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WALKTHROUGH: CHAPTER IV OF XIV

Chapter 4: From Hell It Rose

A familiar threat, Down the abyss, Puzzles and traps, At the bottom, Theseus

Chapter Overview

What it is: the first Trial, inside the mountain. Your sphere device gets an upgrade that lights up hidden lines and symbols, and the chapter is built around it: a symbol lock, a reflector room, a maze, two spike-trap corridors, and a giant bull statue moved with mirrors. Fights come between the puzzles, and you play a short stretch in the past.
To find here: 1 Blade (the Kopis, the first of the Blades from the Heroes' Graves), 3 Artefacts, 2 Charms and 17 Resonance Points, 23 in all. Nine of the Resonance Points are automatic rewards for winning fights.
Trophy on the way: Returning the Favor, in the lever room.
The sphere: hold the right shoulder button near a receptacle or a floor plate to shine it.

1. The Trial's entrance

Sub-chapter 1, A familiar threat · 4 Resonance Points

  • 1

    Up to the entrance

    Turn around at the start: a Resonance Point is on the stairs under the nearest statue. Go up the path, climbing the ledges on your left, jump the gap, go left and crouch through the rocks. Shimmy along; when the second ledge gives way and you slide, use the Grapnel at the bottom of the slope to swing to safety. Beat the first group of enemies for 2 Resonance Points and go through the large door. Before touching the receptacle, go round to the right for a Resonance Point in the corner by some debris.

  • 2

    Puzzle The three symbols

    The receptacle upgrades your sphere and three new receptacles appear. At each one, shine the sphere and follow the blue line on the floor to a symbol on the wall, then set that receptacle to it. Left to right: Y, C, arrowhead (pointing up). The large door opens.

2. Down the abyss

Sub-chapter 2 · 1 Artefact · 1 Charm · 6 Resonance Points

  • 1

    The hidden camp and the ladder

    Slide down to the big statue and go right onto the wooden platform. Before dropping down, climb the rocks on the right to a hidden camp: a small chest with Arm Band #2, and a Resonance Point in the right corner by some crates. Drop down the next ledge, turn around and climb down the ladder for the Polished Cornicello on the walkway. Climb back up and jump the gaps along the walkway, then crawl through the tunnel by the blocked passage.

  • 2

    Puzzle The reflector room

    A Resonance Point is on the upper left of this room. Go up the steps at the back to the floor plate above the door you came in by; with someone on it, a beam of light appears. Then pass the light from mirror to mirror until it hits the symbol on the door.

    The sources give this room differently. PowerPyx has you stand on the plate yourself; GameSpew has Leni stand on it; EliteGuias has you step on it first and then Leni take your place. PowerPyx's chain: left reflector, right reflector, front left reflector, front right reflector, then the door symbol. GameSpew: lower-left mirror to lower-right, lower-right to upper-left, upper-left to the receptacle on the door.

  • 3

    Puzzle The maze

    Through the door, crouch under rubble, go down the stairs, jump the gaps and deal with the guards. In the next room, shine the sphere at each of the two receptacles and follow its line through the maze in the middle to a symbol. The left one leads to an O; set each receptacle to its symbol and the door opens.

    The right receptacle's symbol is an "I" for PowerPyx and a cross for GameSpew.

  • 4

    Through the cracked door

    Soldiers attack at the door; the fight is worth 2 Resonance Points. Squeeze through the crack, go right, drop and slide, and go through the dark passage. Leni saves you from a hallucination and squeezes through a wall; before following, go on to the dead end for a Resonance Point. Squeeze through, turn left and jump the gap for another, jump back and follow the path to the end: one more on the left before the big door.

3. Puzzles and traps

Sub-chapter 3 · 1 Artefact · 1 Blade · 1 Resonance Point

  • 1

    Puzzle The spike corridor

    Stand on the plate and shine the sphere: symbols appear on the floor and the walls, and the wall symbols tell you which floor symbols are safe. First set of plates: left, left, left. Second set: right, middle (jump to it), middle. At the spike wall further down, use the third slot on the left, the one with the scales symbol, and hurry on before the spikes start again.

  • 2

    Puzzle The spike floor

    As you enter the next room, turn left round the corner for the Horned Rhyton. Go down, boost Leni up to the reflector on the left side, and stand on the metal plate in front of the spikes. Shine the sphere to see the safe path as a blue line on the ground. Walls block the light in places, so memorise the path from a distance before you cross. Upstairs, go round the right corner for a Resonance Point, then break the wooden barrier on the left to let Leni back in.

  • 3

    The first hero's tomb

    Follow the corridor, run across the walkway as it turns into a spike trap and shimmy at the end. Squeeze through on the right and follow the tunnel to a receptacle. Activate it, go down into the tomb and open it for the Kopis. Crouch through the gap in the tomb and slide down.

4. At the bottom

Sub-chapter 4 · 1 Artefact · 1 Charm · 2 Resonance Points

  • 1

    The zipline and the Grand Mosaic

    Cross the large hole by jumping up to a platform on your left, shimmying, and taking the long zipline. As soon as you land, turn round and jump the gap opposite the story path for the Grand Mosaic. Jump back and carry on over three more gaps to the next door.

  • 2

    The lever room

    Pull the lever; Leni cannot move the other one, and soldiers and archers ambush you. For Returning the Favor, pick up the knife stuck in the ground in front of the lever and throw it at an archer; pull the other archers down with the Grapnel. The fight gives 2 Resonance Points, and afterwards Leni gets the lever to move. Cross the spike trap, squeeze through the door, drop down, and turn round for a chest under the ledge with Trinket #1. Use the receptacle to ride down.

5. Theseus and the bull mirrors

Sub-chapter 5, Theseus · 3 Resonance Points

  • 1

    In the past

    You play as Theseus. Move forward to a circular platform and fight until a scene plays.

  • 2

    Puzzle The bull statue

    Back in the present, the floor between the mirrors shows white symbols on red, and some are linked in pairs by a blue outline. Each wall repeats the floor symbols in the same order, with a few missing. Light both symbols of a pair at the same time; there are two pairs, done one after the other. Pair 1: right mirror at the front-left wall (1st symbol from the left) and left mirror at the back-right wall (3rd from the left); one of the bull's hands rises. Pair 2: left mirror at the front-right wall (3rd from the left) and right mirror at the front-left wall (4th from the left); the second hand rises. Shine the sphere on the rings on each hand to reveal two more symbols, then aim the left mirror at the front-right wall (4th from the left) and the middle mirror at the front-right wall too (1st from the left).

    The sources name the symbols differently. PowerPyx: a bell and a T, then an inverse S and a triangle, then h and w. GameSpew: a sideways D and a T, then a triangle and an upside-down Y with an extra line, then a lower-case h and some claws. Vandal: a bell and a T, then a triangle with two lines and a candlestick, then an odd chair and three straight lines. The positions above are PowerPyx's.

  • 3

    Into the Minotaur

    The bull's body rises with a receptacle in front of it, and soldiers attack when you try it; their commander is only vulnerable once you stagger him. The fight gives 3 Resonance Points. Use the receptacle, cross into the statue, open the door and take the boat. On the far side, interact with the sphere at the door, push it forward as far as it goes, ride the central platform down and open the door ringed by flaming pots.

6. Collectibles in route order

  1. Resonance Point A familiar threat. Turn around at the start: on the stairs beneath the nearest statue.
  2. 2 Resonance Points Automatic, for beating the first group of enemies after the swing to the bridge.
  3. Resonance Point In the building with the symbol puzzle: facing the pedestal, turn right; in the corner of the room.
  4. Charm Arm Band #2 Down the abyss. At the big statue, go right and climb the first rock on the right before dropping down the ledge: a small chest in a hidden camp.
  5. Resonance Point In the right corner of the same camp.
  6. Artefact Relic of the Present: Polished Cornicello Climb back down, drop down the next ledge, turn around and go down the ladder.
  7. Resonance Point In the reflector puzzle room you reach by crawling through a hole: on the upper left side.
  8. 2 Resonance Points Automatic, for the fight after the maze puzzle.
  9. Resonance Point After Leni saves you from a hallucination and squeezes through a wall: before following her, take the path to the dead end.
  10. Resonance Point Squeeze through, turn left and jump over the gap.
  11. Resonance Point Jump back and follow the path: at the end, on the left, before the big door.
  12. Artefact Relic of the Past: Horned Rhyton Puzzles and traps. Past the spike corridor, in the next puzzle room: turn left at once and go round the corner.
  13. Resonance Point After the spike floor, once upstairs: straight round the right corner.
  14. Blade Kopis Blades from the Heroes' Graves #1. The big chest in the tomb opened from the pedestal; on the story path.
  15. Artefact Relic of the Past: Grand Mosaic At the bottom. Right after the long zipline, turn and jump the gap, opposite the story path.
  16. 2 Resonance Points Automatic, for the ambush in the lever room.
  17. Charm Trinket #1 Squeeze into the next room and drop down: a chest under the ledge you dropped from.
  18. 3 Resonance Points Theseus. Automatic, for the fight after the bull mirror puzzle.

The Resonance Points differ between the two walkthroughs. PowerPyx counts 17 in this chapter and lists the ones above. GameSpew's route also shows one to the left of the receptacle before the tomb and one to your left after dropping a ledge past the tomb, and puts the one before the reflector room at the bottom of the stairs, left of where Leni stands near the big hole, rather than in the room itself. EliteGuias' route matches PowerPyx's: 17 points, with that one inside the room.

7. Chapter 4 Completion

Cross-checked

Cross-checked on 7 October 2026, and re-checked on 9 October 2026, against PowerPyx's Chapter 4 collectible page and its puzzle solutions guide (both 26 August 2026), GameSpew's full walkthrough by Richard Seagrave (27 August 2026), Vandal's guide and its Minotaur puzzle page, and EliteGuias' walkthrough (all 27 August 2026). All four agree on the Blade, the three Artefacts and the two Charms and their order, and on the symbol-lock answer; the spike corridor's directions and the names are PowerPyx's, and where the sources disagree the page says so above. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.

← Back to Resonance: A Plague Tale Legacy Guide

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