Monster Hunter Wilds Complete Guide
Every monster, every weapon, every locale.
32 large monsters with their habitat, all 14 weapons, the hidden and event armor sets, and the five locales of the Forbidden Lands.
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Trackers
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Progress saves to this device. to sync it across devices and slots.
Collectibles & Trackers
Large Monsters
32 of the 34 large monsters (Omega Planetes and Gogmazios are not listed yet) with their species and the locales they appear in — tick them off as you hunt them.
14 · TrackerWeapon Types
The 14 weapons, what each one is actually about, and which ones reward patience over reflexes.
52 · TrackerHidden & Event Armor
The 14 armor sets the smithy never shows until you hold a rare traded material, and the 38 sets and pieces that only come from event quests, with the material or quest for each.
5 · TrackerLocales
The five regions of the Forbidden Lands and the weather cycle that changes what lives in each.
50 · TrackerTrophies
All 50 trophies with their grade and what each one asks for. The two golds are both crown hunts, and they are the whole platinum.
Guides & Reference
Getting Started
How a hunt actually works, why your first weapon choice matters less than you think, and the loop the whole game runs on.
GuideHunting Tips
Reading a monster, breaking the right parts, and the preparation that decides a hunt before it starts.
GuideAchievements
What the 50 trophies actually ask for, which ones are the long grind, and the two that will decide whether you go for the platinum at all.
GuideFAQ
Monster Hunter has a reputation for being impenetrable. Most of that is four questions nobody answers up front.
GuideLore
Monster Hunter usually keeps its story light. Wilds does not, so here it is — with the later turns hidden until you ask.
About this guide
Monster Hunter Wilds is a game about learning one fight at a time, and this guide is the checklist for that. 32 of the 34 large monsters with their species and the locales they live in (Omega Planetes and Gogmazios, added in Title Updates 3 and 4, are not in the tracker yet), the 14 weapon types and what each one actually asks of you — patience, timing, or a system to master — the hidden and event-quest armor sets with the material or quest that unlocks each, and the five regions of the Forbidden Lands with the weather cycle that changes which monsters you meet there. Tick a monster off once you have hunted it and the tracker follows you across devices and save slots. There is no best weapon here and no single right order; what there is, is a loop — hunt something, wear it, hunt the thing that would have killed you before — and a list of everything the loop contains. Written from public sources and cross-checked against several, with each page saying what it was checked against and where the sources could not settle a detail.