INTERACTIVE FLOWCHART

NPC Quest Timeline

Trace the full story arc of your companions across all three acts. See the consequences of every major decision.

Act 1

Rescue from the Pod

πŸ“ The Nautiloid & Ravaged Beach

Free her from the Mind Flayer pod to gain immense early approval. Later, you'll discover she is a cleric of Shar during a camp interaction.

Act 1

The Owlbear Shrine

πŸ“ Owlbear Cave

Find the SelΓ»nite shrine. Passing the religion checks and letting her read the prayer unlocks hidden dialogue about her lost memories.

Act 2

The Nightsong Decision

πŸ“ Shadowfell (Gauntlet of Shar)

After completing the trials, Shadowheart is ordered by Shar to kill the captive Aasimar, Dame Aylin.

Kill the Nightsong

Shadowheart becomes a Dark Justiciar. The Last Light Inn shield shatters, killing Jaheira and the tieflings.

Spare the Nightsong

Requires high approval or persuasion. She rejects Shar. Aylin is freed to help against Ketheric. Shadowheart's hair turns white.

Act 3

House of Grief

πŸ“ Cloister of Sombre Embrace

Defeat Viconia DeVir. Shadowheart finds her parents suspended in magical torture. Shar gives her an ultimatum.

Let Parents Die

Her parents turn into moonmotes. Shadowheart is freed from Shar's curse and the wound stops hurting.

Save Parents

Her parents return to camp alive, but Shadowheart must endure Shar's cursed wound forever.

Act 1

The Pale Elf's Secret

πŸ“ Camp

Astarion tries to bite you at night. Allowing him to feed gives him the 'Happy' buff and massive approval.

Act 2

Raphael's Deal

πŸ“ Grand Mausoleum

Kill Yurgir to fulfill Astarion's deal with Raphael. Raphael translates the scars on Astarion's back, revealing Cazador's plan to ascend.

Act 3

Cazador's Palace

πŸ“ Szarr Palace Ritual Chamber

Defeat Cazador. Astarion pulls him from the coffin and holds the ritual dagger, contemplating ascending himself.

Let Him Ascend

7,000 spawn die. Astarion gains massive power (Necrotic damage) but his personality becomes toxic, arrogant, and abusive.

Persuade Him to Stop

He breaks the cycle of abuse and cries. The 7,000 spawn are released into the Underdark. Astarion remains his true self.

Act 1

The Weave Dependency

πŸ“ Camp

Gale needs you to donate 3 magical artifacts to consume. After the 3rd, he reveals the Netherese Orb in his chest.

Act 2

Mystra's Command

πŸ“ Shadow-Cursed Lands / Moonrise

Elminster delivers a message: Mystra wants Gale to detonate himself to kill the Absolute.

Detonate at Moonrise

Secret Ending. The brain dies, but so do you and your party. The tadpoles hatch. Game Over.

Refuse to Detonate

You continue into Act 3 to find a better way to extract the Crown of Karsus.

Act 3

The God of Ambition

πŸ“ Stormshore Tabernacle

Gale reads the Annals of Karsus and decides he wants to forge the Crown and challenge Mystra for godhood.

Support Godhood

In the epilogue, Gale ascends to godhood. He loses his humanity and leaves his friends behind.

Return the Crown

Gale gives the crown to Mystra. She cures his orb. He lives a happy mortal life as a professor in Waterdeep.

Act 1

The Inquisitor's Demand

πŸ“ Creche Y'llek

Vlaakith appears and orders you to enter the Prism and kill the Dream Visitor.

Obey Vlaakith

Enter the prism. The visitor reveals the truth. Vlaakith betrays you anyway and the creche attacks.

Defy Vlaakith

Lae'zel turns hostile unless you pass a check. The creche attacks immediately.

Act 3

Voss's Proposition

πŸ“ Sharess' Caress

Kith'rak Voss gives you the Silver Sword of the Astral Plane and asks you to free Prince Orpheus to lead a rebellion against Vlaakith.

Endgame

The Fate of Orpheus

πŸ“ The Astral Prism

You hold the Orphic Hammer. The Emperor demands to consume Orpheus. Lae'zel demands you free him.

Side with Emperor

Orpheus dies. Lae'zel may permanently leave the party or attack you, dooming the Githyanki rebellion.

Free Orpheus

The Emperor defects to the Netherbrain. Someone must become a Mind Flayer. Lae'zel joins Orpheus on dragons to free her people.

Act 1

The Devil's Hunt

πŸ“ The Risen Road

Mizora ordered Wyll to kill Karlach. You find her wounded by the river.

Kill Karlach

Karlach permanently dies. Mizora rewards Wyll with the Infernal Robe.

Spare Karlach

Karlach joins you. Mizora punishes Wyll by giving him devil horns permanently.

Act 3

The Grand Duke

πŸ“ Wyrm's Rock / Camp

Gortash moves Duke Ravengard to the Iron Throne. Mizora offers a new contract: the Duke's location for Wyll's eternal soul.

Sign the Contract

Wyll's soul belongs to Mizora forever. She helps you locate and save the Duke easily.

Break the Pact

Wyll becomes a free human. You can still save the Duke, but Mizora will spawn explosive spiders to try and kill him during the escape.

Act 1/2

The Infernal Engine

πŸ“ Grove & Last Light Inn

Bring Infernal Iron to Dammon the smith. The second upgrade allows Karlach to physically touch people again (enabling her romance).

Act 3

Gortash's Fall

πŸ“ Wyrm's Rock

Defeat Enver Gortash, the man who sold Karlach to Zariel. She breaks down emotionally, realizing killing him didn't fix her engine.

Endgame

The Burning Engine

πŸ“ The Docks

The brain is dead. Karlach collapses on the docks as her engine enters final meltdown.

Let Her Die

She dies peacefully on the docks, free from Zariel. Tragic ending.

Mind Flayer

If she volunteered earlier, her brain is destroyed to become a Mind Flayer. The engine stops, but 'Karlach' is technically dead.

Return to Avernus

You (and/or Wyll) charge into hell with her, lighting cigars and fighting demons together to find a cure. Best ending.

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