- Controls
- A jump button, a sprint, a free camera and item switching without the pause menu.
- Presentation
- Rebuilt visuals, fully voiced cutscenes, expanded dialogue and re-recorded music.
- New
- Threads of Time, the Hall of Fallen Heroes, humming songs into the microphone, ZELDA NOTES.
- Kept
- Loading screens between the big areas of Hyrule, kept on purpose, Eiji Aonuma said.
Before you read
Controls and movement
Loading, time and the world
- Loading screens stay between the big areas, such as Kokiri Forest, Hyrule Field and Castle Town. Eiji Aonuma said in the September Direct that the team kept them on purpose, to keep the feel of the original.
- Inside an area, buildings and shops can be entered without a loading screen. In Castle Town, the square, the alleys and the shops form one connected place.
- Time keeps passing wherever Link is, towns included, so Castle Town goes from day to night. In the 1998 original, time stood still in towns.
- Hyrule Field keeps its broad layout but has new ground shapes: more rocks, ruins and height, and views that reach further across the field.
- Castle Town is busier than before, and its people have new things to say.
Sound, voices and looks
- Cutscenes are fully voiced, and Nintendo says the dialogue has been expanded. Previews describe new lines for Kokiri, Castle Town people and shopkeepers.
- Link himself is not expected to say much: two outlets that watched the September Direct said so.
- Nintendo calls the new music "symphonic orchestral music" and describes the soundtrack as re-orchestrated; previews describe recordings of real musicians in place of the 1998 original's synthesised sound.
- How big the band is depends on who you ask. Nintendo of America's store page and overview trailer news speak of full symphonic orchestral music. IGN's preview said the Kokiri Forest theme sounded like "just a handful of real musicians". The Guardian's preview called the soundtrack newly orchestrated without describing its size.
- The visuals are rebuilt from the textures up, in a detailed style between realistic and stylised. Link's new face divided people after the September Direct, and hands-on writers were still discussing it in October.
- Two previews reported the game running at 60 frames per second in the demo; Nintendo has not given a frame rate.
New features
How much is really rebuilt
- Sources describe the scale of the change differently. Nintendo of America says the game was "built from the ground up" for Nintendo Switch 2 and calls it "completely reborn", and IGN's September report also said remade from the ground up. Eiji Aonuma called it "a faithful interpretation" in the Direct, as The Verge and IGN reported. After playing, IGN's preview found it "far from a 1:1 remake", with redesigned challenges in familiar rooms. GamesRadar, after the Direct, said Hyrule looked largely unchanged apart from the visuals; NPR's preview called the mechanical changes "comparatively restrained"; Nintendo Life's preview found the basic geography broadly faithful; and Kotaku called it mostly a faithful reimagining.
- What every source agrees on: the main structure and the order of places look the same as in the 1998 original, while controls, presentation and many individual rooms have changed.