- First release
- PSP, 6 November 2007 in North America, by three sources; one game page lists 26 October 2007.
- Port
- PS2, from 4 March 2008 in North America.
- Japan
- PSP only, as Silent Hill Zero, 6 December 2007.
- Developer
- Climax, published by Konami.
What it is
Release dates
| Platform | Region | Date |
|---|---|---|
| PSP | North America | 6 November 2007 |
| PSP | Europe | 16 November 2007 |
| PSP (Silent Hill Zero) | Japan | 6 December 2007 |
| PS2 | North America | 4 March 2008 |
| PS2 | Europe | 16 May 2008 (two sources) |
PSP or PS2?
- In Japan it came out on PSP only. None of the release lists we checked shows a Japanese PS2 version.
- Konami said the PS2 version keeps all the PSP game's features and sold it with enhanced visuals.
- The PSP version came first. Its critic average is 78 out of 100, across 40 reviews.
Mirrors and the Otherworld
Habits that keep Travis alive (two guides, unless noted)
- Travis can fight with his bare fists, so he is never helpless, but pick up weapons as you go.
- Melee weapons break after a while. There are plenty of replacements lying around, so do not get attached to one.
- Heavy objects like the Portable TV or the Filing Cabinet can be thrown for big damage, but each one breaks after a single throw.
- A monster you knock down can be finished on the ground. Two guides describe Travis stomping on it to finish it.
- When a monster grabs Travis, buttons appear on screen. Press them in time to push it off.
- One guide says the pocket radio gives off static when a monster is near, so leave it on.
- One guide says the flashlight draws monsters to you and that playing with it off is safer, and it also counts towards the Stalker accolade.
- Health Drinks heal, and one guide adds First Aid Kits and Ampoules. Travis tires when he runs.
- Pick up every map you find: one guide lists separate maps for the hospital, the sanitarium and the theatre.