No transmog and no character creation: armour looks like what it is, and the three leads come as they are. What does change: dyes on almost every piece of clothing, some weapons and horse tack; hair, eyebrows, beards and tattoos at the camp barber; a setting that hides the helmet. Armour sets are cosmetic in effect: pieces of one material share their stats, so the catalogue is organised by look, and all 103 sets are in section 2. Mounts: eight horse breeds, three of them legendary, and a growing list of other animals, vehicles and one dragon. The old version of this page had a Master Tailor transmog system, six invented sets, three capes, five invented mounts and a sugar-cube taming minigame; none of it is in any source, and all of it is gone.
1. What you can change about your look
Two things are settled on the Equipment page and are not repeated here at length: equipped armour cannot borrow another piece's look, and the one visibility control there is a per-character toggle for face accessories; and since patch 1.13, Kliff and Oongka can wear nearly all of each other's clothes. The other boundary: there is no character creator. Kliff, Oongka and Damiane are fixed characters, and what can be personalised is hair, tattoos and outfit colours.
The barber
Eric the Barber sets up at the camp after the quest The Greymane's Cabin, part of the Solid Foundation questline of the Greymanes' faction quests. He changes hairstyles and hair colour for all three characters, eyebrows too; beards for Kliff and for Oongka once he is unlocked (Damiane has no beard category); and adds face and body tattoos to all three, with a choice of colour.
Hiding the helmet, lifting the visor
Patch 1.02.00 added a Display Headgear option under Languages and Gameplay in the settings, with four choices: Always Show, Show in Combat, Hide in Cutscenes and Always Hide. The same patch notes promised an option to hide the weapons carried on the back; no patch note up to 2.03.02 says it has arrived. Separately, helmets with a visor can be opened and closed from the gear quick menu (hold left on the d-pad, or T on PC); with the visor down, the character's voice comes through muffled.
2. Armour sets
As of patch 1.13, counted on 21 September 2026, there are 92 sets Kliff and Oongka can wear and 11 for Damiane alone. The premise is the one the Equipment page records: armour of a given material has the same defensive stats and the same Abyss Gear sockets per slot, so the choice between sets is a choice of look. The three materials, in brief: Plate has the highest Defense, plate headgear gives Daze Immunity and plate cloaks three levels of Fire Resistance; Leather sits in the middle and gives a level of Lightning Resistance per piece (three on the cloak); Cloth has the least Defense and two levels of Movement Speed. Many sets mix materials, marked as hybrids. Since 1.13 every set once exclusive to Kliff is open to Oongka, bar some helmets expected to follow.
The table gives each set's name, material, resistance and source region, and condenses how the set is obtained or, where only the look is described, what it looks like. "Armors of the World" means the crafting manuals on the Crafting page. Where a set is also named on the Equipment page or tied to a Kuku item, that is added in brackets.
Kliff and Oongka (92)
| Set | Material | Resistance | Region | How it is obtained, or what it looks like |
|---|---|---|---|---|
| Ashad | Plate | Fire | Pailune, Demeniss | Every piece drops from particular bosses across the two regions. |
| Ashclaw (Black Bear) | Hybrid cloth-leather | Ice | Pailune | A bear helm and cloak in several variants, dropped by Black Bears in Pailune or by bears. |
| Ashen (Tarandus) | Hybrid leather-plate | Ice | Pailune | White beast pelts and horns over plate; added in patch 1.13.00. |
| Ashen Wolf | Leather | Lightning | Pailune | Oongka's starting gear; the whole set is sold by the Greymane Tailor and craftable from Leather Armors of the World. |
| Ator's Will (Antumbra) | Hybrid cloth-leather | None | Pywel | The full set for defeating Ator, Archon of Antumbra, at the Cloister of Ruination in north-western Pailune; single pieces also drop from Antumbra enemies at Sanctums. |
| Belkandor | Plate | Fire | Demeniss, Delesyia, Crimson Desert | Ornate plate with big pauldrons, a long cape and a winged helm, black and gold by default. |
| Baltheon | Plate | Non-standard | Hernand | Smooth silver plate. |
| Bandit | Cloth | Ice | Hernand | Cloth Armor and Cloak sold at the Equipment Shop at Fort Anvil on Anvil Hill. |
| Bedure | Hybrid cloth-leather | Ice, Lightning | Hernand | A rougher Demenissian style with a painted, feathered helmet; worn by House Wells' officers. |
| Beekeeping | Hybrid cloth-leather | Ice, Lightning | Hernand | Layers of canvas and reeds. |
| Blackwing | Leather | Lightning | Hernand, Demeniss | Black feathers over dark leather. |
| Blinding Arrows | Hybrid cloth-leather | Ice, Lightning | Demeniss | The full set at Bloodsteel Camp in the Steel Mountains (the Equipment page lists a 1.13 Blinding Arrows chest piece for Damiane at the camp's Equipment Shop). |
| Bolton | Hybrid leather-plate | Fire | Hernand | Silver plate with a satin blue cloak and yellow accents, the gear of Hernand's elite soldiers; the helm gives Daze Immunity. |
| Canta | Plate | Fire | Hernand | White cloth over silver plate and mail in a crusader style; the helm gives Daze Immunity. |
| Carta | Plate | None | Demeniss, Delesyia | Listed without a description. |
| Catfish Pirate | Hybrid | Fire | Hernand, Delesyia | Most pieces drop from Catfish Pirates at coastal shipwrecks and during their raid on Vellua in southern Hernand. |
| Chelcia | Plate | Fire | Demeniss | Unique pieces from the Demeniss Contribution Office in Demeniss Castle; the rest from Plate Armors of the World. |
| Civilian Disguise | Cloth | Ice | Pywel | The full set from any Back-Alley Shop. |
| Condemner (Righteous Inquisitors) | Hybrid leather-plate | Fire, Lightning | Demeniss | Unique pieces from the Back-Alley Shop outside the Demenissian capital; the rest crafted. |
| Crimson Chaser (Crimson Warden) | Plate | Fire | Hernand | A slim helmet, chain mail sewn into fabric, a cloak shaped like two large leaves and wrist blades. |
| Cursed Soul (Fortain, the Cursed Knight) | Plate | Fire | Hernand | Painted plate and suede in red and gold. |
| Dark Marksman's Plate (Samara, the Sandwatcher) | Plate | Fire | Demeniss | A heavy hooded cloak over fabric, leather and plate. |
| Dark Ringleader | Hybrid cloth-leather | Ice, Lightning | Hernand | Red, white, green and gold; worn by Walter Lanford at Fort Warspike. |
| Delesyian Cloth | Cloth | Ice | Delesyia | Unique pieces from Cloth Armors of the World; the Visione comes from Marni's town in Delesyia. |
| Delesyian Guard | Hybrid cloth-leather | Lightning | Delesyia | The whole set from the guards outside Marni Castle: slip past the gate, or take the Visione off once inside and let them see you. |
| Delesyian Military | Hybrid cloth-leather | Lightning | Delesyia | The chest piece from the Delesyian Contribution Office; the rest from the guards outside. |
| Demeniss Ceremonial | Plate | Fire | Demeniss | Unique pieces from the Demeniss Contribution Office in Demeniss Castle; the rest from Plate Armors of the World. |
| Demenissian Grand General (Lucian Bastier) | Plate | Lightning | Demeniss, Hernand, Pailune | Little adornment and a high collar; added in patch 1.13.00. |
| Demenissian Soldier | Hybrid leather-plate | Lightning | Demeniss | The chest piece from the Demeniss Contribution Office; the rest from Plate or Leather Armors of the World. |
| Desert Marauder (Helms) | Hybrid leather-plate | Ice | Crimson Desert | Pieced together from Equipment Shops and Tailors across the desert; Helms enemies drop it too. |
| Dewhaven Standard | Hybrid leather-plate | Ice, Lightning | Delesyia, Hernand | Unique pieces from the Back-Alley Vendor outside Marni's city; the rest from Plate Armors of the World. |
| Dragon Flame (Urdavahn) | Plate | Fire | Crimson Desert | Unique pieces from the Crimson Desert Contribution Office in Tommaso; the Dulone Plate pieces from Plate Armors of the World. |
| Duskfang | Leather | Lightning | Hernand | A Hellhound-skin hood and tassels over mail and leather. |
| Fallen Kingdom | Hybrid leather-plate | Lightning | Hernand | Colourful regalia with a lot of pelts. |
| Ferman | Hybrid leather-plate | Fire, Lightning | Delesyia | Sold by the Equipment Shop and Tailor in Marni's city; craftable from Leather and Plate Armors of the World. |
| Flame Knight Soldier | Hybrid leather-plate | Lightning | Demeniss | Drops from the Flame Knights at Flame Knight Castle and Scorchrock Castle. |
| Freesword | Leather | Ice, Lightning | Hernand, Demeniss | The whole set from various Crafting Manuals; the lore text says Freeswords wear it. |
| Frostcursed | Plate | Ice | Demeniss | Skeletal plate in chains and tattered cloth, worn by Skull Knight the Frostwarden (the chest piece is looted from Mistshard Cave, a waterfall cave north of Deadfire Mountain, and the Kuku Ice-Resistant Armor is built from it). |
| Frozen Heart | Plate | Fire Resistance Lv 3 | Delesyia | Polished silver plate with deep crimson fabric, cloak included. |
| Golden Free Company (Twilight Messengers) | Plate | Fire | Crimson Desert | Gold plate with loose trousers; worn by the Twilight Messengers, led by Merrick, Knight of Fortune. |
| Golden Greed | Plate | Fire | Delesyia, Crimson Desert | Gold plate under gold fabric, with a plumed helmet. |
| Greymane | Cloth | Ice | Hernand, Pailune | Unique pieces from Carl the Provisioner at the Greymane Camp (the Equipment page has the 1.12 Greymane Light Armor at the Contribution Office). |
| Grey Wolf | Leather | Lightning | Hernand, Pailune | Kliff's look from the key art. |
| Helfryn | Leather | Ice, Lightning | Demeniss | A thick leather-and-fur cloak over an embroidered trenchcoat, with a holstered pistol that cannot be used. |
| Hernandian Banquet Attire | Hybrid cloth-leather | Lightning | Hernand | The whole set from the Tailor in Hernand Town. |
| Hernandian Honor Guard (Barden Middler) | Hybrid cloth-leather | Ice, Lightning | Hernand | The whole set from the Hernand Contribution Office at Hernand Castle. |
| Hungering Fang | Leather | Lightning | Pailune | A pelt cloak over embroidered leather in Pailunese blue and orange. |
| Icewing | Plate | Fire | Pailune, Hernand, others | Leather and feathers on a set counted as plate. |
| Ironwilled Guardian (Paulus) | Leather | Ice, Lightning | Hernand, Pailune | Layers of coloured fabric and leather under fur; every player can get it. |
| Jackals | Leather | Lightning | Pailune | Unique pieces handed over during Chapter 7, Homecoming; also loot from Lonely Jackal enemies across Pailune. |
| Jester | Leather | Lightning | Demeniss | Craftable from Leather Armors of the World; most pieces sold by the Tailor at Demeniss Wildlife Park. |
| Knight of Carnage (Gregor, Halberd of Carnage) | Plate | Fire | Demeniss | Regal plate with tassels and pleated strips; added in patch 1.13.00. |
| Lauques | Hybrid | Ice, Lightning | Hernand | The whole set from various Armors of the World volumes. |
| Lightning Bolt | Plate | Lightning | Pailune | Grey stone and gold plates with a centurion helmet (the chest piece is the reward for beating Titan, the Thunder God, at Windsong Peaks after the Ancient Barrier quest, and the Kuku Lightning-Resistant Armor is built from it). |
| Loyal Friendship | Hybrid leather-plate | Fire, Lightning | Delesyia | Unique pieces from the Delesyia Contribution Office. |
| Martial Monk (T'rukan the Ascended) | Hybrid cloth-leather | None | Demeniss, Delesyia | An ascetic robe with rope bindings and a wooden mask; partly added in patch 1.13. |
| Mistcloaked Owl | Hybrid leather-plate | Lightning | Crimson Desert | Unique pieces from the Back-Alley Shop in Miquun once that vendor is unlocked. |
| Musket Border Guard Standard (Dusksongs) | Hybrid cloth-leather | None | Crimson Desert | Unique pieces from the Equipment Shop in Burhum, south of the Forebearer's Barrens. |
| Nibrak Cloth (Goldleaf Soldier) | Hybrid | Ice | Hernand | The whole set from Plate and Cloth Armors of the World. |
| Northern Fighter | Hybrid leather-plate | Fire, Lightning | Pailune | The whole set from the Equipment Shop and Tailor in Pailune City. |
| Odeck's Protector | Plate | Fire | Hernand, Pailune | Overlapping Korean-style plate with red tattered fabric; worn by Odeck's Protector, the Forgotten General. |
| Pailunese | Cloth | Ice, Lightning | Pailune | The whole set from the Contribution Office in Pailune City. |
| Plate Armor of the Shadows | Plate | Fire | Hernand | Black plate with red accents and a pointed, crown-like helmet. |
| Pororin (Shai Elder) | Hybrid cloth-leather | Ice, Lightning | Hernand | Layered fabrics covered in flowers, the dress of the Shai Elders of Pororin. |
| Rabbit | Hybrid cloth-leather | Lightning | Demeniss | The whole set from the Tailors at Demeniss Wildlife Park and The Laughing Marionette circus. |
| Riding | Non-upgradeable | Ice, Lightning | Hernand, Demeniss | Blue and white cloth with leather at the extremities, a cowboy hat and spurs. |
| Sahazhad Plate (Varnian) | Plate | Fire | Crimson Desert | From the Crimson Desert Contribution Office in Varnia and Equipment Shops across the desert. |
| Scarlet Blade (Bleed Bandits) | Hybrid cloth-leather | Ice | Hernand | Unique pieces from the Equipment Shop at Fort Warspike. |
| Scholastone Uniform | Hybrid cloth-leather | Ice, Lightning | Hernand | The chest piece during Chapter 4; the rest from the Hernand Contribution Office at Scholastone Institute. |
| Schtump (Calphadean Defender) | Hybrid | Ice | Pywel | The whole set from Plate Armors of the World. |
| Scorchflame | Plate | Fire Resistance | Hernand, Demeniss | Dragon embellishments over plate with dagging and frills (the chest piece is in a chest behind a rotating door by the Golden Trading Post in Demeniss, and it is the base of the Kuku Flame-Resistant Armor). |
| Shadowleaf | Non-upgradeable | Ice, Lightning | Hernand | Wooden planks bound with twine under a cloak of leaves and pinecones. |
| Skyblazer | Hybrid cloth-leather | Lightning | Hernand | Its catalogue entry repeats Sunset Reed's description, so only its class, resistance and region are given (the helm is in a chest inside Wyvern's Cradle cave, south-western Delesyia). |
| Solas | Plate | Fire | Demeniss, Pailune | Layered fabric and ceremonial rope over plate with feathers; from certain quests and from reaching 100 Trust with notable named NPCs. |
| St. Halssius Priest | Hybrid cloth-leather | Ice, Lightning | Hernand | From several spots around St. Halssius' House of Healing. |
| Sungrove Standard | Hybrid leather-plate | Lightning | Demeniss | Unique pieces from the Tailor at The Laughing Marionette Circus; the rest from Leather Armors of the World. |
| Sunset Reed (Reed Devil) | Hybrid cloth-leather | Lightning | Hernand | Soft brown leather, weaving, bones and a little metal. |
| Tariv | Cloth | Ice | Demeniss | Satin robes in the manner of the sorcerers of Tariv. |
| The Faceless (Masked Liberators) | Hybrid cloth-leather | Ice, Lightning | Crimson Desert | From the Fort Manub Mineral Vendor in Tashkalp, the rest dropped by the Masked Liberators there (the Equipment page's Lonely Bomb Leather Armor comes from a Lords of the Unclaimed Lands faction quest also called The Faceless). |
| Tommaso Guard | Leather | Lightning | Delesyia, Crimson Desert | The whole set from various volumes of Leather Armors of the World. |
| The Masked Liberator | Hybrid cloth-leather | Ice, Lightning | Crimson Desert | Silk robes with a straw-hat-and-plate mask. |
| Tiorant (Blue Fangs) | Hybrid cloth-leather | Ice, Lightning | Pailune | Unique pieces from the Back-Alley Vendor in Pailune City; the rest from various Armors of the World volumes. |
| Unyielding Hero (Cassius Morten) | Plate | Fire | Pywel | Spiked plate bearing the Church of Solumen's insignia; added in patch 1.13.00. |
| Unyielding Warrior | Plate | Fire | Hernand | Tattered Calphadean red over silver plate; worn by Stefan Lanford, Marquis of Calphade. |
| Valortread | Plate | Fire | Hernand, Crimson Desert | The whole set from a chest in Hernand, in a quest that has you defeat the Black Lion in the Crimson Desert. |
| Weasel Leather | Leather | Lightning | Hernand | The whole set from Leather Armors of the World. |
| Windmere Standard | Hybrid leather-plate | Lightning | Hernand | Assembled from vendors across Demeniss. |
| Wolf Tracker | Hybrid cloth-leather | Ice, Lightning | Hernand | A hunter's look with a wooden mask; five upgradeable pieces, Kliff only, and the helmet reveals the paths animals take. |
| Wyvernflames | Hybrid cloth-leather | Lightning | Delesyia | Unique pieces from the Back-Alley Shop outside Marni's city, or dropped by the Wyvernflames at Fort Windridge on the Three Brothers' Cliff. |
| Ynitium | Leather | Lightning | Demeniss, Pailune | The whole set from Leather Armors of the World. |
| Yrkabel (Staglord's Acolytes) | Hybrid | Ice, Lightning | Hernand | Unique pieces from the Back-Alley Shop outside Hernand Town; the rest from Leather and Plate Armors of the World. |
| Ziggurat | Hybrid cloth-leather | Lightning | Demeniss | The whole set from Cloth and Leather Armors of the World. |
Damiane only (11)
| Set | Material | Resistance | Region | How it is obtained, or what it looks like |
|---|---|---|---|---|
| Autumn Banquet | Leather | Ice, Lightning | Demeniss | Assembled from particular treasure chests across Demeniss. |
| Demenissian Uniform | Leather | Lightning | Hernand, Demeniss | Damiane's starting gear; craftable from Leather Armors of the World, with some pieces sold by the Tailor in the Demenissian capital. |
| Earth's Honor | Leather | Lightning | Demeniss | The whole set from the Tailor in the Demenissian capital. |
| Elegant Carmine | Hybrid leather-plate | Lightning | Delesyia, Crimson Desert | Leather and plate with a very short pleated skirt. |
| Executioner of Darkness | Hybrid leather-plate | Fire | Demeniss, Delesyia | House Thorel's crest on tight leather and embellished plate; completed in patch 1.13. |
| Fluttering Radiance | Plate | None | Hernand, Pailune | Three pieces so far, from several places in Pailune and Hernand; partly added in patch 1.13. |
| Goldlight | Plate | Fire | Crimson Desert | An incomplete set from treasure chests in the southern Crimson Desert. |
| Light of the Battlefield | Plate | Ice | Crimson Desert | Plate over most of the body, with a short skirt and a coattail cape. |
| Official Knight | Hybrid | Ice, Lightning | Demeniss | Plate on the shoulders and hips over leather and cloth. |
| Wanderer of Faith | Leather | Lightning | Demeniss, Delesyia | From treasure chests along the Demenissian coast and the Delesyian border. |
| White Bloodwind | Hybrid leather-plate | Ice | Pywel | A leather corset over lace, high-heeled boots and gloves, a metal bandana and plate strapped to the limbs. |
Two things this catalogue does not carry, and so this page does not either: per-set stats (the Equipment page has the numbers for individual pieces, including the twenty-five pieces patch 1.13 added) and set bonuses, which Game8 says do not exist and Fextralife hints at; both readings are on that page. The old page's capes and mantles were three invented items; the catalogue treats the cloak as one piece of a set and the glider is not a garment in any source.
3. Dyes, recipes and Dyehouses
To dye armour, get a dye by brewing it in a cauldron from a recipe or by buying it, then press Use on it in the inventory, since a dye that has not been used cannot be applied. Then visit a Dyehouse (Theoric's, the nearest to Hernand), speak to the Dyer, choose Dye, pick the piece on the left and the colour on the right, press Dye and pay. The sources read the shades differently: Game8 says using a dye unlocks every shade of that colour at a Dyer; VULKK, that a hue has ten rows of shades and each bottle unlocks two of them, five bottles per hue named Bright, Rich, the plain name, Dark and Deep. A Dyehouse changes hue, shade, material and repair level on most of an outfit, most weapons and secondary weapons (dyeable since patch 1.13.00) and the horse's armour; each Dyehouse works in one hue with one alternative material; and a colour cannot be applied until you have met its Dyehouse, even with a bottle consumed. Oliver the Dyer, at the Greymane Camp after its third upgrade and the quest A Rumor at the Inksworth Bindery, can apply any hue, shade or material you have already come across, which makes the regional Dyehouses a first visit rather than a habit. Bottles come from Dyehouses (each sells one shade of its hue) and Provisioners, from NPCs labelled Dyer or Expert Dyer at 100 Trust, from houses and shop tables (taken, or bought by picking them up), and from the cauldron. The Equipment page's summary of all this stays as it is; the tables here are the detail.
The 31 dyes, with where they are and how they are brewed
Every dye but Pure White has a recipe, and fourteen have a known source. The recipes name the pigment as a Medicinal Herb of a colour, chosen from a short list, so the table abbreviates: pink herb means ten Medicinal Herbs from Peony, Pink Rosemary or Begonia; yellow herb Dunbaria, Marigold, Yellow Rosemary or Yellow Lavender; white herb False Starwort, Snapdragon, Dendrobium Orchid, Satintail Root, White Rosemary or White Lavender. Every Dyehouse bottle costs 1.50 Silver.
| Dye | Where to find it | Recipe |
|---|---|---|
| Bright Red Dye | Brewed free during the Hernand Greymane quest A Fresh Color, with materials Naira provides | Pink herb ×10, Rhinoceros Beetle ×3, Longhorn Beetle ×3 |
| Rich Red Dye | Stolen from the top of the Torchlight Beacon, Hernand | Pink herb ×10, Rhinoceros Beetle ×3, Longhorn Beetle ×2, Stag Beetle ×1 |
| Red Dye | The secret basement of Glenbright Manor, Hernand | Pink herb ×10, Rhinoceros Beetle ×3, Longhorn Beetle ×1, Stag Beetle ×1 |
| Dark Red Dye | Theoric, Hernand Dyehouse, south-east of Hernand's capital | Pink herb ×10, Rhinoceros Beetle ×3, Longhorn Beetle ×1, Stag Beetle ×2 |
| Bright Violet Dye | Monty, Greenfield Farm Dyehouse, on the road north of Greenfield Farm, Demeniss | Pink herb ×10, Lavender ×10, Longhorn Beetle ×3 |
| Deep Violet Dye | — | Pink herb ×10, Lavender ×10, Stag Beetle ×3 |
| Rich Purple Dye | Edmar, Sunset Dyehouse, on the road north-east from Demeniss Castle | Lavender ×15, Blue Lavender ×5, Longhorn Beetle ×2, Stag Beetle ×1 |
| Dark Purple Dye | — | Lavender ×15, Blue Lavender ×5, Longhorn Beetle ×1, Stag Beetle ×2 |
| Deep Purple Dye | — | Lavender ×15, Blue Lavender ×5, Stag Beetle ×3 |
| Bright Blue Dye | Linus, Rustleleaf Farm Dyehouse, on the road west from Demeniss Castle | Blue Lavender ×15, Lavender ×5, Longhorn Beetle ×3 |
| Blue Dye | — | Blue Lavender ×15, Lavender ×5, Longhorn Beetle ×1, Stag Beetle ×1 |
| Dark Blue Dye | — | Blue Lavender ×15, Lavender ×5, Longhorn Beetle ×1, Stag Beetle ×2 |
| Deep Sky Blue Dye | Castiel, Delesyia Dyehouse, west of the City of Delesyia | White herb ×10 (the herb is not named), Blue Lavender ×10, Stag Beetle ×3 |
| Rich Teal Dye | — | Blue Lavender ×10, Shrubby Sophora ×10, Longhorn Beetle ×2, Stag Beetle ×1 |
| Teal Dye | Laurick, Pailune Dyehouse, by the southern exit of the City of Pailune | Blue Lavender ×10, Shrubby Sophora ×10, Longhorn Beetle ×1, Stag Beetle ×1 |
| Dark Teal Dye | — | Blue Lavender ×10, Shrubby Sophora ×10, Longhorn Beetle ×1, Stag Beetle ×2 |
| Bright Green Dye | Lauendell, Calphade Dyehouse, directly south of Calphade Castle | Yellow herb ×5, Beetle ×5, Longhorn Beetle ×3 |
| Rich Green Dye | — | Yellow herb ×5, Beetle ×5, Longhorn Beetle ×2, Stag Beetle ×1 |
| Dark Green Dye | — | Yellow herb ×5, Beetle ×5, Longhorn Beetle ×1, Stag Beetle ×2 |
| Deep Green Dye | — | Yellow herb ×5, Beetle ×5, Stag Beetle ×3 |
| Bright Spring Green Dye | — | White herb ×10, Beetle ×3, Longhorn Beetle ×3 |
| Rich Spring Green Dye | Alton, Varnia Dyehouse, at the far north-eastern point of the map | White herb ×10, Beetle ×3, Longhorn Beetle ×2, Stag Beetle ×1 |
| Spring Green Dye | — | White herb ×10, Beetle ×3, Longhorn Beetle ×1, Stag Beetle ×1 |
| Bright Yellow Dye | A bottle on top of the tower at the Reachwood Ruins, south-east of Hernand near Pororin | Yellow herb ×10, Beetle ×3, Longhorn Beetle ×3 |
| Rich Yellow Dye | — | Yellow herb ×10, Beetle ×3, Longhorn Beetle ×2, Stag Beetle ×1 |
| Yellow Dye | Devin, Pororin Dyehouse; the Pororin Forest opens with the side quest Trembling Woods | Yellow herb ×10, Beetle ×3, Longhorn Beetle ×1, Stag Beetle ×1 |
| Dark Yellow Dye | — | Yellow herb ×10, Beetle ×3, Longhorn Beetle ×1, Stag Beetle ×2 |
| Bright Orange Dye | — | Yellow herb ×10, Rhinoceros Beetle ×3, Longhorn Beetle ×3 |
| Rich Orange Dye | — | Yellow herb ×10, Rhinoceros Beetle ×3, Longhorn Beetle ×2, Stag Beetle ×1 |
| Dark Orange Dye | Cormac, Tommaso Dyehouse, on the cliffs west of the City of Tommaso | Yellow herb ×10, Rhinoceros Beetle ×3, Longhorn Beetle ×1, Stag Beetle ×2 |
| Pure White Dye | Wilmer, the Provisioner's Shop in Timberton, south-west outside the City of Delesyia, 15 Silver, once the Blackwater Oil Merchant Guild faction quest from Cordelia in Timberton is done (liberating Marni's Drilling Rig in far eastern Delesyia starts it too) | No recipe |
The recipes follow a rule: the pigment pair is fixed per hue and the shade is set by the beetle ratio (three Longhorn Beetles for Bright, two Longhorn and one Stag for Rich, one and one for the plain shade, one and two for Dark, three Stag for Deep), so any dye can be improvised at a cauldron with Y/△/F once you know its hue's pair. Beetles cling to trees at about shoulder height and fly off if you get too close. One recipe differs between sources: the Teal pair is Blue Lavender and Shrubby Sophora for Game8, Lavender and Shrubby Sophora for VULKK.
The ten Dyehouses, with the vendor for each
| Hue | Where | Vendor and the bottle sold | Opens |
|---|---|---|---|
| Red (Hernandian) | Along the Nas River, south-west of Hernand Town (VULKK) | Theoric, Dark Red Dye (Game8 puts the Dyehouse south-east of the capital) | — |
| Violet (Demenissian I) | The farm near Western Court, central Demeniss, north-west of the capital; the colour is close to fuchsia | Monty at Greenfield Farm Dyehouse, Bright Violet Dye | — |
| Purple (Demenissian II) | Sunset Dyehouse, north-east of the capital | Edmar, Rich Purple Dye | — |
| Blue (Demenissian III) | Rustleleaf Farm, west of the capital (Ashergold Dyehouse, despite its blue cloth, has no vendor) | Linus, Bright Blue Dye | — |
| Sky Blue (Delesyian) | Delesyia Dyehouse on the western outskirts of the Delesyian capital | Castiel, Deep Sky Blue Dye | — |
| Teal (Pailunese) | Beside the southern gate of Pailune City | Laurick, Teal Dye | After Chapter 7, Homecoming |
| Green (Calphadean) | Southern Calphade, west of Deepfog Basin, northern Hernand | Lauendell at Calphade Dyehouse, south of Calphade Castle, Bright Green Dye | After Chapter 6, Cracks in the Shield |
| Yellow (Pororin) | The village of Pororin, south-eastern Hernand | Devin, Yellow Dye | After the quest Trembling Woods for Game8 and VULKK; PowerPyx names the faction quest The Unreachable Village |
| Orange (Tomassoan) | Caledora, on the western outskirts of Tommaso, Tashkalp | Cormac at Tommaso Dyehouse, Dark Orange Dye | — |
| Spring Green (Varnian) | North-western outskirts of Varnia, north-east corner of the map | Alton, Rich Spring Green Dye | — |
The ten greys
Greys have no Dyehouse of their own: each grey bottle unlocks a single row at the top of another hue's swatch, none of them can be brewed, and each is sold by one vendor, some of whom appear only after a quest: Pure White, the Provisioner's Shop in Timberton (Wilmer, 15 Silver, after the Blackwater Oil Merchant Guild quest); Bright Grey, the Back Alley Shop at Saltroad Camp on the road between Urdavah and Varnia, after the Crimson Desert Commission Principles of the Saltroad Merchants; Silver Grey, the Provisioner's Shop in Kharonso, south of Scholastone; Medium Grey, the Provisioner's Shop at St. Halssius's House of Healing, east of Anvil Hill; Grey, the reward for Naira's Scattered Embers quest Brightening the Spirits, which starts by the Cooking Pot in Howling Hills; Shadow Grey, the Provisioner's Shop at Senia, south of the Hernand Highlands and the Witchwoods, and Oliver the Dyer; Cloud Grey, the Provisioner's Shop in Tariv, north-western Demeniss, after the Tariv Sorcerers quest The Light of Tariv from Furlington Farm; Deep Grey, the Back Alley Shop at the Communal Training Grounds south-west of Hernand Town; Dark Grey, the Provisioner's Shop in Odeck, north-western Pailune, which may need The Forgotten General quest first; Black, the Back Alley Shop in Muiquun, after the Commission Muiquun's Black Market from the Wagon Fence nearby.
4. Horses
The taming minigame is in our FAQ: climb on, and pull the stick against the horse's movement until the circle fills yellow; the direction is opposite the way the horse is facing. Sneak up crouched to catch a horse unaware; running out of stamina during the struggle throws you off and resets it. Wild horses are scarce, keep in small herds near fresh water away from people, and are worth stalking crouched before a sprint; on a controller pull the left stick away from where the head points and leave the camera alone, on mouse and keyboard hold S and turn the camera so the tail faces you; the lasso interface is the progress bar, yellow for tamed, red for bucked. Tilting the camera top-down helps. What taming gets you: a horse that costs nothing and is registered on the spot. A stable-bought horse is also registered at once but costs money and comes from a small stock; a stolen one (the great majority of horses in the world are somebody's) must be ridden to a Stable before it is yours and wanders off if you dismount on the way, and, like any theft, stealing one needs a Mask on. Horse Fences buy stolen horses and are a good place to steal from.
The eight breeds
Five ordinary breeds and three legendary horses. Numont's base stats are not published, so they are not given.
| Breed | Base: Health / Stamina / Attack / Defense | Trust 5: Health / Stamina / Attack / Defense; Speed, Acceleration, Handling, Jump | Own skill | How to get |
|---|---|---|---|---|
| Herspia | 350 / 180 / 7 / 35 | 470 / 255 / 21 / 47; 3, 3, 3, 3 | None; the average breed, with the most looks | Kliff's first horse, in the quest Unknown Space right after the prologue; also tamed, bought or stolen. |
| Priden | 400 / 195 / 10 / 60 | 520 / 270 / 23 / 72; 3, 3, 3, 4 | High Jump (Lv 5), with Double Jump | Tamed in the wild, bought at a Stable or stolen. |
| Numont | Not given | 520 / 225 / 26 / 57; 3, 4, 3, 3 | Charge; the best acceleration and, by a little, the highest attack of the ordinary breeds | Tamed, bought or stolen. |
| Brianto | 300 / 150 / 7 / 30, Movement Speed 2 | 420 / 225 / 21 / 42; 4, 3, 2, 2 | Instant Acceleration and Consecutive Instant Acceleration at Lv 5; the fastest ordinary breed and the weakest in everything else | Damiane's default horse when she joins in Chapter 3 (Game8); VULKK has you re-tame it at the start of Chapter 5; also tamed, bought or stolen. |
| Elantrima | 600 / 255 / 10 / 50 | 720 / 330 / 23 / 62; 3, 3, 4, 2 | Lateral Movement (Lv 3), plus an extra inventory slot | Tamed, bought or stolen. |
| Royler (legendary) | 350 / 315 / 10 / 50; Speed 4, Acceleration 3 | 590 / 390 / 23 / 70; 5, 5, 4, 3 | Flurry Slash and Double Jump from Lv 2, Instant Acceleration at Lv 3, Lateral Movement, Water Sprint and Consecutive Instant Acceleration at Lv 5; the fastest horse with the most stamina (all three) | A white horse with golden legs at Silverwolf Mountain, Pailune, by a lake near the Snowgrass Hearth campsite under the "P" of Pailune on the map (Game8); VULKK: a watering hole north of the Ancient Rift and east of Steinnfell Fortress, also home to the Golden Carp. Needs Stamina Lv 6 and Ice Resistance; the cold drains stamina faster there. |
| Rokade (legendary) | 600 / 240 / 15 / 65; Speed 3 | 840 / 315 / 26 / 85; 4, 4, 5, 5 | Flurry Slash, Double Jump, Instant Acceleration, Lateral Movement, Water Sprint; the most Health of any horse (all three), and the best pick for handling and jump | A black horse by a lake in the Steel Mountains, Grace Estate, near the Spire of Insight (Game8); VULKK: a tar pit between the Ruined Chapel and the Spire of Insight, south-eastern Hernand. Stamina Lv 6, in a normal climate. |
| Camora (legendary) | 450 / 240 / 27 / 100; Speed 3 | 690 / 315 / 33 / 120; 4, 5, 4, 4 | Same set as Rokade; the highest Attack and Defense of any horse (all three) | A red horse in the Redtree Forest by the Red River, southern Crimson Desert, in the Tashkalp area (Game8, Fextralife); VULKK: west of the Red River where the desert meets Demeniss and Delesyia. Stamina Lv 6 and Fire Resistance. |
Every breed shares Dash (Lv 2), Drift and Back Kick (Lv 3), Sprint (Lv 4), and Swimming III, Quick Start and Double Jump (Lv 5); legendary horses get Double Jump at Lv 2 (one Camora page also moves Quick Start to Lv 3) and the extra skills above. On taming the three, Stamina Lv 6 is the floor (Lv 8 is safer, and a failed attempt sends the horse off until you leave the area and return); respec with a Faded Abyss Relic for stamina and drink Honey Tea or Astrid's Elixir just before mounting. Legendaries also seem slower to build Trust. Their Knowledge entries give each a legend: Royler brought to Pywel by a merchant on a golden ship and never beaten in a race, Rokade a black dragon in another form that leapt into a river when its master died, Camora the mount of an invincible general.
Trust, skills, feed and tack
A horse's level is called Trust and tops out at 5, by which point all its skills are unlocked. It rises by riding, by feeding (Oats, Apples, Hay and Sugarbeet, given from the inventory while mounted with the Feed Horse option) and by petting (hold L1/LT looking at the horse and press A/X). The Companionship I–III Abyss Gear speeds Trust. The horse's own inventory, stats and equipment are reached from the inventory with R1/RT for Game8, R2 for Fextralife. Whistle for it with H or the d-pad; switch registered mounts at a stable, where since patch 1.18.00 horse gear can also be equipped. Horse Tack is five dyeable, non-upgradeable pieces sold by Saddleries, related quests and Contribution shops, each raising one stat: the Barding adds Defense (5, 10 or 20), the Champron Attack (5, 7 or 10), the Saddle Health (50, 100 or 200), Stirrups Health regeneration (about 0.4 or 0.6 a second) and Horseshoes Attack (1 to 5) with Stamina regeneration (1 to 4 a second). Saddleries also sell Horse Feed (stimulants, tonics and vegetables) for recovery, stamina and Trust.
A wounded horse cannot run and only limps, and blood or dirt on its coat is the sign. It is healed with Force Palm Heal after summoning it, at a cost in Spirit, or for nothing at any Stable, which also sells, swaps and retrieves horses; the stable manager also restores a mount too badly hurt to ride.
5. Other mounts, and Blackstar
Since patch 1.06.0 (Game8; Fextralife says 1.01.00), some wild animals can be beaten into submission (use Force Palm until they stop moving and a ride prompt appears), then fed raw food from the saddle (hold Use on the food and choose Feed) until Trust reaches 100 and the Take In option registers them as a Special Mount, summoned from the Special Mount tab of the inventory. Bears work the same way, and without the feeding the animal carries you until you dismount, then turns on you again. These animals do not level up or learn skills, but fight (sweeping attacks, charges, fire), and that any mount stolen from an NPC needs the Mask and a quick exit. The Knowledge Journal files the temporary ones as Fleeting Companions: eleven, ten Wildlings and one Machine.
| Mount | Group | How to get it |
|---|---|---|
| Clawed Bear | Unusual (Black Bear) | Take one from a Black Bear soldier (they ride them in forts and camps that faction holds) and tame it with raw meat. |
| Brown Bear | Unusual | Ride one in the wild and tame it with raw meat; one spawns near the Greenfield Highlands Abyss Nexus in Hernand. |
| Giant Iguana | Unusual | In the Crimson Desert, in green and red variants; ride, then tame with raw vegetables. |
| Lion | Unusual | Stolen from the circus or found wild, in two variants; ride, then tame with raw meat. |
| Sandwalk Camel | Unusual | The reward for the Redwind Merchant Guild's Outlaws of the Desert questline. |
| Red-Feathered Raptor | Unusual | Ridden by some hostile NPCs in the Crimson Desert; ride, then feed raw meat. |
| Leaping Kuku Bird | Unusual | Hatch the Kuku Bird's Egg from Bloodsteel Camp at a nest (the steps are below). |
| Large Wolf | Unusual | Met in the wild; ride, then feed raw meat. |
| Boar | Unusual | A Rock Tusk Warthog taken from a Savage Fangs rider and tamed with raw meat. |
| Ibex | Unusual | In the mountains of Pailune; ride, then feed raw vegetables. |
| Rosehorn Deer | Unusual | Taken from Mistwood Hunters in Pailune; ride, then feed raw vegetables. |
| Blackstar Dragon | Special | Obtained at the end of Chapter 11, just before the final chapter. Details below. |
| Silver Fang | Special (legendary) | Defeat the Black Fang in Howling Hollow so Silver Fang appears, defeat it for the Fang of Silver Fang, and have a Witch craft the Sigil of Solidarity (Silver Fang). It comes through the encounter Lurking Wolves, after the House Celeste questline that ends in Shadow Over Pailune, which itself needs every contract for House Roberts, House Alfonso and the Fisherman Guild; skinning also yields the Silver Fang Helm; the only mount that keeps fighting after you dismount. |
| White Bear | Special (legendary) | Defeat it at Five-Finger Mountain (Game8; Fextralife: on the peaks of the Silverwolf Mountains) for the White Bear Claws, then the Sigil of Solidarity (White Bear) at a Witch. It is weak to fire and drops the White Bear Helm. |
| Snowwhite Deer | Special (legendary) | Defeat it at Silverwolf Mountain (Game8; Fextralife: on the plains of Pailune near the Valgrand Tomb) for the Snowwhite Deer Antlers, then the Sigil at a Witch. A charged fire arrow stops it fleeing. |
| Icicle Edge Alpine Ibex | Special (boss) | Defeat the Mistwood Huntmaster at Wayward Woods, Pailune, for the horn, then the Sigil at a Witch. It opens from Chapter 8, after fifteen Pailune Militia missions and the White Horn Yeti, through the Longleaf Tribe mission Fog Over the Forest; a two-phase fight, the second found by following the frost trail. |
| Rock Tusk Warthog | Special (boss) | Defeat Ravok of the Savage Fangs in southern Tashkalp near the Red River (Game8; Fextralife: at the Boarding Ruins in the swamps near Demeniss) for the tusk, then the Sigil at a Witch. |
| Pywel Wagon | Vehicle | Stolen, or crafted by a dispatch mission once the Howling Hill camp has been upgraded far enough to recruit Brice, the Wagon Master. |
| Cloudcart | Vehicle | Crafted by dispatch after finding the Cloudcart blueprints in Glenbright Manor, discovering Emberwind Workshop and recruiting an Engineer. The mechanical mounts are long-distance transport; a Cloudcruiser and a Skystreaker are also listed. |
| All-Terrain Armored Gear (ATAG) | Vehicle | Unlocked in Chapter 10, during the siege against mechanical enemies; the Kuku versions are on the Crafting page. |
| Delesyia Train | Vehicle | Runs on the railway around Delesyia; not a personal mount, but you can board it. |
| Kuku Bird Hatchling | Temporary | Taken from Blinding Arrow soldiers in the Steel Mountains. |
| Cow | Temporary | Cows and bulls at livestock farms, which may count as theft; some bulls in the wild. |
| Elephant | Temporary | In Demeniss Wildlife Park. |
| Marni's Mechahorse | Temporary | At the stables just south of Delesyia Castle; needs a mask to steal and cannot be registered. |
| Wyvern | Temporary | Subdue an adult flying around Fort Windridge, Delesyia. The egg route to a permanent one is below. |
A few more mounts are listed with stats but no directions: a Tiger, a Large White Wolf and a Swift Wolf, a Grizzly Bear, a Bear and a Captured Bear, a Calphadean Scout's Horse, a Hernandian Soldier's Horse and a Race Horse; and Blackstar is listed at 2,500 Health, 300 Stamina, 50 Attack and 1,000 Defense.
Two mounts hatched from eggs
Leaping Kuku Bird. The birds the Blinding Arrows ride are the fleeting kind; the permanent mount, added in 1.06.00 and reworked in 1.10.00 to start as a chick, is hatched. A Kuku Bird's Egg sits in a makeshift nest inside a tower at Bloodsteel Camp in the Steel Mountains, behind the spot where Bradie Gu, the Blinding Arrows' leader, is fought, under a trapdoor opened with Cling, Resist and Force Palm; a second egg, which respawns, is in unmarked ruins on the coast south-east of the camp. For VULKK the egg only hatches in one nest, under a dead tree by the cliff east of Bloodsteel Camp, and only if it is not scorched and you have a free Pets slot; press Use on the egg to carry it, drop it in, and the hatch prompt comes after an hour of in-game time. Game8 has it hatch instead in the forest between Kingshield Dig Site and Grey Rock Quarry, north of Demeniss, after about five minutes of in-game time. Feed the chick fruit and insects (Pineapples and Desert Melons are its favourites) three times a day; at level 3 the Grow button turns it into the mount, so two eggs are needed to keep both a chick and a bird. A Kuku Bird Saddle and an adult Eggshell hat are sold at the Demeniss Saddlery, and share one slot. Not fast, but it lands unhurt from any height.
Wyvern. Since update 1.10, VULKK says, there are two Wyvern Eggs in Delesyia, both at Wyvern's Cradle north-west of Fort Windridge, one in the cave that also holds the Skyblazer helm chest, opened by aiming Focused Force Palm at the Abyss Gear in the stone and releasing when the screen flashes yellow, the other at the cradle's north-western end. Carry an egg to the marked nest a few metres south-west of the cave and hatch it; the Baby Wyvern is yours at once, no taming. As a pet it hovers over you and loots bodies; feeding it meat, with a daily cap, raises it to level 3, when it can be grown into a full flying mount that shoots, aims, rides on the ground, can be called in cities where Blackstar cannot, and can be mounted in the air with Axiom Force. Its size means landings can raise Vandalism notices. A Small Wyvern Aviator Hat is sold at the Pororin pet store and a Wyvern Saddle at the Saddlery south of the City of Delesyia. Game8 and Fextralife, written before 1.10, list the wyvern only as a temporary mount: Fextralife has a single egg, behind a Bismuth Ore barrier at Three Brothers' Cliff in south-western Delesyia, and Game8 says registering it as a permanent mount comes in a future update.
Blackstar
The dragon of Chapter 9, where Kliff rides it once to purify it, becomes his own mount at the Nest of Valor at the end of Chapter 11; it is called from the character wheel with up on the d-pad, and Chapter 12 is fought partly from its back. Since patch 2.00.00 a Flying Mount Controls option (Others, Input) sets how it and the Wyvern steer: Camera, where they fly where the camera faces, or Manual, where they ignore the camera and climb or dive with their own inputs. How long it stays is disputed: VULKK says ten minutes whatever its remaining health, then a seventy-minute cooldown; Fextralife, Game Rant and Vandal, fifteen minutes of riding and a fifty-minute cooldown. Two consumables shorten it. A Dragon Claw Horn takes ten minutes off, so seven reset a seventy-minute cooldown; a Crafting Mission to Tinkerton Dig Site in central Delesyia returns three for eight Greymanes (one with the Crafting skill), 24 in-game hours, and 1,200 Weapons, 1,000 Stone, 3,200 Timber, 14,000 Food and 17,000 Copper in camp currency; horns can also come from Medium Bags once you hold the maximum 240 inventory slots. Narima's Horn resets the cooldown outright and is crafted by a Witch from three Dragon Claw Horns, a Stalactite and two Feathers, but its blueprint only turns up as a random return from Exploration Missions, which is the unreliable part. Our Chapter 11 page records the same note in shorter form. The one cosmetic: Abyssal Fusion, crafted from the Small Kuku A.T.A.G., becomes armour for Blackstar, and the Crafting page has its materials.
Cross-checked
Cross-checked on 21 September 2026 and re-checked on 1 October 2026 against the guides of VULKK, Game8, Fextralife, PowerPyx, Game Rant, Vandal and Eurogamer.es, and on 8 October 2026 against the official patch notes up to 2.03.02 (headgear, dyeable weapons, stable gear, flying-mount controls), and this site's FAQ, Equipment page and Chapters 9 and 11. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.