Grim Dawn Complete Guide
Cairn is still there, and so is everyone else.
Every devotion shrine by act, the ten masteries, the thirteen factions and the eleven nemeses. Updated for Fangs of Asterkarn.
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Trackers
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Collectibles & Trackers
Shrines · Normal
Every shrine a Normal playthrough can reach, by act, with the sub-area it sits in and what it wants.
58 · TrackerShrines · Elite
Three more than Normal — and the offerings change: the Aether Crystals of Normal become Aether Shards here.
66 · TrackerShrines · Ultimate
The full set, and the only difficulty where every shrine exists. Eight appear nowhere else; four want a Skeleton Key.
10 · TrackerMasteries
You pick your first at level 2 and your second at level 10, and the second one is final. Tick the ones you have actually taken to the end of a run — the list is short and the decision is not.
13 · TrackerFactions
Thirteen friendly factions across the base game and both expansions. Reputation buys discounts, quartermaster gear and extra quests — and one of these choices locks another out for good.
11 · TrackerNemesis Bosses
Nemeses only appear once you are Nemesis-standing with their faction, and they spawn in that faction's own ground. Eleven exist — but no single character can fight all eleven, because two of them belong to factions that exclude each other.
Guides & Reference
Beginner's Guide
Grim Dawn is generous about mistakes and terrible at telling you so. This is the short version of what it never says out loud.
GuideThe Campaign
Eight acts across the base game and its three expansions, and where each one starts and stops.
GuideDevotion
The system everyone tells you is important and nobody tells you how to feed.
GuideFangs of Asterkarn
The third and final expansion, ten years after release — and the reason half the guides you find are now out of date.
GuideWhat To Buy
Ten years of add-ons, in the order they arrived and in the order they are worth having.
GuideDifficulty & Endgame
Four difficulty settings and three separate endgames, which is more than most action RPGs have and more than most guides mention.
GuideFAQ
Ten years of forum threads, compressed.
GuideLore
Grim Dawn tells its story in notes you find on corpses. Here is the shape of it, without the spoilers that matter.
About this guide
Grim Dawn came out in 2016 and got its third and final expansion in July 2026. This guide covers what a returning or new player actually has to decide: every devotion shrine by act with what it asks for, the ten masteries and how the dual-class works, the thirteen factions, the eleven nemeses — and what Fangs of Asterkarn moved, because it moved more than the patch notes suggest.