Party: The full party; Yuffie for one scripted shot.
Key unlocks: The Junon region’s intel and its five side quests, the parade, the dolphin show, and Rune Blade by the bench after the parade.
Watch for: Find all ten of the 7th Infantry for the trophy, and keep the five soldiers alive in the escape — an Elixir and a Treasure Trove item hang on it.
1. The Junon region
Fiend sightings, buried treasure and the coast road before the fortress.
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1
Explore before the fortress
The region’s towers and chocobo (it climbs cliffs) open twenty-four intel and Phoenix; the five side quests come from Under Junon and the region. Chapter 12 adds two more.
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2
Under Junon
Rhonda walks you through the settlement; talk to the party where she asks. The innkeeper, then Priscilla shouting from the docks.
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3
Terror of the Deep
Weak to lightning. It raises Water Cells that resist physical damage and winds up an Oceanic Tornado; magic on the cells, distance from the tornado. HP Up on the right of the dock afterwards.
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4
Doors and rooms
Knock on the party’s doors at the inn — each has three answers with different weights. Aerith’s room has the Empress’s Scepter; the lounge has Lightning.
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5
The dolphin show
Priscilla’s minigame, then the control room to lower the tanker into the cove.
2. The parade
Upper Junon in uniform: recruit, rehearse, perform.
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1
The uniforms
Soldier gear, and a Survival Vest in the lockers.
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2
Recruit the 7th
Ten soldiers are scattered through Junon; five unlock the parade formations, all ten is the 7th, Assemble! trophy.
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3
Perform
Talk to the commander to start. The score decides the prize; the Award for Outstanding Performance is also one of Johnny’s items, and a good photo during the round-up is the Rufus cutout for his inn.
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4
Yuffie’s shot
A short section as Yuffie: wait for the circle to be at its smallest before you fire.
3. The escape
Out of Junon with five Shinra soldiers, a duel and a helicopter.
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1
Fight with the soldiers
Heal them and keep all five alive: an Elixir and the Stuffed Stamp for Johnny. Rune Blade for Cloud by the starting bench.
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2
Revival Earrings
Seaport Facilities, section A.
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3
Roche
Weak to fire on paper, but this is a parry fight: Punisher stance, block his combo, counter. Three chests after — gil, grenades, Phoenix Downs. Then the party and the way out.
4. Bosses
- Terror of the Deep: Lightning. Magic through the Water Cells; cover for the tornado.
- Roche: Fire, nominally. Parries pressure him almost at once.
5. Before you leave
Cross-checked
Cross-checked on 16 September 2026 against Game8’s Chapter 4 walkthrough (the route, the ten soldiers, the escape condition and the weapons), PowerPyx’s boss guide for the two fights and RPG Site’s Treasure Trove list for the parade and Stamp items. What is still unverified is the only thing reading cannot settle — nobody here has played it.