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GEAR REFERENCE

Equipment

Weapons, armour, accessories and Abyss Gear, as the sources describe them

At a glance

Weapons: five types; the loadout is two one-handed slots, one two-handed slot, a dagger, a ranged weapon and an ammunition slot.
Armour: four pieces (headgear, chest, gloves, footwear) plus the cloak, which some lists file under accessories.
Accessories: up to six: two rings, two earrings, a necklace and a cloak.
Abyss Gear: modifiers socketed into weapons and armour.
Upgrades: permanent Refinement at a Blacksmith, paid in materials; free and temporary Reinforcement at a Grindstone or an Anvil.
Not in the game: durability on main weapons, equipment weight, and transmog; dyes exist instead.
Unresolved: whether pieces of the same type differ in stats, and whether armour sets do anything. Both answers are in section 2.

1. Weapons and slots

Weapons sort into five types. The named weapons on this page come from best-weapon and Abyss Gear lists and the rewards our chapter pages already record.

Type What it covers
One-HandedSwords, axes, hammers, rapiers
Two-HandedLongswords, spears, halberds, greataxes, greathammers, banner pikes
RangedBows, hand cannons, muskets, pistols, shotguns
ShieldsTheir own type
DaggersTheir own type

Another filing splits the same weapons a little differently: Bows, Daggers, Firearms, Hand Cannons, One-Handed Weapons (where it adds maces to swords, axes, hammers and rapiers), Shields, Two-Handed Weapons, and a separate heading for Unique Weapons. Weapons are obtained from equipment shops, loot from enemies, chests and exploration, blacksmith crafting, and unique weapons from chests and quests.

The slots

The weapon screen is split in two. The top holds one slot for a two-handed weapon and two slots for one-handed weapons, and those two can be a pair of one-handers or a weapon and a shield; every equipped weapon can be swapped mid-fight. The bottom holds one slot for a dagger, a stealth tool rather than a weapon in its own right, one for a ranged weapon and one for the ammunition type, which changes what the shot does. Since patch 1.08.00 there is also a tool slot, below the secondary weapon slot in the quickslot menu, for the logging axe, mallet, shovel, broom, scythe, pickaxe, drill or chainsaw and fan, which used to take the secondary weapon slot; the same patch moved the mask and circlet quickslots to the armour tab. One observation about pairing: maces and axes seem to have a much higher attack speed next to a shield than next to a sword.

Tier list of weapon types

With its own caveat: it is based on early-game impressions and will grow.

Rank Weapon type Reason
SDual weaponsCombos that chain easily and are quick to learn
STwo-handedHeavy damage against groups and bosses alike
AOne-handedVersatile, weaker at clearing groups
AUnarmedStrong, but stamina-hungry with more involved combo chains
BSpearGood single-target damage; its defence leans on a counter stance that ranged enemies and groups get around

The best-rated weapons, with their stats

Four stats per weapon (Attack, Attack Speed, Move Speed, Crit Rate). Where it is known where one comes from, that is in section 8. A dash means 0.

Weapon Type Attack Attack Speed Crit Rate Note
Sword of the LordOne-handed30Lv.2–
Sword of the WolfOne-handed34––
Tauria Curved SwordOne-handed34––Carries the unique Abyss Gear Crow's Pursuit
Righteous VerdictTwo-handed23Lv.2Lv.3Comes with three Abyss Gears
DarkbringerTwo-handed39–Lv.3Comes with three Abyss Gears
Rhinard CannonSpear13–Lv.1
Vow of the Dead KingSpear35–Lv.4Includes Malicebane I
Noble Man's BowRanged34–Lv.1
Golden-Knotted Ancestral BowRanged33––
Warspike BowRanged30–Lv.2
Combat God's Plate GlovesUnarmed–Lv.1–Move Speed Lv.4; special effect Lightning Affinity

One inconsistency inside the same source: its armour database lists the same Combat God's Plate Gloves as DEF 7, ATK 19, CRIT +1 and no speed levels at all. This page does not pick one.

2. Armour

Slots

There are four armour slots, and each tends to give something different: Headgear has the least defence, Chest Armor the most, and Gloves and Footwear are the pieces that carry an Attack stat. The cloak is counted either as a fifth armour slot (Headgear, Gloves, Body Armor, Cloaks and Footwear) or as one of the six accessories, depending on the list. Beyond the rings, earrings and necklace there are two more slots: a Glasses slot, which only Master Du's Circlet and a handful of Crowns fit, and a Packs slot for a tool that gives you a skill on LT + RT (L2 + R2, or B) and can be upgraded with the Kuku Pack at Kilnden Workshop in Hernand.

Stats

Armour has eight stats: DEF, ATK, ATK SPD, Move SPD, CRIT, and Lightning, Ice and Fire resistance. Speed, crit and resistances are levels rather than percentages, written as +1 on the armour table and as Lv.1 on the weapon and accessory tables. The levels are capped: Movement Speed tops out at Lv 15, and Attack Speed and Critical Rate each have a maximum too; a min-maxed Kliff build aims for Lv 15 in Critical Rate, Attack Speed, Movement Speed and elemental resistance, and says stacking fire resistance can make you immune to fire.

The Attack stat on gloves and boots is read differently by the two sources. Game8 says it raises your offensive output. VULKK says it counts only when you hit with that limb unarmed: gloves for punches, boots for kicks.

Three materials

Armour comes in Plate, Leather and Cloth. What each material gives, and what it costs to refine:

Material What it gives Refinement materials
PlateThe highest defence; Daze Immunity on headgear; Fire Resistance Lv 3 on cloaksIron Ore, Copper Ore, Large Bones, Bismuth Ore
LeatherMiddling defence (99 combined for a fully upgraded five-piece set); Lightning Resistance Lv 1 on every piece, Lv 3 on cloaksThin Hides, Thick Hides, Small Bones, Sturdy Hides
ClothThe lowest defence (69 combined, fully upgraded); two extra levels of Movement SpeedCloth Pieces, Fleece, Feathers, Long Hair Hides

Every tier past +4 also needs Abyss Artifacts, whatever the material.

Do pieces differ in stats? Two answers

Game8: a number per piece

Game8's database lists over 200 pieces with their own figures, and pieces of the same material and slot do not all match. Chest pieces on its table: Solas Plate Armor DEF 41, Official Knight's Plate Armor DEF 41, Ashad Plate Armor DEF 41, Blackwing Leather Armor DEF 12 (Move SPD +1, Lightning RES +1), Jackals' Leather Armor DEF 3 (Lightning RES +1), Hernandian Attire DEF 3. Footwear: Solas Plate Boots DEF 17, ATK 36, Move SPD +3; Ashad Plate Boots DEF 21, ATK 34; Hungering Fang Leather Boots DEF 4, ATK 16, CRIT +1. The table does not say at what refinement level each number was taken.

VULKK: the same stats, so wear what you like

VULKK's catalogue says there is no statistically best armour or accessory, because everything has the same stats with a few balanced variations, and its armour guide says all pieces of a given material have identical defensive stats and bonuses; looks are the difference. VULKK writes each stat as a range from base to fully refined (Besnet Cloth Armor DEF 4 → 19, Frenoa Plate Armor DEF 4 → 41, Red Rider's Plate Armor DEF 8 → 39, Kuku Flame-Resistant Armor DEF 4 → 38), so its own numbers show plate chests landing at 38, 39 and 41.

The two accounts do not agree and this page does not settle it. What can be said is only what each shows: Game8 prints one figure per piece and does not state the refinement level; VULKK prints base and maximum and calls the differences balanced variations. Vandal sides with VULKK: fully upgraded, every light armour gives the same defence and every heavy one the same, higher figure, and weapons of one type hit equally hard at the same upgrade level.

Set bonuses

Game8 says a full set gives no bonus and sets are mostly a matter of looks, and VULKK names dozens of sets without any bonus; Fextralife speaks of special armour sets with unique effects and/or looks, naming the Frostcursed Armor Set but not saying what an effect is.

Cold regions: ice-resistant gear

Freezing environments slow stamina recovery and drain stamina faster; the bosses Beloth and Ator are fights where that applies. The ice-resistant pieces:

Piece Slot Stats Where
Kuku Ice-Resistant ArmorChestDEF 18, Move Speed Lv.2, Ice RES Lv.10Crafted through Grimnir from a Frostcursed Plate Armor; the recipe unlocks by liberating the Sanctum of Devotion in Delesyia
Frostcursed Plate ArmorChestDEF 14, Move Speed Lv.2, Ice RES Lv.7Chest in Misthard Cave, Demeniss; since patch 1.13.00 it can also be crafted from a recipe
Reindeer CloakCloakDEF 18, Move Speed Lv.1, Ice RES Lv.5Chest in a cave sealed by a Bismuth rock in Everfrost Basin, north-west of Kharonso
Bear Hide CloakCloakDEF 3, Ice RES Lv.5Not known
Official Knight's Cloth CloakCloakDEF 18, Ice RES Lv.3Keglord, in the quest Nightmare on Stage
Frostward IAbyss Gear (armour)Ice Resistance Lv 1Crafted by a witch with the blueprint from the Reachwood Ruins dispatch

There is also the Frostcursed Plate Cloak (Ice Resistance Lv 5, Movement Speed Lv 1; VULKK gives DEF 6 → 18, while Vandal says it cannot be refined) from a chest in a crawlspace at the Sanctum of Expiation, west of Tariv on the Hernand–Demeniss border.

3. Accessories

Four accessory types and six slots per character: two rings, two earrings, one necklace and one cloak. Their stats are Defense, Attack, Move SPD, ATK SPD, CRIT and the three resistances, plus regeneration: necklaces up to +0.4 Spirit a second, earrings up to +0.8 health a second, rings up to 8% faster stamina regeneration. Cloaks have no Abyss Gear sockets but refine all the way, and that plate cloaks carry Fire Resistance Lv 3 and leather cloaks Lightning Resistance Lv 3.

Accessory Type Game8's stats VULKK's stats (base → refined) Where
Witch's RingRingATK 3, ATK SPD Lv.4Attack 0 → 3, Attack Speed Lv 0 → 4, Stamina Regen 0 → 6%Goyen, Nest of Valor, Chapter 9
Mark of DarknessRingATK 2, ATK SPD Lv.2Attack 0 → 3, Attack Speed Lv 0 → 4, Stamina Regen 0 → 6%Puzzle strongbox at Windmere Manor, north-west Demeniss
Greymane's EarringEarringDEF 10–Goyen, Chapter 9
Ancient EarringEarringDEF 2, Move SPD Lv.1Defense 0 → 6, Movement Speed Lv 0 → 4, Health Regen 0 → 0.6/sNot known
Earring of Dark MagicEarring––Hexe Marie, Chapter 9
Necklace of LightningNecklaceATK 5, CRIT Lv.4–Not known
White Lion NecklaceNecklace–Attack 0 → 5, Critical Rate Lv 0 → 4, Spirit Regen 0 → 0.3/sThe White Lion, a legendary beast south of Varnia, east of the main road
Stardust NecklaceNecklace––Purifying Blackstar, Chapter 9
Radiant NecklaceNecklace––Ashen Steps, Chapter 8
Hungering Fang Leather CloakCloakDEF 3, Lightning RES Lv.3–Ludvig, Chapter 7
Jackals' Cloth CloakCloak––The Pailune safe house, Chapter 7
Scorchflame Plate CloakCloak–Defense 0 → 12, Fire Resistance Lv 5, Movement Speed Lv 1 → 2Chest behind a trick wall at Silent Falls Hideout, near Twilight Grotto

Where the two columns disagree (Mark of Darkness, Ancient Earring), the numbers are printed as each source has them. Game8 prints a single figure without a refinement level; VULKK prints a range.

4. Abyss Gear

Abyss Gear is items slotted into an equipment socket for a bonus effect, and the main way to customise gear. The slotting goes through a Witch with the recipe, such as Elowen.

Sockets

Every piece for a given armour slot has the same number of sockets: headgear 1, chest 3, gloves 2, footwear 2, cloaks none. For weapons: an Aeserion Mace with three sockets, an Aeserion Spear and a Bow of the Fleeting with five, and a Balgran Shield with two. Unlocking a socket costs money, and each further socket on the same piece costs more than the last; moving gear between sockets and crafting it are free.

Kinds and tiers

The effects come in four kinds: weapon skills, each tied to one button input on one weapon type; stat boosts, offensive (Attack, Attack Speed, damage against an enemy type) or defensive (Defense, damage reduction, resistances); non-combat boosts (climbing and swimming speed, gathering yields, EXP and Trust gain); and passives that raise the damage of one attack or add something to an elemental attack. Game8 lists tiers I, II and III; VULKK says generic gear comes in four tiers, I, II, III and Greater.

Going up a tier is done at a Witch, Elowen among them. Synthesis, for example: two Haste I become one Haste II, provided the Witch has the recipe. A Tier II Fusion turns two Tier II gears into one random gear of Tier II, III or Greater. Recipes come from dispatch orders. Some gear is restricted to a slot: Insight, Malicebane and Destruction go in weapons, gloves or footwear; Infinite Arrows only in bows; Gourmet, Aptitude and Haste only in body armour.

Where it comes from

Mostly inside the unique weapons and armour you find or earn from quests, plus treasure chests in the Abyss, and many Back Alley Shops sell one unique gear at a high price, such as Wound of Darkness at the Back Alley Shop in Port Delesyia for 40 Silver.

The best picks

The general advice is not to stack the unique gears with each other but to pair one with Momentum, and to add Stamina Transference gear if you want to use Shadow Claw or Hound's Claws often.

Gear Group Effect Source
Greysoul HowlingUniqueA phantom of Goyen repeats your Turning Slash; staggers bossesExtracted from the Fated Shadow sword, Goyen's reward in Chapter 9
Shadow ClawUniqueClaw sweep around you; the pick against bossesBlack Fang, in the side quest Legendary Wolf
Wound of DarknessUniqueThree forward blades of dark energy; high damage and stagger, heavy on SpiritBack Alley Shop, Port Delesyia, 40 Silver
Hound's ClawsUniqueWider claw sweep; the pick against groupsHemon Beindel, in the side quest The Hellhounds
GroundsurgeUniqueFrontal-cone ground shatter with high stagger; low damage unless the weapon itself connectsExtracted from Melted Ambition, Myurdin's reward in Chapter 7
Insight I / II / IIIOffensiveCritical Rate Lv 1 / 2 / 3Tier 3 by fusion at Elowen
Malicebane I / II / IIIOffensive+4% / +8% / +12% damage to mighty foesFrom the Wolf's Fang sword in Chapter 7; Vow of the Dead King also carries Malicebane I
MomentumOffensive+35% Turning Slash damageThe Leather Helm of the Fallen Kingdom, from a chest in the Sanctum of Benediction
Infinite Arrows I / II / IIIOffensive20% / 40% / 60% chance not to consume an arrow; II plus III together reach 100%; since patch 1.08.00 it also works for bullets and cannonballsCrafted at Elowen
Destruction I / II / IIIOffensiveAttack +1 / +2 / +3Tier 3 by fusion at Elowen
Gourmet I / II / IIIUtilityFood Effect Lv +1 / +2 / +3 (about 15% more healing at III)The Animal Meat Life Challenge
Aptitude I / II / IIIUtility+10% / +20% / +30% Skill EXPFrom the Plate Boots of the Shadows; higher tiers at Elowen
Haste I / II / IIIUtilityMovement Speed Lv 1 / 2 / 3From armour such as the Blackwing Mask; higher tiers at Elowen

Other gear, with its effect

Gear Effect
Aegis I / IIIDamage Reduction 1.0 / 3.0
Fortification I / IIIDefense 3 / 9
Fortitude IGuard stamina cost −3%
Breath of Life IHealth +1 a second
Composure IISpirit +0.2 a second
Frostward IIce Resistance Lv 1
Fortune I+10% Silver gain
Ascent IClimb speed multiplier 2%
Crow's PursuitA murder of crows attacks nearby enemies (the Tauria Curved Sword's gear)
Flames of JudgmentFlame sparks for extra fire damage
Frost SpikeA wave of frozen spikes in a frontal cone
Howling of ChaosA sonic shockwave that applies Confusion (a Chapter 5 reward)
Ancient RetributionAn ancient sentry weapon fires on enemies from above

Two meanings of "extract"

The word is used for taking a gear out of the item it came in (Greysoul Howling out of the Fated Shadow, Groundsurge out of Melted Ambition). Extraction proper is a different feature: lowering an item's refinement level to get materials back. It is done at any Smithy, or with Alec at the Greymane Camp once the camp quest Second Upgrade: Gathered Will is done; the item must be in your inventory, not locked and not equipped; it works on armour, accessories, melee weapons, ranged weapons and shields; there is no fee; you get back about 70% of the ordinary materials and all of the special items; you keep the item and whatever is socketed in it; and you cannot go below the refinement level the item arrived with (for example, Aeserion gear arrives at level 5 and stays there or above).

5. Refinement and reinforcement

Two different things with two different names, and the sources keep them apart. Refinement is the permanent upgrade at a Blacksmith. Reinforcement is the free, temporary top-up at a Grindstone or an Anvil.

Refinement

Refinement raises an item's stats and costs no currency, only materials, which come from logging, mining and vendors. At a smithy you pick the item, the right-hand panel lists what it needs, and handing the materials over completes the upgrade. Non-unique items can also be refined with a duplicate; unique weapons cannot and need their own materials. Since patch 1.06.00 a duplicate only takes an item up to the level just before Abyss Artifacts are needed. Patch 1.01.00 added the Refinement Token, from certain main and faction quests, which refines an item up to stage 4 with no materials, and patch 1.08.00 added a way to refine instantly with a chosen method without picking the materials one by one. The first Blacksmith is Turnali in Hernand, who our Chapter 1 page has working with Iron Ore. The material lists per armour type are in section 2, along with the note that every tier past +4 needs Abyss Artifacts.

Each item has a refinement level from 0 to 10, and the 1.06.00 patch notes use an item refined to level 10 as their extraction example. What else is known: stats are written as base → fully refined (King's Dagger Attack 12 → 34, Kuku Flame-Resistant Armor DEF 4 → 38), with +3, +4 and +5 tiers mentioned; our Chapter 9 page suggests refinement level 7 or higher on weapon and armour before Goyen; a Hernand Refinement Token is among the Chapter 5 rewards, and Aeserion gear is already at level 5 when you craft it.

Reinforcement

From the verified answer in our FAQ: a Grindstone sharpens the weapon (the prompt reads "Reinforce Weapon") and an Anvil repairs armour, each filling a Reinforcement value that drains as you hit and get hit. It is free, and it wears off. Patch 1.04.00 reduced the attack and defence it adds. They stand in camps, bandit hideouts and outside boss arenas; early on, an Anvil at Bloomwood Ranch and a Grindstone at Timberturner Wainwright, south-east of Hernand. There is no portable anvil and no repair fee.

6. Durability and weight

Only some weapons have a durability stat, shown when the item is selected in the inventory, and they are the makeshift ones, banners among them, not swords or spears. Each hit takes one point off; at zero the weapon breaks and disappears from the inventory. Since patch 1.11.00, rare equipment you lose (from chests, quests and the like) turns up for sale in shops within seven days. An item marked Irreparable cannot have its durability restored. Main weapons never wear out. Armour and weapons have no weight either; heavy plate moves like cloth.

7. Appearance: transmog and dyes

There is no transmog: equipped armour keeps its own look and cannot borrow another piece's. What can be hidden: face accessories, toggled per character in the settings menu; headgear, with the Headgear Visibility option added in patch 1.02.00 (Always Show, Show in Combat, Hide in Cutscenes, Always Hide); and weapons on the back, with the Weapon Display option added in patch 1.03.00. Armour sets mostly matter for how they look (section 2 has the one claim of set effects).

What does exist is dyeing, which changes the hue, shade, material and repair level of many parts of an outfit, most weapons and secondary weapons (since patch 1.13.00), and the horse's armour. It is done at Dyehouses, each specialising in one hue with one alternative material; Oliver the Dyer, at the Greymane Camp after an upgrade and a quest, applies any colour you have already come across. A dye is not used up; it unlocks the colour for good. Hues are unlocked at dye vendors and come in shades (five bottles per hue: Bright, Rich, Regular, Dark, Deep), plus ten greyscale dyes on their own. Dyes come from vendors and Provisioners, from Dyer NPCs at 100 Trust, from houses and shop shelves, and from a Cauldron using pigment herbs and beetles.

Since patch 1.06.00 Kliff can wear some of Oongka's outfits, and since patch 1.13.00 Oongka can wear most of Kliff's. Patch 1.13.00 also let Damiane wear some boss outfits (the guardian of Odeck, the Dark Marksman and one piece of the Masked Liberator) and Kuku equipment.

8. Named gear and where it comes from

Every item below is named by a source together with where it comes from. Nothing here is a hidden item, a secret drop or a set with a bonus, because no source describes one.

Story rewards, from the chapter pages

Each of these is on our chapter walkthroughs. Stats in brackets are from the tables in sections 1 to 3.

Item What it is Chapter and source
Sword of the LordOne-handed sword (Attack 30, Attack Speed Lv.2)Chapter 2, Kailok the Hornsplitter
The Grove's ThornOne-handed maceChapter 5, the quest Uninvited Guest
Tauria Curved SwordOne-handed sword (Attack 34), with Crow's PursuitChapter 5, Crowcaller at the Skybridge in Toward the Nest
Blackwing Leather Armor, Blackwing MaskChest (DEF 12) and headgear (DEF 4)Chapter 5, with the sword above
Shield of BetrayalShieldChapter 6, Cassius Morten
Jackals' Leather Helm, Leather Armor, Cloth CloakHeadgear (DEF 3), chest (DEF 3), cloak; works as a disguise until you fightChapter 7, the Pailune safe house
Hungering Fang Leather Cloak and BootsCloak (DEF 3, Lightning RES Lv.3) and footwear (DEF 4, ATK 16, CRIT +1)Chapter 7, Ludvig
Melted AmbitionA sword; Groundsurge is extracted from itChapter 7, Myurdin
Ignir, Solas Plate Armor, Solas Plate BootsIgnir is a spear on Game8's chapter page and a sword on PowerPyx; chest (DEF 41) and footwear (DEF 17, ATK 36, Move SPD +3)Chapter 7, One-Armed Ludvig
Golden VanguardA two-handed spearChapter 8, Ashen Steps
Shackle of MightSwordChapter 8, Fortain
Official Knight's Plate Armor, Leather Boots, Leather GlovesChest (DEF 41), footwear, glovesChapter 8, Lucian Bastier
Eclipsed Solas Plate GlovesGloves (DEF 17, ATK 36)Chapter 8, Bastier
Mace of AmbitionOne-handed mace with a fire weapon attackNear the top of the Spire of Clockwork after Bastier, Chapter 8
Witch's Ring, Greymane's EarringRing and earring (section 3)Chapter 9, Goyen
Fated ShadowSword carrying Greysoul HowlingChapter 9, Goyen
Earring of Dark Magic, Crow WhispererEarring and a two-handed weaponChapter 9, Hexe Marie
Stardust NecklaceNecklaceChapter 9, purifying Blackstar
Twisted VerdictTwo-handed swordChapter 12, Caliburn

Weapons with a unique effect

Weapons whose built-in Abyss Gear is unique to them. Most of the elemental spears consume a charge per use. Kuku editions are crafted at Kilnden Workshop in west-central Hernand.

Weapon Type Effect Where
Soul SpearSpearSoul Liberation: five damaging souls in a forward arc on a finisherTomb of Frozen Souls, a Hidden Place in the Everfrost mountains, western Hernand
Electro-Mecha SpearSpearLightning weapon attackBoarded-up chest under an A.T.A.G. garage north-west of Snaketail Wall, Gorthak Territory, Delesyia
Electro-Mecha LongswordTwo-handed swordLightning weapon attackA Machina Knight at Marni's Outpost, northern Delesyia
Lightning GreathammerGreathammerLightning weapon attackThe Crimson Desert Politics faction quest The Rampaging Goldenscales
Laser Cannon SpearSpearFocused Beam: a penetrating laser on hitMission Dispatches to Marni's Masterium after Chapter 11
Kuku Laser Cannon SpearSpearFocused Beam, Kuku editionCrafted at Kilnden Workshop
Disruptor SpearSpearCog Disruptor Wave: electromagnetic pulses that break machinesWeapon stand at Grunlore Outpost, Gorthak, Delesyia
Kuku Disruptor SpearSpearCog Disruptor Wave, Kuku editionBlueprint from Marek at the end of the Ironflame Orcs faction quest Pot and Weapons
Flame SpearSpearFire weapon attackDrops from enemies that carry them, mostly Black Bears
Kuku Flame SpearSpearFire weapon attack, Kuku editionCrafted at Kilnden Workshop
Lightning SpearSpearLightning weapon attackStand at the Blackwall Bandit Camp near Skallcove, north-east Pailune
Kuku Lightning SpearSpearLightning weapon attack, Kuku editionCrafted at Kilnden Workshop
Bismuth SpearSpearBismuth Affinity: bismuth damageWeapon stand at the Well of Enlightenment, Forebearer's Barrens
Kuku Bismuth SpearSpearBismuth Affinity, Kuku editionCrafted at Kilnden Workshop
Propeller SpearSpearGale Burst: a forward gust that knocks the target backStand in the turret above the teleporter at the Aeronautical Research Base
Kuku Propeller SpearSpearGale Burst, Kuku editionCrafted at Kilnden Workshop
Gale ShieldShieldStormy Retribution: a gust of wind on Shield BashTable in an alcove at Redsand Helmhole, north-east of Tomasso, Tashkalp
Shotgun ShieldShieldIronwrath: a shotgun shell on Shield BashTable at the back of the workshop at Helmara, north-east of Tomasso
Shield of RingingShieldDeafening Retribution: dazes enemies on Shield BashTable in a tent at The Laughing Marionette circus outside the Demenissian capital
Drake ShieldShieldDraconic Retribution: dragonfire on Shield BashTable at Flame Knights Castle, western Demeniss, after Tristan
Runewalker ShieldShieldRunic Retribution: a laser pulse on Shield BashIn front of the Kharonso Equipment Shop, free, after Vordis
Eastern Witch's FanFanStorm Caller: clears the skyChest in an unmarked cavern on the south-east coast of the Serpent Marsh
Air BlasterCannonA blast of air that knocks enemies backDrops from the Wyvernflames who carry them at Fort Windridge

A min-maxed Kliff, and where each piece is

The pieces of a min-maxed Kliff build, with the location of each.

Piece Stats (base → refined) Where
Aeserion MaceAttack 11 → 33, Critical Rate Lv 1 → 2; three socketsCrafted from the Aeserion Gear Blueprint, which covers all ten Aeserion weapons: a chest near a ruined mural beneath the Serpent Shrine, off the south-west coast of Delesyia
Aeserion SpearAttack 12 → 35, Attack Speed Lv 1, Critical Rate Lv 1 → 2; five socketsSame blueprint
Balgran ShieldDefense 2 → 14, Attack Speed Lv 1 (only while holding shield and one-hander), Movement Speed Lv 1; two socketsComes with the Deluxe Edition
Bow of the FleetingAttack 10 → 30, Critical Rate Lv 1 → 2; five socketsCrafted after learning the recipe from Ranged Weapons of the World – Bows, Vol IV, sold at the Back Alley Shop in Muiquun
King's DaggerAttack 12 → 34, Attack Speed Lv 1, Critical Rate Lv 5 → 9Chest beneath the headstone at Totemfelt, just north of Pailune City
Dark Ringleader's Cloth HelmDefense 0 → 12, Movement Speed Lv 1; one socketShadowheart Grotto, a waterfall cave north of The Witchwood, western Hernand
Kuku Flame-Resistant ArmorDefense 4 → 38, Fire Resistance Lv 10, Critical Rate Lv 2 → 3Crafted at Kilnden Workshop in Hernand with the blueprint from the Sanctum of Deliverance
Tariv Cloth GlovesDefense 0 → 12, Attack 9 → 27, Attack Speed Lv 2 → 3; two socketsTailor's Shop in Tariv, north-west Demeniss, once you reach 100 Trust with her
Tariv Cloth BootsDefense 0 → 12, Attack 9 → 27, Movement Speed Lv 2 → 3; two socketsSame shop, same condition
Rabbit Cloth BootsDefense 0 → 12, Attack 8 → 26, Movement Speed Lv 3 → 4; two socketsThe Tailor at the Demeniss Wildlife Park, south of the region's capital

Armour added in patch 1.13

The 1.13.00 update (4 July 2026) added these pieces for Kliff, Oongka and Damiane. Defence is given as base → fully refined. The list is not complete: the patch notes count 16 pieces of armour and 3 of headgear, 8 more pieces of armour, and 20 boss pieces (the Tarandus the Ashen, Unyielding Hero and Knight of Carnage outfits, five pieces each, three of the Martial Monk and two of the grand general of Demeniss), and add crafting recipes for the Lightning Bolt, Scorchflame and Frostcursed Plate Armor.

Piece Type Defense Where
Besnet Cloth ArmorCloth chest4 → 19Equipment Shop at Burhum
Besnet Plate HelmPlate helm2 → 21Equipment Shop at Burhum
Blacksmith's Leather ArmorLeather chest5 → 31The Quartermaster at the Greymane Camp
Devan's Cloth ArmorCloth chest3 → 20Greymane Contribution Office
Grave Robber's Leather ArmorLeather chest3 → 32Back Alley Shop, Pailune City
Boren Leather HelmLeather helm3 → 16Back Alley Shop, Pailune City
Greymane Light ArmorLight chest (added in 1.12)7 → 30Greymane Contribution Office
Huskall Leather ArmorLeather chest7 → 30Equipment Shop in Thalwynd, Calphade
Lonely Bomb Leather ArmorLeather chest5 → 31The Lords of the Unclaimed Lands faction quest The Faceless
Mardain Leather ArmorLeather chest3 → 32Greymane Contribution Office
Martial Artist's Cloth GarbCloth chest3 → 32The Training Challenge Steel Grip Against the Chest
Counterweight Leather GlovesLeather gloves3 → 16 (Attack 1 → 18)Chest behind a grate at the Sanctum of Temperance
Oak Barrel Leather ArmorLeather chest7 → 30The Life Challenge Traveler with Oak Barrels
Bobfett Plate HelmPlate helm5 → 18Helm Shop at Stronghelm Forge, eastern Demeniss
Red Rider's Plate ArmorPlate chest8 → 39Solving the Maze of Dawnreach, Tashkalp
Red Rider's Plate HelmPlate helm7 → 17The Demeniss Requests faction quest Horse Outside the Manor
Stein Leather ArmorLeather chest5 → 31The Hernand Request faction quest Path Crossing the River
Valnos Leather ArmorLeather chest7 → 30Greymane Contribution Office
Vildyne Leather ArmorLeather chest7 → 30The Sword Challenge Sword of Trials IV
Blinding Arrows Light Leather ArmorLeather chest (Damiane)7 → 30Equipment Shop at the Bloodsteel Camp
Duskmoon Cloth ArmorCloth chest (Damiane)4 → 19Solving the Smoking Lands Desert Mouth Maze
Frenoa Plate ArmorPlate chest (Damiane)4 → 41The Gun Challenge When Lightning Strikes V
Rivenheim Cloth ArmorCloth chest (Damiane)3 → 20Solving the Ancient Rift Maze
Rovenia Cloth ArmorCloth chest (Damiane)3 → 20The Crimson Desert Request faction quest The Path to the Crimson Mountains, or the Tailor Shop in Tommaso
Sermena Cloth ArmorCloth chest (Damiane)2 → 21The Demeniss Request faction quest Glory in Ruins

Cross-checked

Cross-checked on 21 September 2026 and re-checked on 1 October 2026 against the guides of Game8, VULKK, Fextralife, PowerPyx and Vandal, and this site's chapter pages and FAQ. Checked again on 8 October 2026 against GamerGuides and the official patch notes up to 2.03.02. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.

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