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REFERENCE

Unlockables: Rewards, New Game+ and Raid Mode

New Game+
Opens after the credits; weapons, ammo and parts carry over.
Campaign rewards
Guns and custom parts; one guide says they wait in the weapon case on your next run.
Raid stages
Open as you clear the campaign's episodes, in blocks.
Raid difficulties
Chasm first; Trench after every Chasm stage; Abyss after every Trench stage.

What campaign trophies give you

TrophyTaskReward
The Dark ForestClear Casual or higherCharge Shot 3 custom part
The Shores of PurgatoryClear Normal or higherHydra shotgun
The Vestibule of HellClear InfernalRocket launcher with unlimited ammo
Surviving Deep DarknessClear Normal or higher without dyingAuto Loader, a part that removes reloading
Traces of TragedyScan 15 hand printsPSG1 rifle
Last VictimScan 30 hand printsG18 handgun
B.O.W. HunterDefeat 150 enemiesPC356 handgun
Dodge MasterDodge 20 timesBind 1 custom part (two guides)
Angry FistLand 10 fully charged physical attacksLong Magazine 2 custom part (two guides)
Research CompleteScan every enemy typeEdge Runner 2 custom part

New Game+

  • Finishing the campaign opens New Game+: a new run that keeps the weapons, ammo and custom parts you ended with.
  • Rewards from the table above become usable in the campaign; one guide says the guns turn up in the weapon case on your next run. Clearing Normal and then carrying the stronger kit into Infernal is the route the trophy guides suggest.
  • One guide says the hand prints you have scanned and your kill count for B.O.W. Hunter both carry over, so you can finish those over two runs. Another says New Game+ adds an outfit choice to the campaign menu.
  • The unlimited rocket launcher from an Infernal clear is for the campaign only, and one guide says only Jill can use it.

Raid Mode stages and difficulties

Clear in the campaignOpens in Raid Mode
Episodes 1–3IGN: stages 1 to 7. Berserker's GameFAQs guide: stages 4 to 7, with stages 1 to 3 open from the start.
Episodes 4–6Stages 8 to 12
Episodes 7–9Stages 13 to 17
Episodes 10–12Stages 18 to 20
The whole campaignBonus stage 21, The Ghost Ship

How Raid difficulties open

  • Two guides give the stage blocks above; they agree on everything except the first block.
  • Every stage starts on Chasm. Clearing all Chasm stages opens Trench, and clearing all Trench stages opens Abyss. Each step has its own trophy, and so does an S rank on every stage of each.
  • Your Raid level is shared by every character you play there. One guide says you can lower it from the character menu, which you need for the Low Level bonus once you outgrow a stage.
  • Results screens award bonuses: Low Level, No Damage, Genocide for killing everything, and Trinity for all three in one run. Bonus counts drive four trophies.

Raid characters and outfits

  • Trophies and level milestones in Raid Mode hand out new characters and outfits, so a long Raid grind fills the character menu as it goes.
  • Two guides say clearing The Ghost Ship gives Jill a pirate outfit and that an S rank on every Abyss stage brings in HUNK.
  • Jack Norman as a Raid character: Berserker's GameFAQs guide and PSNProfiles say he unlocks when you clear every Abyss stage; IGN says he unlocks when you own every rare weapon.

The Raid store and super rare weapons

  • Bonus points earned in both modes are spent in the Raid store on weapons, custom parts, ammo refills and capacity upgrades. Spending 1,000,000 BP in total earns Shop 'til Ya Drop.
  • One guide warns that the store's stock and prices change as your level rises and as you go in and out. Another says the console versions also let you sell weapons for BP.
  • The store sells three Rare Finders; buying all three earns Third Eye Open. One guide gives their prices as 120,000, 150,000 and 200,000 BP.
  • One guide says super rare weapons drop at random, and Legends Are Made, Not Born wants all of them. The guides list different sets. PSNProfiles, writing for the 2017 PS4 version: Grim Reaper, Drake and Muramasa. Berserker's GameFAQs guide, written in 2013: Muramasa, Drake, Pale Rider and High Roller.
  • The store also sells a rocket launcher; one guide uses it to land a 100,000-damage hit for That'll Leave a Mark. Store prices change as your level rises.

Cross-checked

Cross-checked on 24 October 2026 against IGN's unlockables, Raid Mode, store and achievement pages, the GameFAQs guides by Berserker and Moonlightnite, the PSNProfiles trophy guide and the official trophy and achievement lists. Two guides only: Bind 1 and Long Magazine 2 (IGN and Berserker), the stage blocks (IGN and Berserker), the pirate outfit and HUNK (Berserker and PSNProfiles). One guide only: the hand prints and kill count carrying over, Jill alone using the launcher, the store's rocket launcher for That'll Leave a Mark and the Rare Finder prices (PSNProfiles); the weapon case on the next run, the outfit menu, lowering your level and selling weapons (Berserker); the store's changing stock and prices (IGN). Infernal is left out on purpose: the guides do not settle whether it is open from the start. Not from a playthrough: nobody here has played it.
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