- Menus
- Portal, Squad, Tactics, Recruitment, Training and Club, with drop-downs, control panels and fewer cards.
- Your layout
- Choose landing screens, swap tiles, remap shortcuts, rearrange bookmarks and pick a scaling mode.
- Match day
- New crowds and stadiums, seasons, a time-of-day system, wetter and snowier pitches and varied cutscenes.
- On the pitch
- Hawk-Eye-based movement, new jockeying and skill moves, Tactical Tweaks, rebuilt Shouts and more match data.
Before you read
Getting around
- The primary navigation menu has six renamed sections: Portal, Squad, Tactics, Recruitment, Training and Club. Each opens straight onto its main content, so Squad shows your squad and Tactics your tactics.
- In FM26, tiles were both how information was shown and how you moved around: clicking a tile opened a card. In FM27, Sports Interactive says tiles are mainly for information, and almost all navigation sits in the primary and secondary menus at the top of the screen.
- Most menu options have drop-downs. Squad, for example, leads to the overview, first team, youth team, dynamics and loans, some with drop-downs of their own. A toggle button returns in the secondary navigation for switching between screens of the same area.
- Each main area has a control panel near the top with its key actions. On Recruitment, Sports Interactive lists staff advice, budgets, creating a recruitment focus, scouting range and budget, and delegating responsibilities.
- Many cards become full-screen screens, so there are fewer windows to close. Sports Interactive also mentions performance work and much lower input latency.
Messages
- Messages are colour-coded by topic and make better use of space.
- Content arrives inside the message: a Scout Report message contains the report itself, and actions such as answering a transfer offer can be taken without leaving it.
- Duplicates are merged, so several offers for the same player arrive in one message. There are also more tooltips, and more club colours in the top navigation bar.
- The other message changes, such as monthly reports and the NXGN 50, are on the What's New in FM27 page.
Make the layout yours
Match day atmosphere
- Crowd models are overhauled to show emotion. Fans wear their club's shirts, add layers in cold weather or open stands, and wave flags, more of them at a cup final than at a pre-season friendly. Crowd audio varies with the level of the club.
- Sports Interactive promises the widest variety of stands, corners and roofs so far, with better shading and colour variation, and designs from different eras of football.
- The surroundings follow the seasons: grass, trees and other outdoor features change colour through the year.
- A new time-of-day system moves lighting and shadows through the 90 minutes, so a December afternoon match can start in sunshine and end under floodlights.
- Rain makes the pitch look wet and snow builds up during a match. Pitch types vary, and pitch wear follows the weather.
- Pre-match cutscenes use several camera angles per shot, chosen by the match's importance, the stadium and the location, so the same sequence can play out in hundreds of combinations. Close-ups show 3D grass, and a manager who has become a club legend may see tifos and more flags.
- Player models gain musculature in calves and forearms, a wider range of body types and hair physics.
The match engine
Managing from the touchline
- Tactical Tweaks are a new system for changing instructions during a match without going to the Tactics screen. Examples Sports Interactive gives: wingers swapping flanks, the goalkeeper joining a late attack, more urgency, longer passing, using the width or pressing less.
- Tweaks stay active until you deselect them, and there is no limit on how many you use, though some contradict each other. Your staff report the opposing manager's changes through the dugout system and advise when to start or stop a tweak.
- Shouts are rebuilt: they now affect players' mental state instead of giving small attribute boosts, have clearer descriptions and new names, and your staff sum up their effect in the dugout feed while the squad bar shows players' reactions.
- Between highlights, the match screen supports tile swapping and adapts to your monitor. Heat Maps and Action Zones return during matches, and Pass Maps return in the Data Hub after the match.
The 2D view
- For people who watch matches from above, Sports Interactive says the ball and player discs are smaller, the ball has a stronger shadow, the discs use feet instead of arrows, and the goal nets are more transparent.
- Past matches get their own playback speed settings, separate from live matches, and highlights can be watched as soon as you leave a match.