The difficulties
The three endgames
What actually changes, in numbers
| Difficulty | Resistance penalty | What it means in play |
|---|---|---|
| Normal / Veteran | None | Your character sheet is your character sheet. |
| Elite | −25% fire, cold, lightning, poison/acid and pierce | The five resistances you spent Normal ignoring are suddenly a quarter lower than the number you are reading. |
| Ultimate | −50% on those five, and −25% on bleed, vitality, aether, chaos and life leech | Ten resistance types are now below their displayed value. This is why builds that felt finished on Elite fall apart here. |
Why your build 'stops working'
You do not have to replay to reach Ultimate
One clear unlocks both
Since version 1.2.0, beating the base game's final boss on Normal unlocks Elite and Ultimate at once. You are not required to grind through Elite to see Ultimate.
And a second character can skip straight in
With Forgotten Gods, a character who finishes Act 1 can talk to the Emissary and buy a Champion's or Savior's Merit — items that unlock Elite or Ultimate for another character from the start.
Which is how the 55-point run works
Because every shrine exists on Ultimate, a fresh character started there can reach the devotion cap without touching the other two difficulties. The Merits are what make that a reasonable thing to do rather than a stunt.
And there is content that only exists up there
- Ultimate carries hidden quests that do not appear on the lower two.
- Some loot only drops on Ultimate and will never drop below it, no matter how long you farm.
- Eight of the 66 Ultimate shrines exist nowhere else, and four of those want a Skeleton Key.