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Complete Guide · 14 Chapters · Platinum

Final Fantasy VII Rebirth Complete Guide

The Planet is a lot bigger than Midgar.

Fourteen chapters walked; bosses, 36 side quests, 169 world intel, 145 cards and Johnny’s 88 items tracked. Plus stagger, synergy, materia, Queen’s Blood and the platinum road.

PC · PlayStation · Xbox · Nintendo SwitchReviewed Every fact sourced

Action RPGPS5 · PC · Xbox · Switch 2Square Enix · 2024
14Chapters
169 across 7 regionsWorld Intel
61 · two playthroughsTrophies

Walkthrough

Collectibles & Trackers

Guides & Reference

Guide

Beginner's Guide

Difficulty, what the Grasslands are for, what to ignore until chapter 12 and the one habit that makes every fight easier.

Guide

Combat

The four bars the game shows you and the one it does not, and why blocking is a damage stat.

Guide

Characters

What each one is built to do, the mechanic only they have, and who to put together.

Guide

Weapons & Folios

Seven per character with the ability each teaches and the chest, shop, race or quest that holds it — plus the folio and party-level systems on top.

Guide

Materia

The five colours, where new orbs come from, and the pairings that matter more than any single orb.

Guide

Walkthrough

What each region opens, what to finish before you leave, and where the story stops letting you leave.

Guide

World Intel Guide

Nine kinds of intel, what each one gives and the order that wastes the least time.

Guide

Protorelics

Six chains of four, each built on a minigame, and the island at the end that only opens when all of it and all six summons are done.

Guide

Queen's Blood

The card game with 145 cards, the ranks, the deck that wins early and the one match with a trophy attached.

Guide

Minigames

The ones with trophies, the ones the platinum's hidden requirement wants, and the ones you can play once and forget.

Guide

Boss Strategies

Eight bosses that account for most of the game-overs, with the one thing that changes each.

Guide

Trophies

What The Planet's Hope asks for, in the order that costs the least time, and the four trophies that are the actual work.

Guide

Hard Mode

The rules that change, the chapters that hurt, and the MP economy that decides them.

Guide

Tips

Short, in no particular order, and all of them learned the hard way by somebody.

Guide

Lore & Trilogy

What this game covers of the 1997 story, what it changes, and what is known about the third part.

Guide

FAQ

Platforms, length, saves, the date, missables and the 2026 versions.

Builds & Strategy

About this guide

Final Fantasy VII Rebirth is the middle third of the Remake trilogy: fourteen chapters from Kalm to the Forgotten Capital across six open regions, seven playable characters, a card game people play more than the story, and a platinum that asks for nearly everything. Out on PS5 since 29 February 2024, PC since 23 January 2025 and Switch 2, Xbox Series X|S and Xbox on PC since 3 June 2026. This guide walks all fourteen chapters and tracks every boss, all 36 side quests, the 169 pieces of world intel, the 145 Queen’s Blood cards and Johnny’s 88 items, and explains the systems the game teaches badly: stagger, synergy, materia, Queen's Blood, hard mode and the 61-trophy road. Nothing is permanently missable — chapter select covers everything — so the point is order, not panic.

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