Chapter VII, Death It Sowed: a beach overrun by soldiers, a climb to a black temple whose doors open with skulls and mirrors, another stretch in the past as Theseus, and a trek through ruins to the end of the trial. It has five sub-chapters: Back to Leni, The whole damn army, A stage of skulls, The arena and Its ruins.
To find in Chapter VII: 1 Blade (the Khopesh), 4 Artefacts, 5 Charms and 22 Resonance Points, 32 in all. The arena sub-chapter has none.
Chapter VIII, Resonance: a short linear chapter with no collectibles; it is covered here so the route runs straight on to Chapter IX.
1. Back to Leni: the lever room
Sub-chapter 1 · 2 Resonance Points · 1 puzzle
-
1
Along the cliff
Follow the cliff to an apparent dead end and shimmy across the ledge on the left. Climb, swing over the gap with the Grapnel and climb again: a Resonance Point is ahead on the right. Grapple onto the tree stump to lower yourself into the room below, and check behind the second pillar on your left for another.
-
2
Puzzle The two levers
Turn the lever at the back of the room so the light hits the reflector ahead, then use the lever in the middle to tilt the second reflector so the beam points down at the floor plate. Stand on the lit plate, raise the sphere, switch to the beams, put the green beam on the green receptor at the top of the door and match the other two. Squeeze through and beat the nimble soldier on the other side; dodge his red attacks.
2. The whole damn army
Sub-chapter 2 · 2 Artefacts · 2 Charms · 1 Blade · 8 Resonance Points
-
1
The beach and the enemy camp
Go up the steps and down onto the beach. In its upper right corner, a body slumped against the rocks has the Tarot Card. Turn around: a chest beside the middle boat holds Bead #4. Leave the beach along the story path; before going downstairs, jump over the pillar on the left, beat the two enemies, and go round the last corner on the left by the cliff for a Resonance Point. Drop into the camp below and clear it for another. The sources disagree on this fight: PowerPyx counts 1 Resonance Point for it, EliteGuias 2. A broken building in the corner of the camp has one more.
-
2
Underground and the Kill Onyx
Pull the door open with the Grapnel, go up the steps and drop down the ledge; crawl under the rock straight to your left for a Resonance Point. Come back out, climb, jump and swing on, drop through the hole in the floor and crawl through the tunnel, pulling down the rocks to get out. Up the steps, go right and round the corner, crouch under the rock and climb the wall to the back of the ruins: the Kill Onyx is in front of the grate. Climb the ruins for a Resonance Point on the little roof, and check below the dead trees on the right for another.
-
3
Puzzle The Khopesh
On the other side of the area is a tomb with a bull pillar. Stand on the metal plate in front of it, put the green beam on the green receptor above the door and match red and blue to theirs. Go down and open the tomb for the Khopesh; a Resonance Point is to its left.
-
4
To the shore
Hug the cliff on your left, jump the gap and beat the soldiers. The next two groups of enemies, after a zipline, give one Resonance Point between them. The sources disagree here: PowerPyx gives that one point for the groups after the zipline, while EliteGuias gives 2 for the fight just past the gap after the Khopesh. Break the wooden barrier with the Grapnel and swing from tree to tree across the gap. After the double swing, take the steps down on the right to the shore, beat the soldiers there and open the chest in the corner for Arm Band #4.
3. A stage of skulls: the black temple
Sub-chapter 3 · 1 Artefact · 2 Charms · 5 Resonance Points
-
1
Puzzle The skull door
Grapple up the cliff, go right through the rocks and beat the soldiers at the temple entrance. Before the door, go right past it down the passage for the Stained Mosaic. Then stand on the plate in front of the door and shine the sphere's light: green dots on the door show the order for the skulls on the four pillars. Press them far right, second from right, far left, second from left. The eye on the door opens; interact with it.
-
2
Puzzle The light inside the temple
Go down through the sludge, squeeze through and beat the first group. Stand in the light and shine the sphere at the wall: one skull has a blue marking. Press it and the light moves. Soldiers break through a wall; beating them gives 2 Resonance Points. Stand in the new light on the left, find the next blue skull and press it. Interact with the pedestal in front of the door: it turns, and interacting again lets you move a mirror with the left stick. Put it in the middle position, above the green receptor. From the plate in front of the pedestal, aim green at the middle mirror, red at the left mirror and blue at the right mirror. Platforms appear down the hole.
-
3
The bottom of the hole
Jump down the platforms; a Resonance Point is on the metal beam you walk across. Grapple down, crawl under the gate, slide and grapple over the gaps. When you land by a door, leave it for now: turn around, jump to the small ledge on the column and across to the walkway for the altar with Pierced Coin #3, beside a big locked green gate. The door itself is stuck. Go back, jump the two platforms on the left, then to the second pillar and right for a Resonance Point; Bracelet #4 is in a chest on the stairs on the left, behind a tree. Squeeze through the metal gate and turn left at once for one more, then open the door on the right.
4. The arena and Its ruins
Sub-chapters 4 and 5 · 1 Artefact · 1 Charm · 7 Resonance Points
-
1
The arena, as Theseus
You play as Theseus again. Beat the warriors and move on into a central area where the worm creature appears. Crouch, use cover and only move when it is not breathing in. Each time you reach a light, the walkway to the central platform disappears, so keep working left to the third light. Then cross, ride the platform up and defeat Cercyon. Nothing to collect here.
-
2
The ruins
Back in the present, jump from the plank on the left and zipline. Shimmy along the wall and turn left for a Resonance Point on some rocks; another is in the middle of the nearby platform, and a third at the end of the stone arch (before you step onto the wooden walkway). Follow the walkway to a waterfall, grapple up, and pick up the one on the path straight ahead. Grapple up the marked wall, slide down onto the aqueduct and go right first, across the columns, for the Kouros Puppet on a wooden platform; the zipline to the left is the way on.
-
3
The big door and the boat
Zipline and swing twice, climb and go through either the opening or the gap on the right. Before the next ledge, go left (crouching) for a chest with Trinket #3. On top of the platform, with a big door ahead, a Resonance Point is under a tree on the right, and one more on the stone arch to the left of the wooden bridge. Open the big door and take the boat; on the far side, a Resonance Point is to the right of the door, in an alcove. Interact with the large sphere at the door and follow the corridor to the end of the chapter.
5. Chapter 8: Resonance
No collectibles
A short, story-heavy chapter, so this section stays brief to avoid spoilers. You follow an illuminated cable the whole way. At the church, interact with the book on the floor and walk into the dark hole. The surroundings shift several times; keep following the cable, and interact with Faro when you reach him. When you are back by the large Minotaur statue, follow the cable to the hole, go down the steps, grapple to the bottom and squeeze through the gap. There is nothing to pick up and no puzzle.
6. Collectibles in route order
- Resonance Point Back to Leni. Shortly after the start, after the Grapnel swing over a gap: ahead and to the right.
- Resonance Point Grapple down into the room: behind the second pillar on the left.
- Artefact Relic of the Present: Tarot Card The whole damn army. Upper right corner of the beach: interact with the body.
- Charm Bead #4 Turn around from the body: a chest by the second boat.
- Resonance Point Before going downstairs off the beach, jump the pillar on the left and beat two enemies; do not drop to the camp, go round the last corner on the left.
- Resonance Point Automatic, for clearing the enemy camp below.
- Resonance Point In the same camp, in a broken building in the corner.
- Resonance Point Pull down the door with the Grapnel, drop down the ledge and crawl under the rock to your left.
- Artefact Relic of the Past: Kill Onyx Out of the underground section, right and round the corner, crouch under a rock to the back of the ruins: in front of the grate.
- Resonance Point Turn back and climb the ruins: on the little roof on top.
- Resonance Point Below the dead trees on the right.
- Blade Khopesh Blades from the Heroes' Graves #4. Across the area, open the bull pillar with the sphere: the chest inside.
- Resonance Point Same room, to the left of the Khopesh's chest.
- Resonance Point Automatic, after beating the next two groups of enemies (after the zipline).
- Charm Arm Band #4 After the double Grapnel swing, the right path down to the beach: kill the enemies; the chest is in the corner.
- Artefact Relic of the Past: Stained Mosaic A stage of skulls. After the fight at the temple entrance, go right past the door.
- 2 Resonance Points Automatic, for the soldiers who break in during the temple light puzzle.
- Resonance Point On the metal beam you cross going down the platforms.
- Charm Pierced Coin #3 Down the big hole, under the gate and across two Grapnel swings: at the altar to the right of a big locked green gate.
- Resonance Point Back in the previous room, jump the two platforms on the left, then to the second pillar and go right.
- Charm Bracelet #4 Right after, on the stairs on the left: a chest.
- Resonance Point Squeeze through the gate and turn left at once: on the floor.
- Resonance Point Its ruins. After the zipline and the shimmy, turn left: on some rocks.
- Resonance Point On the nearby platform.
- Resonance Point At the end of the stone arch, before you get on the wooden platform.
- Resonance Point Over the wooden platform and up with the Grapnel: on the main path in front of you.
- Artefact Relic of the Past: Kouros Puppet After sliding onto the aqueduct, take the right path instead of the zipline on the left: on a wooden platform.
- Charm Trinket #3 After the zipline and the climb, through the opening or the gap on the right; up the platform, go left: a chest.
- Resonance Point Up the platform, facing the big door: turn right, under a tree.
- Resonance Point Same area, left of the wooden bridge: jump to the stone arch.
- Resonance Point Right after the boat crossing, to the right of the door.
7. Completion
Cross-checked
Cross-checked on 7 October 2026, and re-checked on 9 October 2026, against PowerPyx's Chapter 7 and 8 collectible page, its puzzle solutions guide and its all-collectibles guide (all 26 August 2026), GameSpew's full walkthrough by Richard Seagrave (27 August 2026), Vandal's guide and its black temple page, and EliteGuias' walkthrough. All four agree on the Blade, the four Artefacts and the five Charms, and on Chapter VIII having no collectibles; the skull order and mirror colours match Vandal's, the Resonance Point count, the sub-chapter names and the names are PowerPyx's, the arena and Chapter VIII route are GameSpew's, and where the sources disagree the text says so. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.