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CRAFTING GUIDE

Alchemy

Alchemy turns cheap ingredients into powerful potions and deadly poisons — and, combined with Enchanting, into game-breaking gear. Two ingredients must share an effect to combine.

How It Works

  • Eat an ingredient to learn its first effect; combine ingredients at an Alchemy Lab to discover the rest.
  • Potions with matching beneficial effects become potions; matching harmful effects become poisons (apply to weapons).
  • The Alchemist perk (up to +100% strength) and the Thief Stone speed up leveling.

Must-Know Recipes

GoalIngredientsWhy
Restore HealthBlue Mountain Flower + WheatCheap, everywhere; great early healing
Fortify SmithingBlisterwort + Glowing Mushroom / Sabre Cat Tooth + Spriggan SapTemper gear far beyond normal limits
Fortify EnchantingSnowberries + Spriggan Sap + Blue Butterfly WingThe core of the crafting loop
Damage Health (poison)Deathbell + Nightshade / Falmer EarMelts bosses when applied to a bow or dagger
Paralysis (poison)Canis Root + Imp Stool / Swamp Fungal PodLocks enemies in place — hugely powerful
Fortify Health (sell)Giant's Toe + Wheat + Bear Claw / Creep ClusterSells for thousands — instant gold
InvisibilityVampire Dust + Chaurus Eggs / Luna Moth WingEscape or set up sneak attacks
The Giant's Toe trick

Giant's Toe + Wheat + Bear Claw makes an absurdly valuable Fortify Health potion. Farm giants, sell the potions to level Speech too. Combine with the Enchanting loop to fund top-tier gear.

Perks Worth Prioritizing

  • Green Thumb doubles what you get from harvesting a plant, and it also works on things that aren't plants — bird nests, Nordic barnacle clusters and slaughterfish egg clumps. Nirnroot and Crimson Nirnroot are the exceptions; they never double.
  • Poisoner makes every poison you brew 25% stronger, though it only touches the harmful effect itself, not a potion's negative side effects.
  • Concentrated Poison (Alchemy 60) makes a poison applied to a weapon last for two hits instead of one, which roughly doubles its value in a fight.

Cross-checked

Cross-checked on 5 September 2026 against UESP-derived perk data (via Fextralife) and the Elder Scrolls Fandom wiki — which agree Green Thumb doubles most harvests, including non-plants like bird nests, Nordic barnacle clusters and slaughterfish egg clumps, but never Nirnroot or Crimson Nirnroot; that Poisoner is a flat 25% (one stray search result claimed a 50% patch change, but the live perk description both sources give still reads 25%, so this page keeps that figure); and that Concentrated Poison (Alchemy 60) makes an applied poison last two hits instead of one. What is still unverified is the only thing reading cannot settle — nobody here has played it.
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