Weapons: five types; the loadout is two one-handed slots, one two-handed slot, a dagger, a ranged weapon and an ammunition slot.
Armour: four pieces (headgear, chest, gloves, footwear) plus the cloak, which some lists file under accessories.
Accessories: up to six: two rings, two earrings, a necklace and a cloak.
Abyss Gear: modifiers socketed into weapons and armour.
Upgrades: permanent Refinement at a Blacksmith, paid in materials; free and temporary Reinforcement at a Grindstone or an Anvil.
Not in the game: durability on main weapons, equipment weight, and transmog; dyes exist instead.
Unresolved: whether pieces of the same type differ in stats, and whether armour sets do anything. Both answers are in section 2.
1. Weapons and slots
Weapons sort into five types. The named weapons on this page come from best-weapon and Abyss Gear lists and the rewards our chapter pages already record.
| Type | What it covers |
|---|---|
| One-Handed | Swords, axes, hammers, rapiers |
| Two-Handed | Longswords, spears, halberds, greataxes, greathammers, banner pikes |
| Ranged | Bows, hand cannons, muskets, pistols, shotguns |
| Shields | Their own type |
| Daggers | Their own type |
Another filing splits the same weapons a little differently: Bows, Daggers, Firearms, Hand Cannons, One-Handed Weapons (where it adds maces to swords, axes, hammers and rapiers), Shields, Two-Handed Weapons, and a separate heading for Unique Weapons. Weapons are obtained from equipment shops, loot from enemies, chests and exploration, blacksmith crafting, and unique weapons from chests and quests.
The slots
The weapon screen is split in two. The top holds one slot for a two-handed weapon and two slots for one-handed weapons, and those two can be a pair of one-handers or a weapon and a shield; every equipped weapon can be swapped mid-fight. The bottom holds one slot for a dagger, a stealth tool rather than a weapon in its own right, one for a ranged weapon and one for the ammunition type, which changes what the shot does. Since patch 1.08.00 there is also a tool slot, below the secondary weapon slot in the quickslot menu, for the logging axe, mallet, shovel, broom, scythe, pickaxe, drill or chainsaw and fan, which used to take the secondary weapon slot; the same patch moved the mask and circlet quickslots to the armour tab. One observation about pairing: maces and axes seem to have a much higher attack speed next to a shield than next to a sword.
Tier list of weapon types
With its own caveat: it is based on early-game impressions and will grow.
| Rank | Weapon type | Reason |
|---|---|---|
| S | Dual weapons | Combos that chain easily and are quick to learn |
| S | Two-handed | Heavy damage against groups and bosses alike |
| A | One-handed | Versatile, weaker at clearing groups |
| A | Unarmed | Strong, but stamina-hungry with more involved combo chains |
| B | Spear | Good single-target damage; its defence leans on a counter stance that ranged enemies and groups get around |
The best-rated weapons, with their stats
Four stats per weapon (Attack, Attack Speed, Move Speed, Crit Rate). Where it is known where one comes from, that is in section 8. A dash means 0.
| Weapon | Type | Attack | Attack Speed | Crit Rate | Note |
|---|---|---|---|---|---|
| Sword of the Lord | One-handed | 30 | Lv.2 | – | |
| Sword of the Wolf | One-handed | 34 | – | – | |
| Tauria Curved Sword | One-handed | 34 | – | – | Carries the unique Abyss Gear Crow's Pursuit |
| Righteous Verdict | Two-handed | 23 | Lv.2 | Lv.3 | Comes with three Abyss Gears |
| Darkbringer | Two-handed | 39 | – | Lv.3 | Comes with three Abyss Gears |
| Rhinard Cannon | Spear | 13 | – | Lv.1 | |
| Vow of the Dead King | Spear | 35 | – | Lv.4 | Includes Malicebane I |
| Noble Man's Bow | Ranged | 34 | – | Lv.1 | |
| Golden-Knotted Ancestral Bow | Ranged | 33 | – | – | |
| Warspike Bow | Ranged | 30 | – | Lv.2 | |
| Combat God's Plate Gloves | Unarmed | – | Lv.1 | – | Move Speed Lv.4; special effect Lightning Affinity |
One inconsistency inside the same source: its armour database lists the same Combat God's Plate Gloves as DEF 7, ATK 19, CRIT +1 and no speed levels at all. This page does not pick one.
2. Armour
Slots
There are four armour slots, and each tends to give something different: Headgear has the least defence, Chest Armor the most, and Gloves and Footwear are the pieces that carry an Attack stat. The cloak is counted either as a fifth armour slot (Headgear, Gloves, Body Armor, Cloaks and Footwear) or as one of the six accessories, depending on the list. Beyond the rings, earrings and necklace there are two more slots: a Glasses slot, which only Master Du's Circlet and a handful of Crowns fit, and a Packs slot for a tool that gives you a skill on LT + RT (L2 + R2, or B) and can be upgraded with the Kuku Pack at Kilnden Workshop in Hernand.
Stats
Armour has eight stats: DEF, ATK, ATK SPD, Move SPD, CRIT, and Lightning, Ice and Fire resistance. Speed, crit and resistances are levels rather than percentages, written as +1 on the armour table and as Lv.1 on the weapon and accessory tables. The levels are capped: Movement Speed tops out at Lv 15, and Attack Speed and Critical Rate each have a maximum too; a min-maxed Kliff build aims for Lv 15 in Critical Rate, Attack Speed, Movement Speed and elemental resistance, and says stacking fire resistance can make you immune to fire.
The Attack stat on gloves and boots is read differently by the two sources. Game8 says it raises your offensive output. VULKK says it counts only when you hit with that limb unarmed: gloves for punches, boots for kicks.
Three materials
Armour comes in Plate, Leather and Cloth. What each material gives, and what it costs to refine:
| Material | What it gives | Refinement materials |
|---|---|---|
| Plate | The highest defence; Daze Immunity on headgear; Fire Resistance Lv 3 on cloaks | Iron Ore, Copper Ore, Large Bones, Bismuth Ore |
| Leather | Middling defence (99 combined for a fully upgraded five-piece set); Lightning Resistance Lv 1 on every piece, Lv 3 on cloaks | Thin Hides, Thick Hides, Small Bones, Sturdy Hides |
| Cloth | The lowest defence (69 combined, fully upgraded); two extra levels of Movement Speed | Cloth Pieces, Fleece, Feathers, Long Hair Hides |
Every tier past +4 also needs Abyss Artifacts, whatever the material.
Do pieces differ in stats? Two answers
Game8's database lists over 200 pieces with their own figures, and pieces of the same material and slot do not all match. Chest pieces on its table: Solas Plate Armor DEF 41, Official Knight's Plate Armor DEF 41, Ashad Plate Armor DEF 41, Blackwing Leather Armor DEF 12 (Move SPD +1, Lightning RES +1), Jackals' Leather Armor DEF 3 (Lightning RES +1), Hernandian Attire DEF 3. Footwear: Solas Plate Boots DEF 17, ATK 36, Move SPD +3; Ashad Plate Boots DEF 21, ATK 34; Hungering Fang Leather Boots DEF 4, ATK 16, CRIT +1. The table does not say at what refinement level each number was taken.
VULKK's catalogue says there is no statistically best armour or accessory, because everything has the same stats with a few balanced variations, and its armour guide says all pieces of a given material have identical defensive stats and bonuses; looks are the difference. VULKK writes each stat as a range from base to fully refined (Besnet Cloth Armor DEF 4 → 19, Frenoa Plate Armor DEF 4 → 41, Red Rider's Plate Armor DEF 8 → 39, Kuku Flame-Resistant Armor DEF 4 → 38), so its own numbers show plate chests landing at 38, 39 and 41.
The two accounts do not agree and this page does not settle it. What can be said is only what each shows: Game8 prints one figure per piece and does not state the refinement level; VULKK prints base and maximum and calls the differences balanced variations. Vandal sides with VULKK: fully upgraded, every light armour gives the same defence and every heavy one the same, higher figure, and weapons of one type hit equally hard at the same upgrade level.
Set bonuses
Game8 says a full set gives no bonus and sets are mostly a matter of looks, and VULKK names dozens of sets without any bonus; Fextralife speaks of special armour sets with unique effects and/or looks, naming the Frostcursed Armor Set but not saying what an effect is.
Cold regions: ice-resistant gear
Freezing environments slow stamina recovery and drain stamina faster; the bosses Beloth and Ator are fights where that applies. The ice-resistant pieces:
| Piece | Slot | Stats | Where |
|---|---|---|---|
| Kuku Ice-Resistant Armor | Chest | DEF 18, Move Speed Lv.2, Ice RES Lv.10 | Crafted through Grimnir from a Frostcursed Plate Armor; the recipe unlocks by liberating the Sanctum of Devotion in Delesyia |
| Frostcursed Plate Armor | Chest | DEF 14, Move Speed Lv.2, Ice RES Lv.7 | Chest in Misthard Cave, Demeniss; since patch 1.13.00 it can also be crafted from a recipe |
| Reindeer Cloak | Cloak | DEF 18, Move Speed Lv.1, Ice RES Lv.5 | Chest in a cave sealed by a Bismuth rock in Everfrost Basin, north-west of Kharonso |
| Bear Hide Cloak | Cloak | DEF 3, Ice RES Lv.5 | Not known |
| Official Knight's Cloth Cloak | Cloak | DEF 18, Ice RES Lv.3 | Keglord, in the quest Nightmare on Stage |
| Frostward I | Abyss Gear (armour) | Ice Resistance Lv 1 | Crafted by a witch with the blueprint from the Reachwood Ruins dispatch |
There is also the Frostcursed Plate Cloak (Ice Resistance Lv 5, Movement Speed Lv 1; VULKK gives DEF 6 → 18, while Vandal says it cannot be refined) from a chest in a crawlspace at the Sanctum of Expiation, west of Tariv on the Hernand–Demeniss border.
3. Accessories
Four accessory types and six slots per character: two rings, two earrings, one necklace and one cloak. Their stats are Defense, Attack, Move SPD, ATK SPD, CRIT and the three resistances, plus regeneration: necklaces up to +0.4 Spirit a second, earrings up to +0.8 health a second, rings up to 8% faster stamina regeneration. Cloaks have no Abyss Gear sockets but refine all the way, and that plate cloaks carry Fire Resistance Lv 3 and leather cloaks Lightning Resistance Lv 3.
| Accessory | Type | Game8's stats | VULKK's stats (base → refined) | Where |
|---|---|---|---|---|
| Witch's Ring | Ring | ATK 3, ATK SPD Lv.4 | Attack 0 → 3, Attack Speed Lv 0 → 4, Stamina Regen 0 → 6% | Goyen, Nest of Valor, Chapter 9 |
| Mark of Darkness | Ring | ATK 2, ATK SPD Lv.2 | Attack 0 → 3, Attack Speed Lv 0 → 4, Stamina Regen 0 → 6% | Puzzle strongbox at Windmere Manor, north-west Demeniss |
| Greymane's Earring | Earring | DEF 10 | – | Goyen, Chapter 9 |
| Ancient Earring | Earring | DEF 2, Move SPD Lv.1 | Defense 0 → 6, Movement Speed Lv 0 → 4, Health Regen 0 → 0.6/s | Not known |
| Earring of Dark Magic | Earring | – | – | Hexe Marie, Chapter 9 |
| Necklace of Lightning | Necklace | ATK 5, CRIT Lv.4 | – | Not known |
| White Lion Necklace | Necklace | – | Attack 0 → 5, Critical Rate Lv 0 → 4, Spirit Regen 0 → 0.3/s | The White Lion, a legendary beast south of Varnia, east of the main road |
| Stardust Necklace | Necklace | – | – | Purifying Blackstar, Chapter 9 |
| Radiant Necklace | Necklace | – | – | Ashen Steps, Chapter 8 |
| Hungering Fang Leather Cloak | Cloak | DEF 3, Lightning RES Lv.3 | – | Ludvig, Chapter 7 |
| Jackals' Cloth Cloak | Cloak | – | – | The Pailune safe house, Chapter 7 |
| Scorchflame Plate Cloak | Cloak | – | Defense 0 → 12, Fire Resistance Lv 5, Movement Speed Lv 1 → 2 | Chest behind a trick wall at Silent Falls Hideout, near Twilight Grotto |
Where the two columns disagree (Mark of Darkness, Ancient Earring), the numbers are printed as each source has them. Game8 prints a single figure without a refinement level; VULKK prints a range.
4. Abyss Gear
Abyss Gear is items slotted into an equipment socket for a bonus effect, and the main way to customise gear. The slotting goes through a Witch with the recipe, such as Elowen.
Sockets
Every piece for a given armour slot has the same number of sockets: headgear 1, chest 3, gloves 2, footwear 2, cloaks none. For weapons: an Aeserion Mace with three sockets, an Aeserion Spear and a Bow of the Fleeting with five, and a Balgran Shield with two. Unlocking a socket costs money, and each further socket on the same piece costs more than the last; moving gear between sockets and crafting it are free.
Kinds and tiers
The effects come in four kinds: weapon skills, each tied to one button input on one weapon type; stat boosts, offensive (Attack, Attack Speed, damage against an enemy type) or defensive (Defense, damage reduction, resistances); non-combat boosts (climbing and swimming speed, gathering yields, EXP and Trust gain); and passives that raise the damage of one attack or add something to an elemental attack. Game8 lists tiers I, II and III; VULKK says generic gear comes in four tiers, I, II, III and Greater.
Going up a tier is done at a Witch, Elowen among them. Synthesis, for example: two Haste I become one Haste II, provided the Witch has the recipe. A Tier II Fusion turns two Tier II gears into one random gear of Tier II, III or Greater. Recipes come from dispatch orders. Some gear is restricted to a slot: Insight, Malicebane and Destruction go in weapons, gloves or footwear; Infinite Arrows only in bows; Gourmet, Aptitude and Haste only in body armour.
Where it comes from
Mostly inside the unique weapons and armour you find or earn from quests, plus treasure chests in the Abyss, and many Back Alley Shops sell one unique gear at a high price, such as Wound of Darkness at the Back Alley Shop in Port Delesyia for 40 Silver.
The best picks
The general advice is not to stack the unique gears with each other but to pair one with Momentum, and to add Stamina Transference gear if you want to use Shadow Claw or Hound's Claws often.
| Gear | Group | Effect | Source |
|---|---|---|---|
| Greysoul Howling | Unique | A phantom of Goyen repeats your Turning Slash; staggers bosses | Extracted from the Fated Shadow sword, Goyen's reward in Chapter 9 |
| Shadow Claw | Unique | Claw sweep around you; the pick against bosses | Black Fang, in the side quest Legendary Wolf |
| Wound of Darkness | Unique | Three forward blades of dark energy; high damage and stagger, heavy on Spirit | Back Alley Shop, Port Delesyia, 40 Silver |
| Hound's Claws | Unique | Wider claw sweep; the pick against groups | Hemon Beindel, in the side quest The Hellhounds |
| Groundsurge | Unique | Frontal-cone ground shatter with high stagger; low damage unless the weapon itself connects | Extracted from Melted Ambition, Myurdin's reward in Chapter 7 |
| Insight I / II / III | Offensive | Critical Rate Lv 1 / 2 / 3 | Tier 3 by fusion at Elowen |
| Malicebane I / II / III | Offensive | +4% / +8% / +12% damage to mighty foes | From the Wolf's Fang sword in Chapter 7; Vow of the Dead King also carries Malicebane I |
| Momentum | Offensive | +35% Turning Slash damage | The Leather Helm of the Fallen Kingdom, from a chest in the Sanctum of Benediction |
| Infinite Arrows I / II / III | Offensive | 20% / 40% / 60% chance not to consume an arrow; II plus III together reach 100%; since patch 1.08.00 it also works for bullets and cannonballs | Crafted at Elowen |
| Destruction I / II / III | Offensive | Attack +1 / +2 / +3 | Tier 3 by fusion at Elowen |
| Gourmet I / II / III | Utility | Food Effect Lv +1 / +2 / +3 (about 15% more healing at III) | The Animal Meat Life Challenge |
| Aptitude I / II / III | Utility | +10% / +20% / +30% Skill EXP | From the Plate Boots of the Shadows; higher tiers at Elowen |
| Haste I / II / III | Utility | Movement Speed Lv 1 / 2 / 3 | From armour such as the Blackwing Mask; higher tiers at Elowen |
Other gear, with its effect
| Gear | Effect |
|---|---|
| Aegis I / III | Damage Reduction 1.0 / 3.0 |
| Fortification I / III | Defense 3 / 9 |
| Fortitude I | Guard stamina cost −3% |
| Breath of Life I | Health +1 a second |
| Composure II | Spirit +0.2 a second |
| Frostward I | Ice Resistance Lv 1 |
| Fortune I | +10% Silver gain |
| Ascent I | Climb speed multiplier 2% |
| Crow's Pursuit | A murder of crows attacks nearby enemies (the Tauria Curved Sword's gear) |
| Flames of Judgment | Flame sparks for extra fire damage |
| Frost Spike | A wave of frozen spikes in a frontal cone |
| Howling of Chaos | A sonic shockwave that applies Confusion (a Chapter 5 reward) |
| Ancient Retribution | An ancient sentry weapon fires on enemies from above |
Two meanings of "extract"
The word is used for taking a gear out of the item it came in (Greysoul Howling out of the Fated Shadow, Groundsurge out of Melted Ambition). Extraction proper is a different feature: lowering an item's refinement level to get materials back. It is done at any Smithy, or with Alec at the Greymane Camp once the camp quest Second Upgrade: Gathered Will is done; the item must be in your inventory, not locked and not equipped; it works on armour, accessories, melee weapons, ranged weapons and shields; there is no fee; you get back about 70% of the ordinary materials and all of the special items; you keep the item and whatever is socketed in it; and you cannot go below the refinement level the item arrived with (for example, Aeserion gear arrives at level 5 and stays there or above).
5. Refinement and reinforcement
Two different things with two different names, and the sources keep them apart. Refinement is the permanent upgrade at a Blacksmith. Reinforcement is the free, temporary top-up at a Grindstone or an Anvil.
Refinement
Refinement raises an item's stats and costs no currency, only materials, which come from logging, mining and vendors. At a smithy you pick the item, the right-hand panel lists what it needs, and handing the materials over completes the upgrade. Non-unique items can also be refined with a duplicate; unique weapons cannot and need their own materials. Since patch 1.06.00 a duplicate only takes an item up to the level just before Abyss Artifacts are needed. Patch 1.01.00 added the Refinement Token, from certain main and faction quests, which refines an item up to stage 4 with no materials, and patch 1.08.00 added a way to refine instantly with a chosen method without picking the materials one by one. The first Blacksmith is Turnali in Hernand, who our Chapter 1 page has working with Iron Ore. The material lists per armour type are in section 2, along with the note that every tier past +4 needs Abyss Artifacts.
Each item has a refinement level from 0 to 10, and the 1.06.00 patch notes use an item refined to level 10 as their extraction example. What else is known: stats are written as base → fully refined (King's Dagger Attack 12 → 34, Kuku Flame-Resistant Armor DEF 4 → 38), with +3, +4 and +5 tiers mentioned; our Chapter 9 page suggests refinement level 7 or higher on weapon and armour before Goyen; a Hernand Refinement Token is among the Chapter 5 rewards, and Aeserion gear is already at level 5 when you craft it.
Reinforcement
From the verified answer in our FAQ: a Grindstone sharpens the weapon (the prompt reads "Reinforce Weapon") and an Anvil repairs armour, each filling a Reinforcement value that drains as you hit and get hit. It is free, and it wears off. Patch 1.04.00 reduced the attack and defence it adds. They stand in camps, bandit hideouts and outside boss arenas; early on, an Anvil at Bloomwood Ranch and a Grindstone at Timberturner Wainwright, south-east of Hernand. There is no portable anvil and no repair fee.
6. Durability and weight
Only some weapons have a durability stat, shown when the item is selected in the inventory, and they are the makeshift ones, banners among them, not swords or spears. Each hit takes one point off; at zero the weapon breaks and disappears from the inventory. Since patch 1.11.00, rare equipment you lose (from chests, quests and the like) turns up for sale in shops within seven days. An item marked Irreparable cannot have its durability restored. Main weapons never wear out. Armour and weapons have no weight either; heavy plate moves like cloth.
7. Appearance: transmog and dyes
There is no transmog: equipped armour keeps its own look and cannot borrow another piece's. What can be hidden: face accessories, toggled per character in the settings menu; headgear, with the Headgear Visibility option added in patch 1.02.00 (Always Show, Show in Combat, Hide in Cutscenes, Always Hide); and weapons on the back, with the Weapon Display option added in patch 1.03.00. Armour sets mostly matter for how they look (section 2 has the one claim of set effects).
What does exist is dyeing, which changes the hue, shade, material and repair level of many parts of an outfit, most weapons and secondary weapons (since patch 1.13.00), and the horse's armour. It is done at Dyehouses, each specialising in one hue with one alternative material; Oliver the Dyer, at the Greymane Camp after an upgrade and a quest, applies any colour you have already come across. A dye is not used up; it unlocks the colour for good. Hues are unlocked at dye vendors and come in shades (five bottles per hue: Bright, Rich, Regular, Dark, Deep), plus ten greyscale dyes on their own. Dyes come from vendors and Provisioners, from Dyer NPCs at 100 Trust, from houses and shop shelves, and from a Cauldron using pigment herbs and beetles.
Since patch 1.06.00 Kliff can wear some of Oongka's outfits, and since patch 1.13.00 Oongka can wear most of Kliff's. Patch 1.13.00 also let Damiane wear some boss outfits (the guardian of Odeck, the Dark Marksman and one piece of the Masked Liberator) and Kuku equipment.
8. Named gear and where it comes from
Every item below is named by a source together with where it comes from. Nothing here is a hidden item, a secret drop or a set with a bonus, because no source describes one.
Story rewards, from the chapter pages
Each of these is on our chapter walkthroughs. Stats in brackets are from the tables in sections 1 to 3.
| Item | What it is | Chapter and source |
|---|---|---|
| Sword of the Lord | One-handed sword (Attack 30, Attack Speed Lv.2) | Chapter 2, Kailok the Hornsplitter |
| The Grove's Thorn | One-handed mace | Chapter 5, the quest Uninvited Guest |
| Tauria Curved Sword | One-handed sword (Attack 34), with Crow's Pursuit | Chapter 5, Crowcaller at the Skybridge in Toward the Nest |
| Blackwing Leather Armor, Blackwing Mask | Chest (DEF 12) and headgear (DEF 4) | Chapter 5, with the sword above |
| Shield of Betrayal | Shield | Chapter 6, Cassius Morten |
| Jackals' Leather Helm, Leather Armor, Cloth Cloak | Headgear (DEF 3), chest (DEF 3), cloak; works as a disguise until you fight | Chapter 7, the Pailune safe house |
| Hungering Fang Leather Cloak and Boots | Cloak (DEF 3, Lightning RES Lv.3) and footwear (DEF 4, ATK 16, CRIT +1) | Chapter 7, Ludvig |
| Melted Ambition | A sword; Groundsurge is extracted from it | Chapter 7, Myurdin |
| Ignir, Solas Plate Armor, Solas Plate Boots | Ignir is a spear on Game8's chapter page and a sword on PowerPyx; chest (DEF 41) and footwear (DEF 17, ATK 36, Move SPD +3) | Chapter 7, One-Armed Ludvig |
| Golden Vanguard | A two-handed spear | Chapter 8, Ashen Steps |
| Shackle of Might | Sword | Chapter 8, Fortain |
| Official Knight's Plate Armor, Leather Boots, Leather Gloves | Chest (DEF 41), footwear, gloves | Chapter 8, Lucian Bastier |
| Eclipsed Solas Plate Gloves | Gloves (DEF 17, ATK 36) | Chapter 8, Bastier |
| Mace of Ambition | One-handed mace with a fire weapon attack | Near the top of the Spire of Clockwork after Bastier, Chapter 8 |
| Witch's Ring, Greymane's Earring | Ring and earring (section 3) | Chapter 9, Goyen |
| Fated Shadow | Sword carrying Greysoul Howling | Chapter 9, Goyen |
| Earring of Dark Magic, Crow Whisperer | Earring and a two-handed weapon | Chapter 9, Hexe Marie |
| Stardust Necklace | Necklace | Chapter 9, purifying Blackstar |
| Twisted Verdict | Two-handed sword | Chapter 12, Caliburn |
Weapons with a unique effect
Weapons whose built-in Abyss Gear is unique to them. Most of the elemental spears consume a charge per use. Kuku editions are crafted at Kilnden Workshop in west-central Hernand.
| Weapon | Type | Effect | Where |
|---|---|---|---|
| Soul Spear | Spear | Soul Liberation: five damaging souls in a forward arc on a finisher | Tomb of Frozen Souls, a Hidden Place in the Everfrost mountains, western Hernand |
| Electro-Mecha Spear | Spear | Lightning weapon attack | Boarded-up chest under an A.T.A.G. garage north-west of Snaketail Wall, Gorthak Territory, Delesyia |
| Electro-Mecha Longsword | Two-handed sword | Lightning weapon attack | A Machina Knight at Marni's Outpost, northern Delesyia |
| Lightning Greathammer | Greathammer | Lightning weapon attack | The Crimson Desert Politics faction quest The Rampaging Goldenscales |
| Laser Cannon Spear | Spear | Focused Beam: a penetrating laser on hit | Mission Dispatches to Marni's Masterium after Chapter 11 |
| Kuku Laser Cannon Spear | Spear | Focused Beam, Kuku edition | Crafted at Kilnden Workshop |
| Disruptor Spear | Spear | Cog Disruptor Wave: electromagnetic pulses that break machines | Weapon stand at Grunlore Outpost, Gorthak, Delesyia |
| Kuku Disruptor Spear | Spear | Cog Disruptor Wave, Kuku edition | Blueprint from Marek at the end of the Ironflame Orcs faction quest Pot and Weapons |
| Flame Spear | Spear | Fire weapon attack | Drops from enemies that carry them, mostly Black Bears |
| Kuku Flame Spear | Spear | Fire weapon attack, Kuku edition | Crafted at Kilnden Workshop |
| Lightning Spear | Spear | Lightning weapon attack | Stand at the Blackwall Bandit Camp near Skallcove, north-east Pailune |
| Kuku Lightning Spear | Spear | Lightning weapon attack, Kuku edition | Crafted at Kilnden Workshop |
| Bismuth Spear | Spear | Bismuth Affinity: bismuth damage | Weapon stand at the Well of Enlightenment, Forebearer's Barrens |
| Kuku Bismuth Spear | Spear | Bismuth Affinity, Kuku edition | Crafted at Kilnden Workshop |
| Propeller Spear | Spear | Gale Burst: a forward gust that knocks the target back | Stand in the turret above the teleporter at the Aeronautical Research Base |
| Kuku Propeller Spear | Spear | Gale Burst, Kuku edition | Crafted at Kilnden Workshop |
| Gale Shield | Shield | Stormy Retribution: a gust of wind on Shield Bash | Table in an alcove at Redsand Helmhole, north-east of Tomasso, Tashkalp |
| Shotgun Shield | Shield | Ironwrath: a shotgun shell on Shield Bash | Table at the back of the workshop at Helmara, north-east of Tomasso |
| Shield of Ringing | Shield | Deafening Retribution: dazes enemies on Shield Bash | Table in a tent at The Laughing Marionette circus outside the Demenissian capital |
| Drake Shield | Shield | Draconic Retribution: dragonfire on Shield Bash | Table at Flame Knights Castle, western Demeniss, after Tristan |
| Runewalker Shield | Shield | Runic Retribution: a laser pulse on Shield Bash | In front of the Kharonso Equipment Shop, free, after Vordis |
| Eastern Witch's Fan | Fan | Storm Caller: clears the sky | Chest in an unmarked cavern on the south-east coast of the Serpent Marsh |
| Air Blaster | Cannon | A blast of air that knocks enemies back | Drops from the Wyvernflames who carry them at Fort Windridge |
A min-maxed Kliff, and where each piece is
The pieces of a min-maxed Kliff build, with the location of each.
| Piece | Stats (base → refined) | Where |
|---|---|---|
| Aeserion Mace | Attack 11 → 33, Critical Rate Lv 1 → 2; three sockets | Crafted from the Aeserion Gear Blueprint, which covers all ten Aeserion weapons: a chest near a ruined mural beneath the Serpent Shrine, off the south-west coast of Delesyia |
| Aeserion Spear | Attack 12 → 35, Attack Speed Lv 1, Critical Rate Lv 1 → 2; five sockets | Same blueprint |
| Balgran Shield | Defense 2 → 14, Attack Speed Lv 1 (only while holding shield and one-hander), Movement Speed Lv 1; two sockets | Comes with the Deluxe Edition |
| Bow of the Fleeting | Attack 10 → 30, Critical Rate Lv 1 → 2; five sockets | Crafted after learning the recipe from Ranged Weapons of the World – Bows, Vol IV, sold at the Back Alley Shop in Muiquun |
| King's Dagger | Attack 12 → 34, Attack Speed Lv 1, Critical Rate Lv 5 → 9 | Chest beneath the headstone at Totemfelt, just north of Pailune City |
| Dark Ringleader's Cloth Helm | Defense 0 → 12, Movement Speed Lv 1; one socket | Shadowheart Grotto, a waterfall cave north of The Witchwood, western Hernand |
| Kuku Flame-Resistant Armor | Defense 4 → 38, Fire Resistance Lv 10, Critical Rate Lv 2 → 3 | Crafted at Kilnden Workshop in Hernand with the blueprint from the Sanctum of Deliverance |
| Tariv Cloth Gloves | Defense 0 → 12, Attack 9 → 27, Attack Speed Lv 2 → 3; two sockets | Tailor's Shop in Tariv, north-west Demeniss, once you reach 100 Trust with her |
| Tariv Cloth Boots | Defense 0 → 12, Attack 9 → 27, Movement Speed Lv 2 → 3; two sockets | Same shop, same condition |
| Rabbit Cloth Boots | Defense 0 → 12, Attack 8 → 26, Movement Speed Lv 3 → 4; two sockets | The Tailor at the Demeniss Wildlife Park, south of the region's capital |
Armour added in patch 1.13
The 1.13.00 update (4 July 2026) added these pieces for Kliff, Oongka and Damiane. Defence is given as base → fully refined. The list is not complete: the patch notes count 16 pieces of armour and 3 of headgear, 8 more pieces of armour, and 20 boss pieces (the Tarandus the Ashen, Unyielding Hero and Knight of Carnage outfits, five pieces each, three of the Martial Monk and two of the grand general of Demeniss), and add crafting recipes for the Lightning Bolt, Scorchflame and Frostcursed Plate Armor.
| Piece | Type | Defense | Where |
|---|---|---|---|
| Besnet Cloth Armor | Cloth chest | 4 → 19 | Equipment Shop at Burhum |
| Besnet Plate Helm | Plate helm | 2 → 21 | Equipment Shop at Burhum |
| Blacksmith's Leather Armor | Leather chest | 5 → 31 | The Quartermaster at the Greymane Camp |
| Devan's Cloth Armor | Cloth chest | 3 → 20 | Greymane Contribution Office |
| Grave Robber's Leather Armor | Leather chest | 3 → 32 | Back Alley Shop, Pailune City |
| Boren Leather Helm | Leather helm | 3 → 16 | Back Alley Shop, Pailune City |
| Greymane Light Armor | Light chest (added in 1.12) | 7 → 30 | Greymane Contribution Office |
| Huskall Leather Armor | Leather chest | 7 → 30 | Equipment Shop in Thalwynd, Calphade |
| Lonely Bomb Leather Armor | Leather chest | 5 → 31 | The Lords of the Unclaimed Lands faction quest The Faceless |
| Mardain Leather Armor | Leather chest | 3 → 32 | Greymane Contribution Office |
| Martial Artist's Cloth Garb | Cloth chest | 3 → 32 | The Training Challenge Steel Grip Against the Chest |
| Counterweight Leather Gloves | Leather gloves | 3 → 16 (Attack 1 → 18) | Chest behind a grate at the Sanctum of Temperance |
| Oak Barrel Leather Armor | Leather chest | 7 → 30 | The Life Challenge Traveler with Oak Barrels |
| Bobfett Plate Helm | Plate helm | 5 → 18 | Helm Shop at Stronghelm Forge, eastern Demeniss |
| Red Rider's Plate Armor | Plate chest | 8 → 39 | Solving the Maze of Dawnreach, Tashkalp |
| Red Rider's Plate Helm | Plate helm | 7 → 17 | The Demeniss Requests faction quest Horse Outside the Manor |
| Stein Leather Armor | Leather chest | 5 → 31 | The Hernand Request faction quest Path Crossing the River |
| Valnos Leather Armor | Leather chest | 7 → 30 | Greymane Contribution Office |
| Vildyne Leather Armor | Leather chest | 7 → 30 | The Sword Challenge Sword of Trials IV |
| Blinding Arrows Light Leather Armor | Leather chest (Damiane) | 7 → 30 | Equipment Shop at the Bloodsteel Camp |
| Duskmoon Cloth Armor | Cloth chest (Damiane) | 4 → 19 | Solving the Smoking Lands Desert Mouth Maze |
| Frenoa Plate Armor | Plate chest (Damiane) | 4 → 41 | The Gun Challenge When Lightning Strikes V |
| Rivenheim Cloth Armor | Cloth chest (Damiane) | 3 → 20 | Solving the Ancient Rift Maze |
| Rovenia Cloth Armor | Cloth chest (Damiane) | 3 → 20 | The Crimson Desert Request faction quest The Path to the Crimson Mountains, or the Tailor Shop in Tommaso |
| Sermena Cloth Armor | Cloth chest (Damiane) | 2 → 21 | The Demeniss Request faction quest Glory in Ruins |
Cross-checked
Cross-checked on 21 September 2026 and re-checked on 1 October 2026 against the guides of Game8, VULKK, Fextralife, PowerPyx and Vandal, and this site's chapter pages and FAQ. Checked again on 8 October 2026 against GamerGuides and the official patch notes up to 2.03.02. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.