What it is: a long exploration chapter with Leni. You follow the plunderers' tracks along a beach and up the cliffs, cross an old ruined city to a big statue, and finish with two light-and-mirror puzzles at the entrance to the mountain.
To find here: 6 Artefacts, 4 Charms and 9 Resonance Points, 19 in all. No Blade.
Trophy on the way: Sea you later!, for the turtle on the beach at the very start.
Missable: only the Resonance Points. Several are on the story path, the rest a few steps off it.
1. Paradise: the beach and the cliffs
Sub-chapter 1 · 4 Artefacts · 5 Resonance Points
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1
The turtle, the wreck and the cave
Turn the pages of the book with the right shoulder button. On the beach, turn around and follow the shoreline until you find a turtle; look at it and wait for the talk to end for Sea you later!. Then follow the shore the other way: a wrecked boat on the right, opposite the big green gate in the mountain, holds a Resonance Point. To the right of the green gate, climb into the gap in the rocks for the Conch Shell.
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2
The forest and the cliff
Climb the rocks above the brown alcove, shimmy across the ledge, go through the tunnel and drop into the forest. Go left: the Play Onyx is a shimmering coin on the ground in the big dark alcove. Climb the hill in the middle, interact with the tree at the top to spot a grapple point, and grapple up the cliff. At the top go right, drop down, slide and squeeze through the gap. Slide down the next slope; a Resonance Point is on the ground in front of you, next to the log you push down for Leni.
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3
The ruins on the hill and the watchtower
Squeeze through to the next beach and head up into the ruins on the hill. Before jumping the gap into the ruins, find the slope going down to a dead end: the Golden Cup is at the bottom. Jump the gap and go straight to the cliffs over the sea; the Heroic Plaque is on the floor of the small ruin closest to the cliff, and a Resonance Point sits on a tree stump just past it. From the tallest ruin, zoom in on the tree with a viewing platform, grapple up, take the Resonance Point on the platform and look through the circular device to line it up with the masts in the ruins below. Drop down, meet Leni at the masts and uncover the trapdoor.
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4
The abandoned camp
Through the trapdoor, climb the ladder, go right under a branch, shimmy and climb, and squeeze through the gap at the top. After the scene, push on and drop down a ledge; before climbing the next ladder, a Resonance Point is on your right. Talk to Leni by the board game in the camp and squeeze through the rocks.
2. Vestiges: the ruined city
Sub-chapter 2 · 1 Artefact · 2 Charms · 3 Resonance Points
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1
Down into the ruins
You come out on a wooden platform as the objective changes to Reach the statue. Go down the ladder and right: a Resonance Point is on the lower part of the wooden walkway at the front. Slide down the slope under the wooden structure, drop down, go through the doorway and drop to the bottom floor for a chest with Beads #2. On that lower level, take the path in the right-hand corner under the collapsed floor into a building; a Resonance Point lies on a seat. Climb two ledges, interact with the drawing on the wall on the right if you like, squeeze through the gap and pull down the wooden barricade with the Grapnel.
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2
The big statue
At the statue, go up the stairs on the right and jump left onto the ruins: get Leni to help you move the stone slab on the floor for the Strategy Game. Drop through the hole into the ruin directly below for a chest with Arm Band #1, then climb over the wall and grapple the barrier to get back to the statue. Go up the hill on the left; after a strange sound, a basket in the ruins at the top holds a Resonance Point.
3. Above the city's ruins
Sub-chapters 3 and 4 · 1 Artefact · 2 Charms
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1
The building with the stuck door
Jump to the ruined building ahead. Leni asks for your help to open a door; before or after, the side room on the left has a chest with Bracelet #2. Leni gets through and you do not, so climb the ledge on the right a little way down the corridor, go up the stairs, jump the gap, climb and squeeze through a gap in a wall.
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2
The fresco and the Seal charm
Down some stairs, Leni lifts a beam so you can crawl under. As you come out there is a painting on the wall: the Minoan King is in the ruin behind it. Go back to the main area, drop down by the pillars, slide to the lower level and climb up to Leni. Grapple the barrier off the doorway on the left; right after, take the next left for a small chest with Seal #1, just before the wooden platforms. Go down the platforms, open the large door, cross the big room and crawl through the tunnels to the door at the end.
4. The start of the trials: light puzzles
Sub-chapter 5 · 1 Resonance Point · 2 puzzles
You are taken into the past for a short stretch; just keep moving forward. Back in the present, take the raft across the water, go up the hill and into the temple at the top. A Resonance Point is on the floor by a broken statue head.
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1
Puzzle First light puzzle: two mirrors
Slide down into the large room and interact with the receptacle. Rotate and flip the two mirrors in the room so the beams reach the receptors on both sides of the door ahead.
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2
Puzzle Second light puzzle: three receptors
Go through the open door and interact with the next pedestal. Go up the left side and aim the far-left mirror at the only working mirror on the right; aim that one at the receptor on the far wall. A receptor appears on the left wall: aim the working mirror on the right at the lower-left mirror, and that one at the left receptor. The last receptor appears on the right. Go to the broken mirror on the upper right and Leni holds it for you; then aim the upper-left mirror at the mirror Leni is holding. Interact with the receptacle in the centre, ride the platform down and open the large door to end the chapter. The sources disagree on the first receptor: GameSpew uses two mirrors as above, while Vandal and EliteGuias light it with a single mirror, the one beside the entrance that already catches a beam, turned straight onto it.
5. Collectibles in route order
- Resonance Point Paradise. The wrecked boat on the right side of the shoreline, across from the big green gate.
- Artefact Relic of the Present: Conch Shell Still on the beach: climb into the cave to the right of the big green gate.
- Artefact Relic of the Past: Play Onyx Past the green gate, over the rocks and the shimmy into the forest: a shimmering coin in the big alcove on the left.
- Resonance Point After grappling up the cliff at the back left of the forest and sliding down: on the ground next to the log you push down for Leni.
- Artefact Relic of the Past: Golden Cup Next beach, uphill to the end of the woods: at the bottom of a slope to a dead end, on the left before you jump the gap to the ruins.
- Artefact Relic of the Past: Heroic Plaque Over the gap: on the floor of the small ruin closest to the cliffside.
- Resonance Point Just past the Heroic Plaque, on a tree stump at the cliffs over the sea.
- Resonance Point On the tree's viewing platform you grapple up to from the tallest ruin (story path).
- Resonance Point In the abandoned camp, just before the ladder, on the right.
- Resonance Point Vestiges. When the objective becomes Reach the statue: drop down to the lower part of the wooden platform ahead.
- Charm Beads #2 After sliding down into the ruins, drop to the bottom floor: a chest on the left.
- Resonance Point Same lower level, the path in the right-hand corner below the collapsed floor; you can also drop to it through the broken ceiling.
- Artefact Relic of the Past: Strategy Game At the big statue, up the stairs on the right and a jump left onto the ruins: the stone on the floor.
- Charm Arm Band #1 In the ruin directly below the Strategy Game, through the hole in the floor: a chest.
- Resonance Point Up the hill on the left of the statue: in a basket in the ruins at the top (story path).
- Charm Bracelet #2 In the next building, where Leni asks for help at a door: the side room to the left, a chest.
- Artefact Relic of the Past: Minoan King After crawling under the log Leni lifts: in the ruin behind the painting on the wall.
- Charm Seal #1 After sliding down to Leni and pulling down a barricade with the Grapnel, take the next left: a small chest.
- Resonance Point The start of the trials. After the raft ride past the flamingos, in the next temple: on the floor by a broken statue head.
6. Chapter 3 Completion
Cross-checked
Cross-checked on 7 October 2026, and re-checked on 9 October 2026, against PowerPyx's Chapter 3 collectible page (26 August 2026), GameSpew's full walkthrough by Richard Seagrave (27 August 2026), Vandal's guide and EliteGuias' walkthrough (both 27 August 2026). All four agree on the six Artefacts and four Charms and their order, and EliteGuias also finds all nine Resonance Points; the two light puzzles follow GameSpew and the names follow PowerPyx. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.