What it is: you and Leni slip into a city carnival in masks, signal from the church roof, cross the rooftops to the arsenal and fight your way out of a burning hideout. You get the Grapnel here, and the skill tree opens. Five sub-chapters: Infiltration, The carnival, Rats in a barrel, On the run and Inferno.
To find here: 1 Blade, 2 Artefacts, 2 Charms and 5 Resonance Points, ten in all.
Trophy on the way: Theater enthusiast, for watching the puppet show behind the stage.
Missable: only the Resonance Points, and here all five are an automatic story reward.
1. Infiltration and the carnival
Sub-chapters 1 and 2 · 2 Artefacts · 1 Charm · 1 Blade
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1
Over the rooftops and into disguise
Climb the ladder ahead and jump across the rooftops until you meet a group of soldiers. Deal with them, go into the small room and use the device to raise the gate. Go through the door Leni opens, drop down, and interact with the barrel to stow your weapons and put on a mask.
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2
Follow the cloth to the church
Guards search you on the way in. Cross the first market square; just before the bridge with two guards, turn right to the docks by the water for the Serenissima Banner. Cross the bridge, go right at the crowd and through the door Leni lockpicks. Climb the wall, pass the backyard with two pigs and squeeze through the gap in the fence: turn left at once for a small box with the first Beads charm. Carry on to the big square with the torch jugglers on stage; the Bombasin Mask is on the floor in its right-hand corner, near a stall.
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3
The puppet show and the church roof
Follow the path behind the jugglers' stage to the puppet show and stand in front of it for about a minute, or until it ends, for Theater enthusiast. Go left from the show down the side of the church, squeeze through the fence and meet Leni by the water. Interacting with the barrel by the boat gives your weapons back and the Falchion, the chapter's Blade, along with the Grapnel. Climb the wooden boards with the Grapnel, go right and grapple onto the church roof. Hold the right shoulder button to aim your mirror at the signals: the first is on your right, the second back the way you climbed up.
2. The rooftops and the arsenal
Sub-chapter 3, Rats in a barrel · 1 Charm
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1
Leave the carnival
Get off the church roof the way you came. Guards wait by the next grapple point down to the street, so go right instead: swing over the gap, jump to the next roof and swing over the next gap. Climb the roof ahead, go left and zipline across the square. Pull the archer down with the Grapnel when prompted; this is the tutorial for it.
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2
The Bracelet charm and the way to the arsenal
Shimmy across the gap where the archer stood and turn left straight away: a small box holds the first Bracelet charm. Pull the archers off the nearby roof, then keep heading left and right across the roofs as the path allows. Drop into the ruined building on your right, pull the soldier to you and deal with him. Leave by the wooden walkway, enter the building ahead on the left, drop down and open the door.
3. On the run and the Den
Sub-chapters 4 and 5 · 5 Resonance Points (story reward)
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1
The fights by the water and your first skill
Fight off the attackers until a scene plays, then fight more soldiers. Climb the ladder near the water and zipline across, pressing attack as you land. After the next fight, open the large chest: it unlocks your latent abilities, and you spend Resonance Points on a first skill. The chapter's 5 Resonance Points come automatically from a cutscene in this part. Then a large soldier joins the next fight; dodge his red attacks.
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2
Escape the Den
Run through the gap he made in the fence, squeeze through the bars and slide under the gaps down the alley, then climb the ladder to Leni. In the Den, climb, drop and jump across as the walkways collapse, grapple up to the next ledge and fight the soldiers there. In the burning building, use an aerial attack on the soldier below, clear the room, climb back up and take the stairs. Face Faro in a boss fight, then cross a gap with the Grapnel and zipline to Leni to end the chapter.
4. Collectibles in route order
- Artefact Relic of the Present: Serenissima Banner The carnival. After the guards search you, cross the first market square; before the bridge with two guards, turn right to the docks.
- Charm Beads #1 After Leni lockpicks a door you reach two pigs in a backyard. Squeeze through the gap and turn left at once: a small wooden box in a building.
- Artefact Relic of the Present: Bombasin Mask In the big square with the torch jugglers on stage: on the floor in the right-hand corner.
- Blade Falchion Automatic story reward when you interact with the barrel by the boat. With the Heritage Pack pre-order bonus you also get the Hero's Blade here; it is not needed for any trophy.
- Charm Bracelet #1 Rats in a barrel. After the tutorial for pulling an archer down, shimmy across the gap where he stood and turn left: a small box.
- 5 Resonance Points On the run. Automatic story reward from a cutscene.
5. Chapter 2 Completion
Cross-checked
Cross-checked on 7 October 2026 against PowerPyx's Chapter 2 collectible page (26 August 2026) and GameSpew's full walkthrough by Richard Seagrave (27 August 2026). Both agree on the Blade, the two Artefacts and the two Charms and their order; the Resonance Point count, the sub-chapter names and the Heritage Pack note are PowerPyx's. Names follow PowerPyx; GameSpew calls the charms simply a Beads charm and a Bracelets charm. For the trophy, PowerPyx says to stand at the puppet show for about a minute and GameSpew to watch it to the end. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.