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WALKTHROUGH: CHAPTER 13 OF 14

Chapter 13: Where Angels Fear to Tread

The Temple of the Ancients

Chapter Overview

Party: Cloud, Tifa and Barret on one path; Aerith, Red XIII and Yuffie on the other; five solo trials near the end.
Key unlocks: The last weapons: Slipstream Saber, Járngreipr, Gambanteinn, Battle Cry, Brisingamen, Fuma Shuriken. EXP Up materia.
Watch for: Docking at the temple is the point of no return. Until then the open world is still open; after it, everything else waits for chapter select.

1. The labyrinth

Gravity that shifts, and the first gate.

  • 1

    The Northern Continent

    The Tiny Bronco up the western coast. After Rufus and Hojo, the dock — and the door closes behind you.

  • 2

    Rubystar, Jadestar, Azurestar

    Three chambers of gravity puzzles. Slipstream Saber is on a hidden ledge up a vine wall after a shift.

  • 3

    Red Dragon

    Weak to ice; bringing the scorched pillars down on it or destroying a wing while it flies pressures it, and hitting the chest shortens Crimson Breath’s range.

2. The split

Two halves, two Turk pairs.

  • 1

    Cloud’s side

    The Corridor of Currents and its wind puzzles, bridge-building, the Ironclad mini-boss, then Reno (fire, counters pressure him) and Rude (wind).

  • 2

    Aerith’s side

    Lifestream Fragments into Vessels of Life to rebuild the paths; then Elena (lightning) and Tseng (ice) — dodge the finisher of his combo and punish the charge.

  • 3

    The weapons

    Járngreipr after the Riot Troopers on the Hall of Life’s second tier; Gambanteinn down the stairs after the Vessels scene; Battle Cry in the corner tower after the box; Brisingamen by the stone pillars as Aerith.

3. The trials and the gate

Five memories, one turtle, one door.

  • 1

    Solo trials

    Red XIII, Tifa, Yuffie, Barret and Aerith each alone. Fuma Shuriken in the Shrine of Ambition.

  • 2

    Moss-Grown Adamantoise

    Fire; the shell is the fight and Tifa’s multipliers are the answer.

  • 3

    Demon Gate

    No weakness. A second gate at half health, Encroach narrowing the arena — and the moment it can be pressured. Then the temple comes down around Aerith and Cloud.

4. Bosses

  • Red Dragon: Ice. Wings or chest; pillars for the breath.
  • Reno and Rude: Fire and wind. Counter Reno.
  • Elena and Tseng: Lightning and ice. Dodge Tseng’s finisher.
  • Moss-Grown Adamantoise: Fire. The shell.
  • Demon Gate: No weakness. Pressure during Encroach.

5. Before you leave

Cross-checked

Cross-checked on 16 September 2026 against the guides of Game8 and PowerPyx. What is still unverified is the only thing reading cannot settle — nobody here has played it.

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