What it is: an underground chapter of chases and stealth. A worm-like creature hunts you through dark tunnels and broken pipes. Light keeps it away, so you run from one lit patch to the next; where there is no light, crouch behind cover and only move when it is not breathing in (you see particles when it is). One optional puzzle guards the chapter's Blade.
To find here: 1 Blade (the Sica), 2 Artefacts, 3 Charms and 22 Resonance Points, 28 in all.
Watch out: several Resonance Points sit in the middle of chase sections. If the creature kills you before the next checkpoint, you have to pick them up again.
1. Lost and The creature
Sub-chapters 1 and 2 · 4 Resonance Points
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1
Find a way out
Go forward and crouch through the long tunnel. Shortly after you jump a gap, going up a slope, a Resonance Point is on the right in a patch of light. Squeeze through the rocks, climb, and drop into the large area with a statue's head. After the scene, go down and through the doorway and tunnel on the right, then squeeze through the rocks to trigger the scene that introduces the creature.
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2
The first chase
Drop down and run to the lit area on the right, then to the next light once it has gone. Up the steps, crouch behind the rock and work right between cover while it is not breathing in, then run to the light. Before going up the next stairs on the left, check the area to their right for a Resonance Point. Go up, grapple over the gap and climb the rocks on the left for another, before you climb the right side to the hanging pipes.
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3
The tunnel and the doors
Jump into the broken pipe and over to the one sticking out of the wall. In the tunnel, when the creature appears ahead, back up into the light. In the long corridor with a light at the end, a Resonance Point is beside the first rock on the left. Head right toward the lit doorway; the creature chases you, so jump the gaps and wait in the light by the doors. A way opens on the right: grapple over, zigzag across the platforms as it pursues you, and grapple at the end; you fall to the area below.
2. False hope
Sub-chapter 3 · 1 Artefact · 5 Resonance Points
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1
The water wheel and the Minoan Queen
After you slide down the hill, a Resonance Point is in the middle of the path under a broken water wheel, by a wooden structure. Jump the gap and go under the wheel. After climbing the ledge on the right, follow the path round instead of jumping to the next ledge: the Minoan Queen is in a small cave or alcove, before you grapple up. Grapple up the white-marked rocks, turn right at once and drop down the ledge for 2 Resonance Points before jumping the gap.
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2
Stealth in the pipes
Run to the nearby light, drop down beside it, run to the next light and jump the gap. At the second light, look down at the cliff below you for a Resonance Point glinting in the dark. Then crouch and use cover; at the far right edge of the next area, one more is inside a broken pipe. Grabbing it without being caught is tricky. Run and jump to the light, climb the steps from light to light, and pull the shackle off your path with the Grapnel.
3. Minoan machinery
Sub-chapter 4 · 1 Charm · 5 Resonance Points
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1
Past the gears
Squeeze through the gap and turn left: a Resonance Point is behind the first rock, and another at the next light a few metres on. Crouch under the gears and shimmy; when you try to grapple to the light you fall, and the creature chases you again. Jump from platform to platform and grapple across the gap after the slide.
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2
The room with the lanterns
Climb the ledge and head for the lights: a Resonance Point is on the floor to your left. At the end of the hallway, break the boxes on the left to reveal a reflector and the ones on the right for a chest with Seal #3. Use the reflector to clear the growths in front of the door. On the path it opens, turn right at once for 2 Resonance Points before squeezing through the lit gap.
4. The architect and the Sica
Sub-chapter 5 · 1 Artefact · 2 Charms · 1 Blade · 8 Resonance Points
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1
Around the maze model
Go down the steps into the next room. Approaching the figure beyond the maze model triggers a scene, and you come away with a bracer that opens the doors ahead; the objective becomes Follow Daedalus' shortcut. Facing the staircase you came down, go left along the dark path: the Corrupted Mosaic glints in a doorway. Go right of the staircase on the dark path for a chest with Bead #3.
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2
The axe chalice room
Drop down the cliff left of the chest. Ignore the door on the right for now; open the door straight ahead and interact with the axe chalice for Pierced Coin #2. Open the door to its right for 2 Resonance Points. Go back to the door you skipped and open it; after a right turn, a Resonance Point is on the floor on the left by a tunnel entrance.
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3
Puzzle The optional bull pillar
Take the tunnel to the tomb. Jump the gap on the left and drop down for a Resonance Point, then cross to the main area. Facing the bull statue, climb the block on your left and jump to the first lit platform. Raise the sphere, switching to the beams with the d-pad if needed: green on the receptor at the base of the bull pillar, blue on the one below the pillar you stand on, red at the pillar at the back right, from where it bounces off a mirror to its target. A door opens at the statue's base. Go down and open the tomb for the Sica; a Resonance Point is to the left of it.
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4
The last chase
Back through the tunnel, go left up the steps and open the door at the end with the bracer. Go left, down the steps on the right, and grapple to the far ledge. Scale the wall, drop onto the pipe on the right, and run when the creature starts after you. Jump into the broken pipe on the left and grapple to the light after the slide. The next area has no light: sneak up through the small pipes, out of sight when it breathes in. In the dark area uphill, climb the left side for 2 Resonance Points. Grapple to the right side, go uphill and squeeze through the gap; one more is on the left. Be quick here. Then run to the gap in the rocks and on toward the light.
5. Collectibles in route order
- Resonance Point Lost. After the tunnel you crouch through and the gap you jump: shortly after, on the right, in the light.
- Resonance Point The creature. After the first escape and a long dark stretch, at the next lit area: take the right path, not the stairs on the left.
- Resonance Point Up those stairs, grapple over the gap and climb the rocks on the left, before the hanging pipes.
- Resonance Point After the tunnel where the creature ambushes you: in the long corridor, by the first rock on the left.
- Resonance Point False hope. After sliding down the hill: in the middle of the path under a broken water wheel.
- Artefact Relic of the Past: Minoan Queen Over the gap and under the wheel, straight on and up the right ledge: in the cave on the right, before the grapple point.
- 2 Resonance Points After grappling up, turn right at once and drop down the ledge, before jumping the gap.
- Resonance Point In the next chase, at the second light: look down at the cliff below.
- Resonance Point Same chase, next area: at the far right edge inside a broken pipe.
- Resonance Point Minoan machinery. After squeezing through a gap, turn left: behind the first rock.
- Resonance Point At the next light, a few metres from the last one.
- Resonance Point After the next escape, in the room with lanterns along the sides, on the left.
- Charm Seal #3 End of the same hallway: break the boxes on the right (the mirror is behind the ones on the left).
- 2 Resonance Points On the path the mirror clears, turn right at once, before the lit gap.
- Artefact Relic of the Past: Corrupted Mosaic The architect. After the cutscene, facing the staircase you came from, left of it on the dark path: in a doorway.
- Charm Bead #3 Right of the same staircase, on the dark path: a chest.
- Charm Pierced Coin #2 Drop down left of the chest, skip the door on the right, go through the door at the end: the axe chalice.
- 2 Resonance Points Through the door right of the axe chalice.
- Resonance Point Through the door you skipped: on the path before a tunnel on the left.
- Resonance Point Down the tunnel, jump the left gap and drop down the ledge.
- Blade Sica Blades from the Heroes' Graves #3. Solve the bull pillar in the same room; the chest in the tomb that opens.
- Resonance Point To the left of the Sica's chest.
- 2 Resonance Points In the last chase, after dropping down the pipes into the dark uphill area: climb the left side.
- Resonance Point Grapple to the right side, go uphill and squeeze through the gap: on the left.
6. Chapter 6 Completion
Cross-checked
Cross-checked on 7 October 2026 against PowerPyx's Chapter 6 collectible page, its puzzle solutions guide and its all-collectibles guide (all 26 August 2026), and GameSpew's full walkthrough by Richard Seagrave (27 August 2026). Both agree on the Blade, the two Artefacts and the three Charms and their order, and on the bull pillar colours. The Resonance Point count, the sub-chapter names and the checkpoint rule are PowerPyx's; the creature's behaviour and the stealth advice are GameSpew's. Names follow PowerPyx; GameSpew says a Seals, a Beads and a Pierced Coins charm. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.