| Knife | Billy's starting kit; two guides put a second one in cabin 102 on the train | Kills with it count for Guns are Too Quick. |
| Handgun (Rebecca's) | Rebecca's starting kit | Can become a Custom Handgun. |
| Handgun (Billy's) | Billy's kit when he joins you | Can become a Custom Handgun. |
| Hunting Gun | On the bed in cabin 101 on the train | A double-barrelled shotgun; two slots (one guide). |
| Shotgun | Storage room, Training Facility 1F, in the same room as the Black Statue | Aim up at a close zombie to take its head off; two slots (one guide). |
| Grenade Launcher | On the couch in a room on Training Facility 2F | Fires Grenades, Acid Grenades and Napalm Grenades; two slots (one guide). |
| Molotov Cocktail | Combine an Empty Bottle with a Gas Tank | A fire weapon: a kill with it counts for Burned Alive. |
| Custom Handgun | Handgun Parts from the Duralumin Case (code 385) in the Facility Basement | Only one set of parts per run, so one Custom Handgun per run. |
| Magnum | On the dead body in the cable car at the end of the Laboratory | Very powerful; the guides keep it for bosses. |
| Sub-Machinegun | In Billy's inventory on your next run | Earned by finishing the game with rank A, under 5 hours; one guide says on Normal or Hard only. |
| Rocket Launcher | In Rebecca's inventory on your next run, with unlimited rockets | Earned by finishing the game with rank S, under 3 hours 30 minutes; one guide says on Normal or Hard only. |
| Magnum Revolver | On a train cabin bed once earned. Evil Resource and the PSNProfiles guide say cabin 202; the TrueAchievements walkthrough says room 201 | Earned with rank B or better in Leech Hunter. |