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WALKTHROUGH: CHAPTER 5 OF 14

Chapter 5: Blood in the Water

The Shinra-8

Chapter Overview

Party: The full party on deck; Cloud, Barret and Tifa fixed for the boss.
Key unlocks: The tournament’s cards and the Assess Materia Earring, Kaiser Knuckles for Tifa, and the first synergy abilities the game insists on.
Watch for: Forfeiting the tournament is allowed and costs you the Card Royalty trophy until chapter select. The optional match with Red XIII is a relationship point.

1. On board

A cruise with a card tournament in the middle of it.

  • 1

    The cabins

    Chests in economy class: the second room on the left and the third on the right hold antidotes.

  • 2

    Round one to four

    Wize 3.0 on the sundeck; then Tifa, Aerith and Barret around the ship; Madam M and Andrea; Chadley in the Royal Lounge.

  • 3

    The final

    Regina on the sundeck. Winning is the Card Royalty trophy, the Shinra-8 Trophy for Johnny, cards and the Assess Materia Earring.

  • 4

    Red XIII, optional

    A bonus match. Beating him is a relationship point; skipping it is a small loss.

2. Below deck

Rest, then the ship comes apart.

  • 1

    Sleep in economy

    The rest is the trigger.

  • 2

    The deck, then the hold

    Fiends on deck, then Necrotic and Demonic entities down through Cargo Hold 1F.

  • 3

    Kaiser Knuckles

    By the stairs in the hold: Tifa’s weapon and a Mega-Potion.

  • 4

    Jenova Emergent

    Cloud, Barret and Tifa, no choice. No elemental weakness; it resists Stop and is immune to Berserk, Slow and Petrify — and the head and shoulders open as targets once it is pressured. The fight is built to make you use a synergy ability. The chapter ends on the kill.

3. Bosses

  • Jenova Emergent: Stop. Parts open under pressure; synergy abilities are the lesson.

4. Before you leave

Cross-checked

Cross-checked on 16 September 2026 against the guides of Game8 and PowerPyx. What is still unverified is the only thing reading cannot settle — nobody here has played it.

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