Where: a train back towards Kalona, the ruined district of Ghost Town, the ship Resolute in dry dock, and the city's bridge for the finale.
To find: 12 collectibles and 5 Hard Cases; there are no secondary objectives in this act. Storm Clouds has nothing to collect, and the last two collectibles are given to you by the story.
Watch for: the pace. Most of the act pushes you forward, and an item you run past is only recovered by replaying the chapter from the campaign menu.
TechWiser calls the act completely linear, with no maps; Gamer Social Club says Ghost Town has a map.
Achievements: two story achievements, For My Boys and Nothing Left but the Fight, unlock during this act. This page says what to do, not what happens, and names neither the last boss nor the ending.
1. One Problem at a Time
1 collectible · 2 Hard Cases
The act opens with Bravo on an automated train heading away from Kalona. The job is to turn back.
After the train section you are on foot: before going through the hole in the wall towards the park, look left for the first tags. The rest of the chapter is a search for a train that will take you back to the city; when Marcus remarks that one of them is facing the city, a Hard Case is close by. Boarding that train ends the chapter, so check to the right of it first.
- Collectible COG Tags of Private Lorin Galvin After you get off the train, go left before the hole in the wall that leads to the park; on a flowerbed ledge.
- Hard Case On the way while you look for a train back to the city; when Marcus says one is facing the city, you are close.
- Hard Case Before boarding the train that ends the chapter, go right; up a small ledge.
2. Ghost Town
3 collectibles · 3 Hard Cases
Survive Ghost Town: along the tracks, up into the streets, through a hospital and out of an apartment block with the Locust behind you.
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1
The tracks and the hospital
Follow the train track to its end, where a slope on the left takes you up; the first tags are by the containers just before it. Go up through the streets to the hospital and up to its second floor.
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2
Under the mortars
Out of the hospital you cross ground under mortar fire. Keep moving until you drop into a crater under a bridge, which is a checkpoint, and pick up the Hard Case just ahead of you there.
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3
The apartment escape
The chapter ends with a climb through an apartment building while the Locust chase you, using a lift rope to reach the top floor. Everything tells you to keep running, but stop on that floor: the last tags are in a burning room, with a body in a chair.
- Collectible COG Tags of Specialist Wallace Teale At the start, by the containers along the train track just before the slope up; on a body against a container.
- Hard Case At the top of the slope you climb at the end of the train track.
- Hard Case Left from the first case, up the road through the cracked wall; at the top on the right by a lamppost.
- Collectible Clinical Test Trial Medication On the hospital's second floor: right at the top of the stairs and back on yourself, on a medicine cabinet at the end of the walkway.
- Hard Case Out of the hospital under mortar fire, drop into the crater under the bridge (a checkpoint); just ahead on the right.
- Collectible COG Tags of Master Sergeant Joseph Kopec On the top floor of the apartment building during the escape, in the burning room with a body in a chair.
3. Storm Clouds
No collectibles · no Hard Cases
There is nothing to collect in this chapter, so you can simply play it. Between Ghost Town and the dry dock, the route passes the Raven's Nest. None of the guides used here describes the chapter in more detail, so this page does not either.
4. Resolute
5 collectibles · no Hard Cases
Get the ship Resolute out of dry dock. Every collectible is close to the main objective.
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1
Aboard the Resolute
Head downstairs and go left before you join Michaelson and high command in the control room. Look round that room while the scene plays out: the Captain's Log is on the shelves to the left of the entrance.
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2
Flooding the dry dock
After a fight with the Locust you help Zee flood the dry dock. The third valve of the flood-control sequence is jammed and stops you; that is part of the level, not a bug. Clear the guards on the upper platform, then come at the valve from the right angle.
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3
The override and the crane
Escort Zee to the override terminal, which takes you up a set of ladders. Later you climb a large yellow crane all the way to the top; the sketch is up there, to your right as you come off the ladder.
- Collectible COG Tags of Lieutenant Enola Tabaaha Aboard the Resolute, head downstairs and go left before the room with Michaelson; by a body.
- Collectible Captain's Log, CNV Resolute In the control room where you meet Michaelson: on the shelves to the left of the entrance.
- Collectible CNV Resolute Decommissioning Plans While flooding the dry dock with Zee, in the boiler-room workshop: crawl under the pipe and check the tool-covered workbench.
- Collectible COG Tags of Lieutenant Arthur Palarmo Escorting Zee to the override terminal, at the top of the ladders turn round; by a Gear crushed under a shutter.
- Collectible Sketch of the Kalona Skyline Climb the yellow crane all the way to the top; at the top of the ladder, turn right.
5. The Fall of Kalona
3 collectibles · no Hard Cases
The last chapter. You go back to the bridge from Act 1 and on to the east bridge controls. When the controls fail, there is a boss fight; after it come the Skytrain route, a detonator sequence and the final confrontation.
Only one item here needs looking for: the tags on the bridge, which is now lined with bodies. Check the left side of the central kiosk before you move on. The other two are given automatically, one after the boss fight and its cutscene, the other at the very end. Their in-game names give part of the story away, so they are not written here.
- Collectible COG Tags of Sergeant Alton Hau On the bridge from Act 1, now lined with bodies: past the barrier on the left of the central kiosk, in front of a burnt-out car.
- Collectible COG Tags awarded after the final boss Given automatically once you beat the final boss and its cutscene ends. The in-game name is a story spoiler.
- Collectible COG Tags and Photo awarded at the end Given automatically when you finish the campaign, during the credits. The in-game name is a story spoiler.
6. Epilogue
After Act 5 the campaign carries on into a separate Epilogue, the last of its 28 sections. Do not quit when the final cutscene ends: the Epilogue counts towards the achievements, and the game's last collectible is awarded during the credits.
Once the story is over, every chapter can be replayed from the campaign menu, and the War Journal shows what is still missing in each act and chapter. Three achievements depend on that clean-up: Memories From E-Day for every collectible, Relax. I'm the Map. for every Hard Case, and Side Piece for every secondary objective.
7. Act 5 Completion
✅ Before Calling It Done...
Cross-checked
Cross-checked on 5 October 2026 and re-checked on 6 October 2026 against the Act 5 guides of Game8, The Nerd Stash, TechWiser, Gamer Social Club and Gamers Beacon, NoobFeed's chapter list, the campaign walkthrough of games.gg, Game8's Hard Case list and Whisper of the House's achievement list; Game8, The Nerd Stash, TechWiser and Gamers Beacon agree on 12 collectibles, Game8 says the act has no secondary objectives, and Game8's Hard Case list, now finished, gives the same five cases as Gamer Social Club, two and three. Where they differ: Gamer Social Club writes the ship's name as Resolve, labels the bridge tags in the last chapter with the name of a Lieutenant from the chapter before where the others name Sergeant Alton Hau, and puts the sketch at the top of a ladder where Marcus mentions an elevator halfway up, while The Nerd Stash, TechWiser and Gamers Beacon put it at the very top of the crane. Not from a playthrough: nobody here has played it, and what the sources do not describe is not on this page.