Structure: a Prologue, five Acts of 26 chapters and an Epilogue. This page covers the Prologue and Act 1; the other acts have their own pages.
To find in the whole campaign: 140 collectibles, 125 Hard Cases, 17 secondary objectives and 36 Supply Caches, all logged in the War Journal by act and chapter. Act 1 holds 13 collectibles and nothing else: no Hard Cases, no Supply Caches, no secondary objectives.
How to spot things: a short musical sting plays when a collectible is close, and a message on the left of the screen warns of a nearby Hard Case. Press LB for the Tac-Com, which marks nearby items; its range is short. In chapters with a map, items are added to it once you are close.
Achievements: Memories From E-Day for every collectible, Relax. I'm the Map. for every Hard Case, Side Piece for every secondary objective, and For Whom The Bell Tolls for finishing on Insane with all side missions and collectibles. Nothing is lost for good: chapters can be replayed from the campaign menu to pick up what you missed.
Prologue
The campaign opens with a Prologue, counted as its own chapter before Act 1. None of the collectible guides lists anything to find in it, and none describes it step by step, so there is nothing to track here; the route starts with Act 1.
1. Emergence
3 collectibles · 0 Hard Cases · no secondary objectives
The streets of Kalona as the Locust come up. You start with only melee against the first small creatures, pick up a pistol, go underground through the maintenance tunnels and fight your way to the police station.
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1
Head toward the gunfire
After the opening cutscene, go down the street until the creatures appear and kill them; at first you can only melee them. Turn right at the intersection and take the pistol from the police car. The Monster Jaw is by the newsstand right after this fight.
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2
The maintenance tunnels
Carry on to where the train derails, go left into the tunnel and through the door on the left at the blockage. Down in the maintenance area, the transit worker's helmet is in a side opening on the left past the first E-hole.
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3
Defend the civilians and reach the station
Back outside, go left and help the civilians lift the fallen column. Go round the dead end through the bar into the alley, climb the ladder onto the scaffolding on the left and vault the brick wall. Before that, the Cafe & Bakery across the street holds the Kalona Times. Clear the creatures outside the police station, take the Gnasher by the entrance, hold off the next wave and go in.
In route order
- Collectible Monster Jaw After the first fight at the E-hole and the short cutscene that follows: on the ground in front of the newsstand on your right.
- Collectible Bloody Transit Worker's Helmet In the maintenance tunnels, past the first E-hole: a side opening on the left where a body lies lit by a flashlight.
- Collectible Front Page of the Kalona Times After freeing the civilian trapped under the rubble and clearing the next group, cross to the Cafe & Bakery: on a counter in the kitchen, through the door beside the shop counter.
2. Survival of the Fittest
4 collectibles · 0 Hard Cases · no secondary objectives
Inside the police station, then out to the army recruitment centre and back with civilians in tow. Objectives: find the armory, practise at the shooting range, clear the station, help the civilians, reach and search the recruitment centre, and escort the civilians to the police station.
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1
The armory and the range
Cross the main hall; the KPD Police Bulletin is on a desk on the left. Go down a floor to the Armory, where a creature attacks; fight it off and take the Lancer MK1 with its bayonet. Do the shooting-range tutorial, kill the creatures, and on the way through the station pick up the Chief's badge in the room where his body hangs.
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2
The recruitment centre
Leave the station by the corridor on the left, clear the enemies and help the survivors out of the bus. Go left down the street, over the truck and into the alley with armed Locust, then up the fire escape to the recruitment centre. The courtyard fight is heavy: use the bus as cover and keep your distance so you are not surrounded. The pamphlet and the pilot helmet are both in the lobby.
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3
Escort the civilians
Open the gate, go right from the reception desk, cross the street and head back down toward the police station with the civilians.
In route order
- Collectible KPD Police Bulletin In the police station at the start of the chapter: keep left to a desk by the back wall.
- Collectible Bloodied Police Chief's Badge Through the double doors into the room where the Police Chief's body hangs on the wall: on the floor below him, on his left side.
- Collectible Army Recruitment Pamphlet In the recruitment centre lobby, after the fight in the courtyard: on the desk behind reception, under the wall of COG emblems.
- Collectible Try On Pilot Helmet To the right of the pamphlet, in the row of pilot helmets: the third one from the left.
3. A Gear in Need
2 collectibles · 0 Hard Cases · no secondary objectives
A short chapter: you answer a Gear calling for help at the Pay-n-Save and hold the store until Tai arrives. Objectives: eliminate the monster threats, find the Gear at the Pay-n-Save, defend it, follow Tai.
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1
Find the Gear at the Pay-n-Save
Survive the attack, move through the ruins on the left and turn right at the end of the street toward the warehouse. Juvies attack round the back at the delivery area. The canned tomatoes are on the floor in the back room of the warehouse.
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2
Defend the Pay-n-Save and follow Tai
Help the Gear hold the store until a cutscene plays. When you regain control, do not leave yet: the Broken Lancer Bayonet is right there. Then follow Tai and the squad underground and restock on ammunition.
In route order
- Collectible Tomatoes, Canned Inside the Pay-n-Save warehouse, on the way to the Gear with the machine gun: in the back room, left of the central shelves, on the floor by a body.
- Collectible Broken Lancer Bayonet After the cutscene that ends the defence of the Pay-n-Save, before you leave the store: in a dead soldier right where you regain control, by the hardware sign.
4. Back in the Fold
4 collectibles · 0 Hard Cases · no secondary objectives
Escort duty through the streets to the Landa medical centre, a car park full of E-holes, and the first big fight of the game. Objectives: escort Mayor Shaw to City Hall, clear the way for him, escort Shin to the clinic, assist the Gears outside, clear the way again, kill the Brumak.
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1
The clinic
Keep to the right of the street at the start for the Tyran Chronicle. Open the gate in the alley, kill the Locust and secure the clinic. Its entrance is where Elite Grenadiers with shotguns first show up; the propaganda poster is outside, the memo inside.
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2
Close the E-holes
In the car park, throw a frag grenade into each Emergence Hole or Locust keep coming out of it. The last one breaks the concrete barrier; grenade it too and push on. Brick's tags are by a police car at the park entrance.
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3
Boss: the Brumak
It comes at the end of the chapter and has to die before you can go on. It swings two long chains on its wrists that down you or kill you outright depending on difficulty, and it stamps on you if you let it close in or get boxed in, for example on the steps. Keep moving and keep your distance: the Lancer or the Hammerburst at range, and the remote-detonated grenade launcher in the arena does good damage, with spare ammo lying around. If it gets close, run to the far end of the arena; your squadmates draw its attention too. As its health drops it calls Juvies out of E-holes around the arena, so listen for them. Killing it unlocks The Bigger They Are....
In route order
- Collectible Front Page of the Tyran Chronicle At the start of the chapter, keep to the right of the street: on a doorstep up the steps on the right, past the vertical Bar & Lounge sign.
- Collectible Anti-UIR Propaganda Poster Outside the Landa medical centre: down the small steps, turn right and follow the path; on the graffiti-covered wall on your right, by a red Major Burger van.
- Collectible Landa Memorial Medical Supplies Memo Inside the clinic once the fight at its entrance is over: follow the short corridor into the office; on the reception desk on the right.
- Collectible COG Tags of Private Brick Russo After the courtyard fight where you first close E-holes with grenades, head for the park entrance: at the back of the police car on the left.
5. Act 1 Completion
Cross-checked
Cross-checked on 5 October 2026 and re-checked on 6 October 2026 against the Act 1 guides of Game8, The Nerd Stash, TechWiser, Gamer Social Club and IGN, the campaign walkthroughs of VGTimes, games.gg and Whisper of the House, the Brumak guides of Gamer Social Club and Gamers Beacon, the chapter lists of Game Rant and Games Atlas, Gamers Beacon's completion guide and Whisper of the House's achievement list; all five guides agree on the 13 collectibles and their chapters, Game8 lists no Hard Cases, Supply Caches or secondary objectives in Act 1, and the campaign totals are Game Rant's War Journal counts, which TechWiser and Gamers Beacon match. Where they differ: the last item is the COG Tags of Private Brick Russo for Game8, TechWiser and IGN and of Brick Rosso for The Nerd Stash and Gamer Social Club, and Gamer Social Club calls the store the Try 'N Save, while Game8 and IGN say Pay-n-Save. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.