronze trophy; Graffiti Artist (gold) completes the Mural.
17 · TrackerSide Quest Tracker
The guides count between sixteen and eighteen — What We Know has who counts what. This list is PowerPyx's sixteen, with Carbon Copy's three parts as one, plus Mapping the New New York. Where each starts, what it asks and what it gives; the full steps are on the Side Quests page.
50 · TrackerTrophies
1 platinum, 1 gold, 16 silver, 32 bronze. One platinum run is enough, nothing is tied to difficulty or online, and only one trophy can be missed — Be What You Want to Be, and a reload fixes it. The order and the setups are on the Trophy Roadmap.
7 · TrackerFBC Taskboards
One noticeboard per zone and 42 FBC Tasks between them. Talk to the agent near the Field Office entrance in Central first, or the boards do not appear; if he is not there yet, carry on with the story. Diligent Consultant (bronze) needs any 20 tasks, and nothing here is missable: the tasks wait for you after the story.
11 · TrackerDylan's Sketchbooks
Eleven scenes to draw across the seven zones, marked with a question mark once you are close. All eleven give Work-Life Balance (silver). None is missable: they are still there in free roam after the credits.
8 · TrackerDogs
Seven dogs, one per zone, each waiting on a roof or a high platform for a blue plush toy somewhere close by; the eighth visit is in the Gap once the other seven are done, which is why some lists count seven. Finding the first starts the side quest. All of them: Dog's Best Friend (silver) and the Untapped Trusted Spanner artifact.
6 · TrackerSecret Hideouts
A puzzle in a shop or restaurant in six of the zones opens a hidden room with a Health Upgrade crate inside. All six give Backroom Espionage (silver). The solutions are below.
6 · TrackerTesting Facilities
Underground rooms, mostly off the sewers and marked on the map; walking into any of them starts Unsupervised Science. Each holds a short experiment and a Power Upgrade. All six: the Untapped Scrunchie artifact, and one of the three quests behind Threshold Researcher (silver).
7 · TrackerTaxis
One anomalous taxi per zone. Get in, and on the foggy street behind it a payphone sets three rounds of picking the right taxi — at the Park you repair them instead; a green light means right, and a wrong pick costs nothing. All seven, then answer the payphone once more. Part of Threshold Researcher (silver). The reward: the Untapped Coffee Cup artifact according to PowerPyx; IGN found none in the launch version.
14 · TrackerFreeze Frame Cameras
Two in every zone. Get behind each camera without it seeing you; if it does, walk away until it clicks and resets. Each one leaves a photo that points at the next. The quest starts the first time a camera freezes you or you pick up one of its photos — the first camera is in the Watchtower in Central — and is one of the six behind Panopticon Intern (silver).
8 · TrackerPope's Research
All eight are in the Unknown, and the quest is how you get around it: cut each balloon down, break open its crate and plant the probe relays in the red circles in order, and the gravity wells they make link the islands. It starts on its own once The Hedron Link is done. Most balloons hold two relays; one, in the Patterned Evacuation Zone, holds three, and the last, on the central island, holds four. Reward: a Resonant Token, which opens the sixth ability slot, and Budding Analyst (silver).
32 · TrackerFast Travel Doors
Every door, zone by zone: Downtown 4, Central 4, West Incursion Zone 3, the Park 3, Evacuation Zone 4, Underpass 6 and the Unknown 8. No trophy depends on them; the Unknown's eight need The Hedron Link behind you and Pope's Research to reach them all.
92 · TrackerAll Collectibles
Every collectible in one list, zone by zone. Marks are shared with each tracker.
Guides & Reference
What We Know
The game as it shipped: zones, questlines, length, saves, collectibles and trophies — and where the guides and reviews do not agree.
GuideGetting Started
What the first missions ask, the systems worth understanding early, how saving works, and what to pick up on the way so you do not come back for it.
GuideStory & Setting
The premise as Remedy tells it, who is in it and who plays them, where and when it happens, and how much of the first game you need.
GuideGameplay
The combat loop, weapon forms, traversal, the Gap, zone levels, upgrades, New Game Plus and every Assist Mode option.
GuideEditions & Access
Standard, Digital Deluxe and the physical SteelBook, what each holds and costs in three currencies, the PS5-only early access that came with the Deluxe, and the Steam bundle with the first game.
GuidePlatforms & Performance
Remedy's PS5 and PS5 Pro modes, what independent analysis measured on every console, the full PC requirement table, and the Steam Deck, Mac and GeForce NOW picture.
GuideTrophy Roadmap
A two-step route to Interdimensional Protector, the one trophy you can miss and how to recover it, the side quests behind each silver, and the setups for the combat trophies. Every trophy is on the Trophies tracker.
GuideOutfits & Vendors
Where each outfit item comes from — quests, Testing Facilities, the seven Ice Cream Trucks, SHÜM! and redeem codes — for Form Over Function and Out of Uniform.
GuideFAQ
Missables, saves, free roam, New Game Plus, the sixth ability slot, the Unknown, the Taskboards, length, difficulty and whether you need Control first — answered where a source answers them.
GuideRelease & What's Next
When it unlocked around the world, every dated step from the Heron codename to update 1.4.0, the review scores as the aggregators and the outlets give them, and what Remedy has promised after launch.
GuideMissables
Everything you can permanently lose — check before you progress.
About this guide
Control Resonant is out — on PS5, Xbox Series X|S and PC since 24 September 2026, two days earlier for the PS5 Digital Deluxe — and this guide now covers the whole game: a walkthrough of the main story in six parts, the six Resonants, every side quest, trackers for the 50 trophies and the 67 collectibles (7 Taskboards, 11 Sketchbooks, 8 dogs, 6 Secret Hideouts, 6 Testing Facilities, 7 taxis, 14 Freeze Frame cameras and 8 research balloons) plus the 32 fast travel doors, and reference pages on how it plays, the editions, the platforms and the patches. Everything on it comes from published walkthroughs, the reviews and Remedy's own material, and every page says so. Nobody here has played it; where the sources stop, the pages stop.