Skip to content
WALKTHROUGH: CHAPTER 12 OF 14

Chapter 12: A Golden Key

The Gold Saucer, and every region

Chapter Overview

Party: Your date, then the colosseum party, then Cloud alone.
Key unlocks: The date scene, Loveless, the eleven chapter-12 side quests across all six regions, the last two Cactuar Crush parts, Gilgamesh Island, Crystalline Cross, Plumose Rod and Dragon Claws’ arena.
Watch for: Save before sleeping at the Ghost Square concierge: the date is decided there, and a save lets you see another companion later. This is the completion chapter — chapter 13 closes the world.

1. The date

Back to the park by sea and rope.

  • 1

    Costa del Sol to the Saucer

    The Tiny Bronco to the coast, fast travel up, Battle Square, Dio through the colosseum.

  • 2

    Sleep

    The Ghost Square concierge. Save first. A Zack interlude on a motorcycle, then the companion the relationships chose — or Vincent, Cait Sith or Cid if nobody qualified.

  • 3

    Loveless

    Three acts of prompts at Event Square. An S review is the Critically Acclaimed trophy and, with each date, one of Johnny’s items.

  • 4

    The Skywheel

    The standard or the intimate version, by affection. One scene; the plot does not branch.

2. The colosseum

Three waves, a beast and the Turks, then the president.

  • 1

    Three waves

    Ten of Corneo’s lackeys, three Cacneos, two Tonberries and a Donberry.

  • 2

    Abzu

    Weak to fire; keep it pressured while it charges. The vending machines between fights restore what the run costs.

  • 3

    Rude and Elena

    Wind and lightning; Rude first. Interrupt the Turk Two-Step.

  • 4

    Rufus and Darkstar

    Cloud alone. Hit Rufus while he reloads to pressure him; Braver into the stagger. Darkstar binds your heel — break it.

  • 5

    Cait Sith

    The chase through the gift shop, Park Central, Event Square and the utilidor; Crystalline Cross by the helipad exit. Back to Costa del Sol and Cid to end the chapter.

3. The open world, all of it

Before you talk to Cid, the game is at its widest.

  • 1

    Eleven quests

    Hustle and Grind, Tides of War and Worry, Beneath Still Waters, Trouble in Paradise, Gold Cup or Bust, Sand and Circuses, Escape from Endless Writer’s Block, Woodland Vigil, Victim of Circumstance, Lament of the Damned (eight trials, Plumose Rod), and Can’t Stop Won’t Stop last.

  • 2

    The protorelics

    Cactuar Crush parts three and four; then Gilgamesh Island once every chain and every summon is done.

  • 3

    Johnny

    His list is the completion list. Everything that is not a chapter-13 card or a hard-mode simulator item can be finished now.

4. Bosses

  • Abzu: Fire, while it charges.
  • Rude and Elena: Wind and lightning; the Two-Step interrupted.
  • Rufus and Darkstar: The reload, then Braver.

5. Before you leave

Cross-checked

Cross-checked on 16 September 2026 against the guides of Game8 and PowerPyx. What is still unverified is the only thing reading cannot settle — nobody here has played it.

← Back to Final Fantasy VII Rebirth Guide

Content last reviewed

Community tips

Short, practical things that helped you on this page.

Sign in to leave a tip.

Support the Guide

Did This Guide Help You?

GuideVault is free and independent: no ads, no tracking cookies. If a guide saved you time, supporting the project keeps it that way.

🅿️

Donate via PayPal

Any amount — no minimum. Every donation helps keep the guide updated with every new patch.

💙 Donate with PayPal

One-time · No subscription required

🔴

Subscribe on Patreon

From €3 a month: new guides a week early and your name in the credits below. From €5: a weekly email with what changed in the games you track, your own card style, and a vote that counts ×2 to ×5 on the next guide. Plus up to 25 Game Memory slots, saved builds, focus mode and export.

❤️ Join on Patreon

Cancel anytime