Hogwarts Legacy Complete Guide
Uncover every secret of the Wizarding World.
Your 1890s Highlands companion: locate all 95 Merlin Trials and 33 Demiguise Statues, solve every Astronomy Table, rescue each beast for your Vivarium, and master the full spell list — with an interactive map and progress that follows you across devices.
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Collectibles
Main Story
Every main-story quest in order across the three acts, from your arrival to the House Cup — a checklist of your whole campaign.
236 Pages · TrackerField Guide Pages
All 236 pages — Revelio, Flying and Mirror — grouped by castle wing and region with a per-area counter.
95 Trials · TrackerMerlin Trials
All 95 Merlin Trials sorted by region, with a Mallowsweet reminder and a running per-region counter.
33 Statues · TrackerDemiguise Statues
Find all 33 moonlit statues to upgrade Alohomora and open every locked door in the castle.
15 Tables · TrackerAstronomy Tables
Match the constellations at all 15 Astronomy Tables to earn the Starry-Eyed Seer cosmetics.
20 Hotspots · TrackerAncient Magic Hotspots
Solve all 20 Highlands hotspots to permanently raise your Ancient Magic meter capacity.
Walkthrough
Main Story tracker
Chapter 1 · 2 QuestsThe Path to Hogwarts
The carriage ambush, the Gringotts vault, the Sorting Hat and your first classes.
Chapter 2 · 3 QuestsSecrets of the Restricted Section
Your wand from Ollivanders, and a night-time trip into the library you are not allowed in.
Chapter 3 · 5 QuestsThe Map Chamber
The Room of Requirement, the Undercroft, and the chamber that names the four Keepers.
Chapter 4 · 3 QuestsPercival Rackham's Trial
The first Keeper, the Demiguise statues that grant Alohomora, and the Helm of Urtkot.
Chapter 5 · 3 QuestsThe High Keep
Rookwood's estate, the Nab-Sack, and an assault on a fortress full of Ashwinders.
Chapter 6 · 4 QuestsCharles Rookwood's Trial
The second Keeper, a poachers' dragon-fighting ring, and the mine where Sebastian goes too far.
Chapter 7 · 3 QuestsThe Polyjuice Plot
Act III opens with a walk to the Headmaster’s office wearing somebody else’s face.
Chapter 8 · 4 QuestsSan Bakar's Trial
The last two Keepers, a goblin who chose differently, and the last trial, on the Cragcroftshire coast.
Chapter 9 · 3 QuestsThe Final Repository
Ranrok, the choice about the magic in the vault, and the House Cup.
Beasts & Magic
Guides & Builds
Beginner's Guide
The tips the game doesn't tell you — Revelio, gear slots, the Loom, night collectibles and more.
Build guideTalents
All five talent trees, the standout picks in each and how to spend your 36 points.
Build guideBest Builds
Three ready-made builds — Ancient Magic mage, stealth assassin and curse controller.
ReferenceThe Four Houses
Common rooms, traits and the house-exclusive quest each house unlocks.
ReferenceAchievements & Trophies
The four house-locked trophies, why companion quests aren't missable, and what takes the longest.
GuideFAQ
Quick answers about this guide, its checklists and how progress is saved.