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REFERENCE

Getting Started: The Mansion, Two Characters and Very Little Ammo

Game
The 2002 GameCube remake of the 1996 Resident Evil, and its 2015 HD Remaster.
Characters
Jill Valentine or Chris Redfield, each with a campaign of their own.
Difficulty
Picked by answering a question at the start; the first answer is Normal.
Golden rule
Burn or behead the zombies you kill, or they come back as Crimson Heads.

Which game this guide covers

  • This guide is for Resident Evil as Capcom remade it for the GameCube in 2002, and for the HD Remaster of that remake released in 2015 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC, and in 2019 for Nintendo Switch.
  • It is not a guide to the 1996 PlayStation original. The remake tells the same story in the same mansion, but it changes puzzles, adds areas and enemies, and adds the Crimson Heads.
  • The trophies and achievements only exist in the HD Remaster. The GameCube and Wii versions have none.

Jill or Chris

🔓 Jill Valentine
Eight inventory slots and a lockpick. Her defensive item is the Stun Gun, charged with Battery Packs. Only she can use the Grenade Launcher, and Barry Burton is her partner in the story.
🔥 Chris Redfield
Six inventory slots, high defense by one guide's account, and a lighter of his own instead of a lockpick. His defensive item is the Flash Grenade. Only he can use the Flamethrower, and Rebecca Chambers is his partner in the story.

The difficulty question

  • A new game does not show a difficulty menu. It asks how you like your games and gives you descriptions to choose from. On the HD Remaster the first answer is Normal, the second Easy and the third Very Easy.
  • One site says Very Easy and Easy give you fewer enemies, more ammunition, more healing items and more ink ribbons than Normal.
  • Hard opens after a clear (the guides differ on whether it must be on Normal; see Unlockables), from the Once Again option on the cleared save. The extra modes open the same way; see the Unlockables page.

Habits that keep you alive

  • Saving uses an Ink Ribbon at a typewriter, and ribbons are limited. Save before hard fights rather than in every room.
  • Item boxes are linked in the normal modes: what you put in one box can be taken out of any other.
  • Avoid fights you do not need. Ammunition is scarce, and many zombies can be dodged.
  • A zombie you kill can rise again later as a Crimson Head, faster and far more dangerous. Burn the body with kerosene and the lighter, or destroy its head, to stop that.
  • Defensive items such as the Dagger do not use an inventory slot and fire when an enemy grabs you. You can set them to be used automatically or by hand.
  • The HD Remaster has the original tank controls and an alternate scheme where you push the stick in the direction you want to go. You can switch during play.

Two smaller tips

  • One guide says you run a little faster with no weapon equipped.
  • One guide says to start every new run from the cleared save, with Once Again, so that the unlocks you have earned carry over.

Cross-checked

Cross-checked on 24 October 2026 against the Steam store page, Evil Resource's game modes and weapon pages, IGN's HD Remaster guide (tips, version differences and defense items), the PSNProfiles trophy guide, the TrueAchievements walkthrough, and the release data of GameFAQs and Evil Resource. The running-speed tip comes from the TrueAchievements walkthrough only; the Once Again tip from that walkthrough only; IGN's pages name the Once Again option only for unlocking costumes and a mode. Not from a playthrough: nobody here has played it.
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